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Skills and learning: Difference between revisions

From EVE University Wiki
m Add skill group Sequencing (Equinox expansion). Remove link to deprecated article. Change unneeded piped link, making use of redirect and link-end trick. First char is not case sensitive.
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|[[Skills:Shields|Shields]]
|[[Skills:Shields|Shields]]
|Skills to improve your ship's [[Tanking#Shield Tanking|shields]]
|Skills to improve your ship's [[Tanking#Shield Tanking|shields]]
|-
| [[Skills:Sequencing|Sequencing]]
| Skills related to the  creation, storage, and sale of player-made ship skins
|-
|-
|[[Skills:Social|Social]]
|[[Skills:Social|Social]]
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|}
|}


It would not be practical to go into detail describing all these skills on one page; there is therefore a separate page for each section of skills (linked above). Furthermore some of these sections have corresponding [[Skill Tree Maps]].
It would not be practical to go into detail describing all these skills on one page; there is therefore a separate page for each section of skills (linked above).


== Recommended skills ==
== Recommended skills ==
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=== Acquiring skillbooks ===
=== Acquiring skillbooks ===
{{hatnote|If you are a member of EVE University, the [[Skillbook Program]] will reimburse the cost of any skill which is NPC-seeded and costs no more than 3.5 million ISK. See the linked page for details.}}
{{hatnote|If you are a member of EVE University, the [[Skillbook Program]] will reimburse the cost of any skill which is NPC-seeded and costs no more than 3.5 million ISK.}}
Pilots who completed the starter missions from the [[career agents]] will have already been given some useful skillbooks.
Pilots who completed the starter missions from the [[career agents]] will have already been given some useful skillbooks.


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Players also sometimes put up sell orders for NPC seeded skillbooks. If the order is priced below the NPC price, the player is probably selling off books they bought in error; if the order is above the NPC price, the player is probably hoping to trick someone into buying. It is good practice to check the NPC price before buying an NPC-seeded skill from a player sell order.
Players also sometimes put up sell orders for NPC seeded skillbooks. If the order is priced below the NPC price, the player is probably selling off books they bought in error; if the order is above the NPC price, the player is probably hoping to trick someone into buying. It is good practice to check the NPC price before buying an NPC-seeded skill from a player sell order.


Some skillbooks are not directly seeded onto the market. Instead, they are acquired through the [[Loyalty Points#Skillbooks|Loyalty Point (LP) stores]] of NPC corporations or from [[exploration]] sites. These tend to be more advanced skills, such as {{sk|Small Autocannon Specialization}}, which lets you use T2 small autocannons. Some players trade in these skills by finding them or buying them from LP stores where they have LP and then putting them up on the regular market for a profit. Depending on how hard it is to obtain these skills outside of the market, buying them from players selling them on the regular market can often be the simplest option.
Some skillbooks are not directly seeded onto the market. Instead, they are acquired through the [[loyalty point store]]s of NPC corporations or from [[exploration]] sites. These tend to be more advanced skills, such as {{sk|Small Autocannon Specialization}}, which lets you use T2 small autocannons. Some players trade in these skills by finding them or buying them from LP stores where they have LP and then putting them up on the regular market for a profit. Depending on how hard it is to obtain these skills outside of the market, buying them from players selling them on the regular market can often be the simplest option.


