Difference between revisions of "Squall"

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20% bonus to missile damage<br>
 
20% bonus to missile damage<br>
 
'''Role Bonus:'''<br>
 
'''Role Bonus:'''<br>
 +
90% reduction in heavy missile launcher, heavy assault missile launcher and rapid light missile launcher powergrid and CPU fitting requirements<br>
 
90% reduction to effective distance traveled for jump fatigue<br>
 
90% reduction to effective distance traveled for jump fatigue<br>
 
Can link to Orbital Skyhook reagent silos bypassing the normal ship restrictions
 
Can link to Orbital Skyhook reagent silos bypassing the normal ship restrictions

Revision as of 11:48, 12 June 2024

EVE University Database
 
Ship Database
Squall
Squall
Upwell
Upwell
Haulers
Squall Class
Highlight
45,000  m3 Infrastructure Hold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Squall-class hauler was first commissioned from ORE by Upwell to aid in their nullsec colonization efforts. Building on ORE's recent advances in compression technology and their experience with large specialized cargoholds, the Squall has been outfitted with a Infrastructure Hold capable of storing many items produced by Upwell, such as structures, service modules, sovereignty infrastructure, planetary infrastructure, and deployables. Additionally, the hold also contains several sealed subchambers, allowing it to safely transport and maintain suitable environments for almost any kind of Reagent, Organism or Entity.

With Upwell shipping lanes facing new increasing threats from the emergence of The Deathless Circle and rising pirate activity in YC125, Mordu's Legion was brought onboard as a co-designer, outfitting the Squall with an array of missile defenses. Despite being a Hauler, the Squall is capable of deterring most small pirate raiding and scouting fleets without an escort.

SHIP BONUSES

Upwell Hauler bonuses (per skill level):
10% bonus to ship infrastructure hold capacity
20% bonus to missile damage
Role Bonus:
90% reduction in heavy missile launcher, heavy assault missile launcher and rapid light missile launcher powergrid and CPU fitting requirements
90% reduction to effective distance traveled for jump fatigue
Can link to Orbital Skyhook reagent silos bypassing the normal ship restrictions

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Deluge
Deluge.jpg
CornerT2s.png
Deluge
Transport Ships Deluge Class
Icon highlights.png30,000  m3 Infrastructure Bay
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (3/0) Icon mid slot.png4 Icon low slot.png2
Icon powergrid.png190 MW Icon cpu.png300 tf
Icon velocity.png265 m/s
Icon capacity.png4,000  m3
, Torrent
Torrent.jpg
CornerT2s.png
Torrent
Transport Ships Squall Class
Icon highlights.pngHas 60,000  m3 Infrastructure Hold
Icon highlights.pngHas 30,000  m3 Fleet Hangar
Icon hi slot.png4 (3/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png265 MW Icon cpu.png305 tf
Icon velocity.png100 m/s
Icon capacity.png3,000  m3

Ship Attributes

Fittings
Powergrid
powergrid
215 MW
CPU
cpu output
395 tf
Capacitor
capacitor
1,250 GJ
High
high slots
4
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
3
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
175 m/s
Inertia Modifier
inertia modifier (agility)
0.8
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
14.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
11
Sig. Radius
signature radius
195 m
Scan Res.
scan resolution
240 mm
Structure
Structure Hitpoints
structure hitpoints
1,000 HP
Mass
ship mass
12,800,000 kg
Volume
ship volume
250,000  m3
Cargo Capacity
cargo capacity
3,000  m3
Infrastructure Hold Capacity
capacity
45,000  m3
Armor
Armor Hitpoints
armor hitpoints
500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,000 HP
Shield Resistances
EM
electromagnetic resistance
20
THR
thermal resistance
20
KIN
kinetic resistance
50
EXP
explosive resistance
50


Summary

The Squall is an Upwell hauler released with the Equinox expansion on 11 June 2024. It features an Infrastructure bay, which CCP has said will be able to hold the Reagent materials that this expansion introduced, as well as Planetary Industry materials, moon goo, and Upwell structures and equipment. It features better base health stats than other tech 1 haulers, and also has up to six effective missile launchers at max skills, giving it missile firepower comparable to a Caracal, a tech 1 cruiser. CCP has stated that production costs will be higher than other T1 haulers, which are around 2M ISK, with the Squall aimed to cost as much as a tech 1 cruiser to manufacture at around 20M ISK.

Skills

Further information about additional or recommended skills to pilot Squall for a specific or its common role(s) can be written here.

Tactics

In promotional media, CCP has pitched this ship as being able to fill two roles. One is simply as a tankier version of a PI hauler like an Epithal that can better defend itself with its shield tank and onboard missile launchers. The other is as a loot truck in raiding parties against Skyhooks, the attackable source of reagent materials introduced in Equinox. CCP stated that it hopes that the combat capabilities of the ship will allow haulers that would otherwise be in a passive and/or multiboxed role to instead actively take part in fights.

Notes

You can write additional notes for Squall here.

Patch Notes