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The sovereignty system described on this page is often referred to as "Fozzie Sov", being named after a CCP employee that worked on the system and presented relevant dev blogs. | The sovereignty system described on this page is often referred to as "Fozzie Sov", being named after a CCP employee that worked on the system and presented relevant dev blogs. | ||
== Sovereignty Structures == | == Sovereignty Structures == | ||
Each system in Sov Null can potentially have one of each of the following structures associated with it. | Each system in Sov Null can potentially have one of each of the following structures associated with it. | ||
* Territorial Claim Unit (TCU) | * Territorial Claim Unit (TCU) | ||
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Command nodes are objects that appear in space. They are shown on the overview and it is possible to warp to them directly. These nodes can spawn in any system within the constellation, regardless of the owner of that system. Their name in the overview identifies the system they are connected to as well as the structure in that system. They also have a unique ID to help identify which node in a system players are referring to. For example, a command node for the TCU in O1Y-ED may spawn in X36Y-G with the name "O1Y-ED Territorial Claim Unit Command Node NK17". | Command nodes are objects that appear in space. They are shown on the overview and it is possible to warp to them directly. These nodes can spawn in any system within the constellation, regardless of the owner of that system. Their name in the overview identifies the system they are connected to as well as the structure in that system. They also have a unique ID to help identify which node in a system players are referring to. For example, a command node for the TCU in O1Y-ED may spawn in X36Y-G with the name "O1Y-ED Territorial Claim Unit Command Node NK17". | ||
====Command node control==== | ==== Command node control ==== | ||
* Once the reinforce timer for a structure hits 0, command nodes spawn randomly within the constellation. Initially 5 of these spawn, with more spawning as time goes one. Once a node is captured, a new node spawns. | * Once the reinforce timer for a structure hits 0, command nodes spawn randomly within the constellation. Initially 5 of these spawn, with more spawning as time goes one. Once a node is captured, a new node spawns. | ||
* As the command nodes spawn, a progress bar for the structure appears. It starts at 60%. If it reaches 100%, the defenders have won. If it reaches 0%, the attackers have won. | * As the command nodes spawn, a progress bar for the structure appears. It starts at 60%. If it reaches 100%, the defenders have won. If it reaches 0%, the attackers have won. | ||
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The ADM is calculated based on the value of 3 defensive indices: | The ADM is calculated based on the value of 3 defensive indices: | ||
* Strategic Index: Automatically increases as you hold control of the I-Hub over a continuous period. | * Strategic Index: Automatically increases as you hold control of the I-Hub over a continuous period. | ||
* Military Index: Increases in proportion to the number of NPC ships killed in the system. | * Military Index: Increases in proportion to the number of NPC ships killed in the system. | ||
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Below is a partial list of possible total multipliers based on different combinations of system indices: | Below is a partial list of possible total multipliers based on different combinations of system indices: | ||
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== References == | == References == | ||
<references /> | <references /> | ||
[[Category:Sovereignty]] | |||