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UniWiki:Patch Notes/Patch Notes - Version 22.01: Difference between revisions

From EVE University Wiki
m Add patch notes for 2024-07-12.1 and 2024-07-16.1. No "Features & Changes" so only empty section.
m Add patch notes for 2024-07-18.1. Transform and Clean-up.
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🤝 - Indicates a change inspired by the player's feedback or suggestions.
🤝 - Indicates a change inspired by the player's feedback or suggestions.
== Patch Notes for 2024-07-18.1 ==
=== Features & Changes ===
==== Mining Upgrades ====
🤝 We're making several adjustments to the mining sites provided by the new Equinox sovereignty upgrades based on player and CSM feedback over the last few weeks. We're increasing the quantity of ore available in all of the sites, especially for the Zydrine and Megacyte Prospecting Array upgrades which competed with the existing colossal asteroid cluster site the most directly. We're also combining many of the smaller asteroids in all of the sites so that the size of each asteroid is large enough to take multiple cycles from strip miners to mine out. We're also completely overhauling the mining escalation by making it far more likely for players to get the escalation, more than doubling it in size and replacing the existing asteroids with Spodumain, Abyssal Asteroids and Mercoxit. So it will now be vastly more exciting and the most rewarding mining site in the game.
* {{PatchNoteStatus|tbd|All Prospecting Array upgrades
** Several asteroids have been combined so that the majority of asteroids in each location require multiple strip miner cycles to mine out.}}
* {{PatchNoteStatus|todo|Isogen Prospecting Array (Griemeer Deposit)
** Total Ore Volume increased from 2,631,000 m3 to 3,000,000 m3.}}
* {{PatchNoteStatus|todo|Megacyte Prospecting Array (Ueganite Deposit)
** Total Ore Volume increased from 1,982,287 m3 to 4,000,000 m3.}}
* {{PatchNoteStatus|todo|Mexallon Prospecting Array (Kylxium Deposit)
** Total Ore Volume increased from 2,040,000 m3 to 3,000,000m3.}}
* {{PatchNoteStatus|todo|Nocxium Prospecting Array (<s>Noxcite</s> Nocxite Deposit)
** Total Ore Volume increased from 2,100,008 m3 to 3,000,000 m3.}}
* {{PatchNoteStatus|todo|Pyerite Prospecting Array (Mordunium Deposit)
** Total Ore Volume increased from 4,500,000 m3 to 6,000,000 m3.
** Rebalanced the ore content of the site to a smaller overall percentage of Mordunium asteroids and more Omber and Hedbergite to improve the average ISK/hr of mining in the site.}}
* {{PatchNoteStatus|todo|Tritanium Prospecting Array (Veldspar Deposit)Total Ore Volume increased from 3,000,000 m3 to 4,000,000 m3.}}
* {{PatchNoteStatus|todo|Zydrine Prospecting Array (Hezorime Deposit)
** Total ore Volume increased from 2,015,799 m3 to 5,970,000 m3.
** The size of several asteroids have been vastly increased to make this site very comparable to the Colossal Asteroid Cluster, with 24+ asteroids bigger than 100,000m3 and a behemoth 600,000m3 asteroid.}}
* {{PatchNoteStatus|tbd|Mining Escalation
** Shrouded Asteroid Cluster has been overhauled and is now the Interstitial Ore Deposit.
** The chance of acquiring the mining escalation has been greatly increased.
** Total Ore Volume increased from 3,750,000 to 8,480,000 m3.
** All asteroids have been replaced with Spodumain, Abyssal Asteroids and a small amount of Mercoxit.}}
==== Combat Upgrades ====
🤝 We're making a few tweaks to the combat upgrades provided by the Minor and Major Threat Detection Arrays. Firstly, we're greatly decreasing the maximum possible respawn time for the sites spawned from their upgrades from 20 minutes to 12 minutes. For context, the old sovereignty upgrade sites respawned between 20 to 12 minutes based on the level of upgrade that spawned them, for an average respawn time of 16 minutes. This now means that there is no single case where a site from the old system could respawn faster than the same site in the new system, and the maximum possible respawn time is now 25% faster than the old average respawn time before you even factor in the improved respawning logic that the new sites use - where the time the site was spawned is used to determine the respawning time, rather than when the site was completed. Additionally, we're also increasing the number of combat sites provided by most upgrades by 1, and also increasing the expiration time for the new capital focused escalations based on feedback we got from players struggling to complete or sell them in time due to fatigue/logistics of moving capitals.
* {{PatchNoteStatus|tbd|Capital focused escalations (Shielded/Infested Starbase and the Capital Staging/Hive sites)
** Escalation Expiration timer from 24 hours to 72 hours.}}
* {{PatchNoteStatus|tbd|Minor and Major Threat Detection Arrays.}}
** Maximum Respawn Time reduced from 20 minutes to 12 minutes
** An additional combat anomaly has been added to most upgrades
* * Adjusted anomalies spawned by Major Threat Detection Arrays in drone space to increase the amount of Drone Horde and Drone Patrol sites by replacing some or all of the Squad and Herd sites.}}
The new sets of sites spawned by each upgrade tier in each security band are as follows:
* {{PatchNoteStatus|tbd|Non-Drone Regions}} See CCP patch notes for details.
* {{PatchNoteStatus|tbd|Drone Regions}} See CCP patch notes for details.


== Patch Notes for 2024-07-16.1 ==
== Patch Notes for 2024-07-16.1 ==