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Caldari Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Condor: added fitting
Ferox: added fitting
Line 551: Line 551:
|bonuses='''Battlecruiser Skill Bonus:'''<br> 10% bonus to Medium Hybrid Turret optimal range per skill level <br> 5% bonus to all Shield resistance per skill level
|bonuses='''Battlecruiser Skill Bonus:'''<br> 10% bonus to Medium Hybrid Turret optimal range per skill level <br> 5% bonus to all Shield resistance per skill level
'''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules
'''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules
|info=The [http://wiki.eveonline.com/en/wiki/Ferox Ferox] is a versatile gunboat able to fill many roles in PvE or PvP, with a viable [[Shield_tanking#Shield_Tanking_Styles|passive or active shield tank]] and capable of over 125km optimal range with Railguns or heavy Kinetic and Thermal damage with Blasters.  However, it is grossly ineffective outside the role it is fit for, even with the ability to switch ammo to modify optimal range.  
|info=The Ferox is a versatile battlecruiser capable of a strong [[Shield_tanking#Shield_Tanking_Styles|passive or active shield tank]] and of over 125km optimal range with railguns or heavy kinetic and thermal damage with blasters.  However, it is overshadowed by the [[#Drake|Drake]], whose seven bonused launchers far surpass the Ferox's unbonused five, and its hybrid turret range bonus is generally less favored than the damage bonus and additional turret of the Gallente [[Gallente_Basic_Ship_and_Skill_Guide#Brutix|Brutix]] battlecruiser.
}}
 
===[Ferox, PvE Budget Ferox]===
{{ShipSkillGuide2
|name=[Ferox, PvE Budget Ferox]
|high=Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> [empty high slot] <br> [empty high slot]
|mid=Large Shield Extender II <br> Large Shield Extender II <br> Ballistic Deflection Field I <br> Ballistic Deflection Field I <br> Shield Recharger II
|low=Shield Power Relay I <br> Shield Power Relay I <br> Shield Power Relay I <br> Shield Power Relay I
|charges=Scourge Heavy Missile
|drones=Hobgoblin I x5
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot]
|recommended1=Drones IV <br> Scout Drone Operation II <br> Long Range Targeting II <br> Energy Grid Upgrades II <br> Energy Management III <br> Energy Systems Operation III <br> Shield Management III
|recommended2=Shield Operation IV <br> Shield Upgrades IV <br> Tactical Shield Manipulation I <br> Heavy Missiles III <br> Missile Bombardment III <br> Missile Launcher Operation III <br> Missile Projection III
|recommended3=Rapid Launch III <br> Standard Missiles III <br> Battlecruisers III <br> Caldari Frigate IV <br> Caldari Cruiser III <br> Spaceship Command IV
|notes=*If the Drake is a little out of your price range, this should be able to get you (slowly) through a few of the easy-to-moderate level 3 missions, after which you should be able to reuse most of the modules.
*Missiles and hardeners are for Guristas Pirates rats.
}}
}}