More actions
Jeb hataska (talk | contribs) →Condor: added fitting |
Jeb hataska (talk | contribs) →Ferox: added fitting |
||
| Line 551: | Line 551: | ||
|bonuses='''Battlecruiser Skill Bonus:'''<br> 10% bonus to Medium Hybrid Turret optimal range per skill level <br> 5% bonus to all Shield resistance per skill level | |bonuses='''Battlecruiser Skill Bonus:'''<br> 10% bonus to Medium Hybrid Turret optimal range per skill level <br> 5% bonus to all Shield resistance per skill level | ||
'''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules | '''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules | ||
|info=The | |info=The Ferox is a versatile battlecruiser capable of a strong [[Shield_tanking#Shield_Tanking_Styles|passive or active shield tank]] and of over 125km optimal range with railguns or heavy kinetic and thermal damage with blasters. However, it is overshadowed by the [[#Drake|Drake]], whose seven bonused launchers far surpass the Ferox's unbonused five, and its hybrid turret range bonus is generally less favored than the damage bonus and additional turret of the Gallente [[Gallente_Basic_Ship_and_Skill_Guide#Brutix|Brutix]] battlecruiser. | ||
}} | |||
===[Ferox, PvE Budget Ferox]=== | |||
{{ShipSkillGuide2 | |||
|name=[Ferox, PvE Budget Ferox] | |||
|high=Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> Heavy Missile Launcher I <br> [empty high slot] <br> [empty high slot] | |||
|mid=Large Shield Extender II <br> Large Shield Extender II <br> Ballistic Deflection Field I <br> Ballistic Deflection Field I <br> Shield Recharger II | |||
|low=Shield Power Relay I <br> Shield Power Relay I <br> Shield Power Relay I <br> Shield Power Relay I | |||
|charges=Scourge Heavy Missile | |||
|drones=Hobgoblin I x5 | |||
|rigs= [empty rig slot] <br> [empty rig slot] <br> [empty rig slot] | |||
|recommended1=Drones IV <br> Scout Drone Operation II <br> Long Range Targeting II <br> Energy Grid Upgrades II <br> Energy Management III <br> Energy Systems Operation III <br> Shield Management III | |||
|recommended2=Shield Operation IV <br> Shield Upgrades IV <br> Tactical Shield Manipulation I <br> Heavy Missiles III <br> Missile Bombardment III <br> Missile Launcher Operation III <br> Missile Projection III | |||
|recommended3=Rapid Launch III <br> Standard Missiles III <br> Battlecruisers III <br> Caldari Frigate IV <br> Caldari Cruiser III <br> Spaceship Command IV | |||
|notes=*If the Drake is a little out of your price range, this should be able to get you (slowly) through a few of the easy-to-moderate level 3 missions, after which you should be able to reuse most of the modules. | |||
*Missiles and hardeners are for Guristas Pirates rats. | |||
}} | }} | ||