Updates in 2019 opened up another way to acquire skillbooks. Any skillbook which is available via an NPC-seeded sell order can instead be purchased and immediately injected via the Character Sheet skill page. Injecting skills directly from the character skill interface can be done anywhere, and is thus a useful option for pilots living in [[Wormhole space|wormholes]] and other logistically challenging places; to counterbalance this convenience, the price of taking this option is 30% higher than the standard NPC price, so pilots who can easily access NPC skill markets should continue to take that option if ISK is an issue.
Updates in 2019 opened up another way to acquire skillbooks. Any skillbook which is available via an NPC-seeded sell order can instead be purchased and immediately injected via the Character Sheet skill page. Injecting skills directly from the character skill interface can be done anywhere, and is thus a useful option for pilots living in [[Wormhole space|wormholes]] and other logistically challenging places; to counterbalance this convenience, the price of taking this option is 30% higher than the standard NPC price, so pilots who can easily access NPC skill markets should continue to take that option if ISK is an issue.
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== Training skills ==
== Training skills ==
You can train a skill by dragging and dropping it into the training queue, or by right-clicking on it in your Skills list. The first skill in your training queue is the one training at the moment, once fully trained the next one starts automatically training.
You can train a skill by dragging and dropping it into the training queue, or by right-clicking on it in your Skills list. The first skill in your training queue is the one training at the moment, once fully trained the next one starts automatically training.
Unallocated skill points earned through various ([[Skill_trading#Skill_Injectors | skill injectors]], daily rewards, or [[AIR_Daily_Goals | AIR daily rewards]]), can be applied to a skill in the training queue. Two options are possible :
Unallocated skill points ([[Skill trading#Skill injectors|skill injectors]], or [[AIR Daily Goals]]), can be applied to a skill in the training queue. Two options are possible :
* To apply to a single skill, right click on a skill in the training queue and select "apply skill points".
* To apply to a single skill, right click on a skill in the training queue and select "apply skill points".
* To apply all your unallocated skill points to  your training queue, click on the "+" button on the right side of the total training time.
* To apply all your unallocated skill points to  your training queue, click on the "+" button on the right side of the total training time.
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|-
|-
| [[Skills:Science|Science]] || Intelligence, Memory / Memory, Charisma
| [[Skills:Science|Science]] || Intelligence, Memory / Memory, Charisma
|-
| [[Skills:Sequencing|Sequencing]] || Charisma, Perception
|-
|-
| [[Skills:Shields|Shields]] || Intelligence, Memory
| [[Skills:Shields|Shields]] || Intelligence, Memory
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=== Appropriate remapping ===
=== Appropriate remapping ===
Neural remapping is essential for mid- or long-term planning (compiling mid or long term skill plans can be made using external tools such as [[EVEMon]]) and can help you cut several days or weeks of the training time needed to finish such a plan. Please remember that a fresh character is given only '''two chances''' to remap and after you used both remap, the next remap will only be available after '''one year''' of playtime, so use them carefully.
Neural remapping is essential for mid- or long-term planning (compiling mid or long term skill plans can be made using external tools such as [[EVEMon]]) and can help you cut several days or weeks of the training time needed to finish such a plan. Please remember that a fresh character is given only '''two chances''' to remap and after you used both remap, the next remap will only be available after '''one year''' of playtime, so use them carefully.


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# Training in short spurts designed to get the prerequisites to use a particular ship or module. These spurts are unlikely to ever be much more than a few weeks or a month long.
# Training in short spurts designed to get the prerequisites to use a particular ship or module. These spurts are unlikely to ever be much more than a few weeks or a month long.
#* This method gives you the regular gratification of being able to use shinier stuff, but is probably an inefficient way to use your attributes and may miss important [[Support_Skills|support skills]] that would make your ships and modules much more powerful.
#* This method gives you the regular gratification of being able to use shinier stuff, but is probably an inefficient way to use your attributes and may miss important [[support skills]] that would make your ships and modules much more powerful.
# Training in several-month-long stints designed to allow you to fly a particular ship or class of ships at peak or near peak performance, with all the relevant skills at IV or V. Several such stints can be combined to make a skill plan that lasts a year or more.
# Training in several-month-long stints designed to allow you to fly a particular ship or class of ships at peak or near peak performance, with all the relevant skills at IV or V. Several such stints can be combined to make a skill plan that lasts a year or more.
#* This method will make you a more reliable pilot but requires more patience and dedication, and research to find out which support skills you need.
#* This method will make you a more reliable pilot but requires more patience and dedication, and research to find out which support skills you need.