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Sovereignty: Difference between revisions

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Null security (or ''nullsec'') space is not claimed by the empires, and can be split into:
Null security (or ''nullsec'') space is not claimed by the empires, and can be split into:
* [[System_Security#NPC_NullSec|NPC nullsec]] regions (Curse, Great Wildlands, Outer Ring, Stain, Syndicate and Venal) are claimed by a number of different NPC factions, either pirate or corporation. These factions allow capsuleers to dock at their stations in the same way as low or highsec stations.
* [[NPC nullsec]] regions (Curse, Great Wildlands, Outer Ring, Stain, Syndicate and Venal) are claimed by a number of different NPC factions, either pirate or corporation. These factions allow capsuleers to dock at their stations in the same way as low or highsec stations.
* Sovereign Nullsec - the subject of this article - comprises the [[System_Security#Claimable_NullSec|rest of the nullsec regions]], which can be claimed by any capsuleer (player) alliance. Stations in these areas will be owned by a player alliance, and will ''usually'' only allow the owning alliance (and perhaps their allies) to dock.
* Sovereign Nullsec - the subject of this article - comprises the [[System Security#Claimable Null-Sec space|rest of the nullsec regions]], which can be claimed by any capsuleer (player) alliance. Stations in these areas will be owned by a player alliance, and will ''usually'' only allow the owning alliance (and perhaps their allies) to dock.


All nullsec areas are essentially lawless: neither CONCORD nor the empire navies respond to aggression, there are no gate or station guns, and aggression will not result in the loss of security status.
All nullsec areas are essentially lawless: neither CONCORD nor the empire navies respond to aggression, there are no gate or station guns, and aggression will not result in the loss of security status.
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Territorial Claim Units or TCUs are essentially flags put up by an alliance. Whoever owns the TCU in a system will be listed on the starmap as the owner of the system.  
Territorial Claim Units or TCUs are essentially flags put up by an alliance. Whoever owns the TCU in a system will be listed on the starmap as the owner of the system.  


TCUs do have one tangible benefit, though, by way of a 25% reduction in fuel consumption to any [[POS_and_YOU|Player-Owned Starbase]] owned by the same alliance in that system.
TCUs do have one tangible benefit, though, by way of a 25% reduction in fuel consumption to any [[Player-owned starbase]] owned by the same alliance in that system.


=== Infrastructure Hub  ===
=== Infrastructure Hub  ===
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Available upgrades:
Available upgrades:
* Advanced Logistics Network: This upgrade allows the onlining of a Standup Conduit Generator at one [[Navigation_structures#Ansiblex_Jump_Gate|Ansiblex Jump Gate]] structure in the same solar system.
* Advanced Logistics Network: This upgrade allows the onlining of a Standup Conduit Generator at one [[Ansiblex Jump Gate]] structure in the same solar system.
* Cynosural Navigation :This upgrade allows the onlining of a Standup Cynosural Field Generator at one [[Navigation_structures#Pharolux_Cyno_Beacon|Pharolux Cyno Beacon]] structure in the same solar system.
* Cynosural Navigation :This upgrade allows the onlining of a Standup Cynosural Field Generator at one [[Pharolux Cyno Beacon]] structure in the same solar system.
* Cynosural Suppression: This upgrade allows the onlining of a Standup Cynosural System Jammer at one [[Navigation_structures#Tenebrex_Cyno_Jammer|Tenebrex Cyno Jammer]] structure in the same solar system.
* Cynosural Suppression: This upgrade allows the onlining of a Standup Cynosural System Jammer at one [[Tenebrex Cyno Jammer]] structure in the same solar system.
* Supercapital Construction Facilities: This upgrade allows the onlining of a "Standup Supercapital Shipyards" service module at any [[Upwell_structures#Engineering_complexes|Sotiyo-class Engineering Complexes]] in the solar system.
* Supercapital Construction Facilities: This upgrade allows the onlining of a "Standup Supercapital Shipyards" service module at any [[Upwell structures#Engineering complexes|Sotiyo-class Engineering Complexes]] in the solar system.


==== Industrial Upgrades ====
==== Industrial Upgrades ====
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==== Military Upgrades ====
==== Military Upgrades ====
These upgrades confer bonuses to the presence of [[Cosmic Anomalies|combat-oriented sites]] as well as the chance of [[Wormholes|wormholes]] appearing within the system. They rely on the Military Development Index, which can be increased by destroying NPC ships within the system. The Military Development Index will degrade if no NPCs are being destroyed. Alliance members are advised that it will continue to degrade over downtime and thus they should ensure they have destroyed enough pirate NPCs to cover any degradation when aiming to reach the next index level.
These upgrades confer bonuses to the presence of [[Cosmic Anomalies|combat-oriented sites]] as well as the chance of [[wormholes]] appearing within the system. They rely on the Military Development Index, which can be increased by destroying NPC ships within the system. The Military Development Index will degrade if no NPCs are being destroyed. Alliance members are advised that it will continue to degrade over downtime and thus they should ensure they have destroyed enough pirate NPCs to cover any degradation when aiming to reach the next index level.


Available Upgrades:  
Available Upgrades:  
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=== Capturing existing structures ===
=== Capturing existing structures ===
To capture or disable a structure, attackers must first use an entosis link on the structure during its [[#Vulnerability Window | Vulnerability window]]. Once the link has completed its first cycle, the capture process begins and the alliance owning the structure is notified of the attack. Once the entosis link has been active and uncontested for a certain amount of time, the structure enters reinforce mode and a reinforce timer begins. The duration of this timer depends on the type of structure attacked and the Activity Defense Multiplier (ADM) of the system. These timers are all affected by [[Time Dilation]].
To capture or disable a structure, attackers must first use an entosis link on the structure during its [[#Vulnerability Window|Vulnerability window]]. Once the link has completed its first cycle, the capture process begins and the alliance owning the structure is notified of the attack. Once the entosis link has been active and uncontested for a certain amount of time, the structure enters reinforce mode and a reinforce timer begins. The duration of this timer depends on the type of structure attacked and the Activity Defense Multiplier (ADM) of the system. These timers are all affected by [[Time Dilation]].


The base timer for each type of structure is:
The base timer for each type of structure is:
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* Command Node: 4 minutes
* Command Node: 4 minutes


ADM is explained [[#Activity Defense Multiplier | below]].
ADM is explained [[#Activity Defense Multiplier|below]].


There is no speed benefit to having more than one entosis link active on a structure, the time to capture a structure is the same whether the attacker has 1 or 100 links active. If both the defender and attacker have an entosis link active on the structure, all capture progress is paused. If only the defender has an entosis link active, the timer counts up towards its starting value. A structure that was attacked but not fully captured will slowly regen; eventually the timer will return to full.  
There is no speed benefit to having more than one entosis link active on a structure, the time to capture a structure is the same whether the attacker has 1 or 100 links active. If both the defender and attacker have an entosis link active on the structure, all capture progress is paused. If only the defender has an entosis link active, the timer counts up towards its starting value. A structure that was attacked but not fully captured will slowly regen; eventually the timer will return to full.