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Faction warfare: Difference between revisions

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{{Anchor|Complex information}}Complexes: Updated: cannot capture allies complexes
Added brief mentions of Havoc content to the top introductory section; added enlistment details for pirate militias in "Joining as a solo player" section.
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{{hatnote|This page deals primarily with the mechanics of faction warfare. For tips on how best to take advantage of these mechanics, see [[Faction warfare strategy and tactics]].}}
{{hatnote|This page deals primarily with the mechanics of faction warfare. For tips on how best to take advantage of these mechanics, see [[Faction warfare strategy and tactics]].}}
'''Faction warfare''' (often abbreviated as '''FW''') is a game mechanic whereby you can sign up to fight for one of the four empire factions (against its enemy faction) for control over certain areas of [[low-sec]] space. It was first introduced in the [[Expansions#Empyrean Age|Empyrean Age]] expansion (2008) to offer players a stepping-stone into PvP (player-vs-player) gameplay. In 2022, the [[Expansions#20.10 Release (Uprising)|Uprising]] expansion made sweeping changes across many Faction Warfare mechanics.
'''Faction warfare''' (often abbreviated as '''FW''') is a game mechanic whereby you can sign up to fight for one of the four empire factions (against its enemy faction) for control over certain areas of [[low-sec]] space. It was first introduced in the [[Expansions#Empyrean Age|Empyrean Age]] expansion (2008) to offer players a stepping-stone into PvP (player-vs-player) gameplay. In 2022, the [[Expansions#20.10 Release (Uprising)|Uprising]] expansion made sweeping changes across many Faction Warfare mechanics, and the [[Expansions#Havoc|Havoc]] expansion (2023) added the ability to enlist with the Guristas and Angels pirate militias to fight against the empires and participate in [[Insurgency|Insurgencies]].


Faction warfare is primarily centered around two [[#war zones|war zones]] (areas of low-sec contested by two empires): the Amarr-Minmatar war zone and the Caldari-Gallente war zone, which each are located on the border of the two respective empires. In these war zones, players who participate in Factional Warfare attempt to [[#Capturing systems|conquer star systems]] for their empire, and are rewarded with [[#Rewards|loyalty points]] and increased [[#Standings and ranks|faction standings]] for their efforts. Additionally, as players who participate in Factional Warfare are effectively at war with one of the four empire factions in the game, they can therefore attack (and be attacked by) players fighting for the enemy faction anywhere in New Eden, as well as fight the enemy NPC faction navies (who patrol the [[high-sec]] star systems belonging to their faction).  
Faction warfare is primarily centered around two [[#war zones|war zones]] (areas of low-sec contested by two empires): the Amarr-Minmatar war zone and the Caldari-Gallente war zone, which each are located on the border of the two respective empires. In these war zones, players who participate in Factional Warfare attempt to [[#Capturing systems|conquer star systems]] for their empire, and are rewarded with [[#Rewards|loyalty points]] and increased [[#Standings and ranks|faction standings]] for their efforts. Additionally, as players who participate in Factional Warfare are effectively at war with one of the four empire factions in the game, they can therefore attack (and be attacked by) players fighting for the enemy faction anywhere in New Eden, as well as fight the enemy NPC faction navies (who patrol the [[high-sec]] star systems belonging to their faction).  
In addition to fighting their rival empire militia, players who participate in Factional Warfare are also at war with one of the two pirate militias as part of the Pirate Insurgency. Members of the Amarr and Minmatar militias are at war with the Angel Cartel, while members of the Caldari and Gallente militias are fighting the Guristas Pirates. In insurgency warzones, empire militia members can capture plexes to increase [[Corruption and Suppression|Suppression]].  
In addition to fighting their rival empire militia, players who participate in Factional Warfare are also at war with one of the two pirate militias as part of the Pirate Insurgency. Members of the Amarr and Minmatar militias are at war with the Angel Cartel, while members of the Caldari and Gallente militias are fighting the Guristas Pirates. In insurgency warzones, empire militia members can capture plexes to increase [[Corruption and Suppression#Suppression|Suppression]], and pirate militia members can capture plexes to increase [[Corruption and Suppression#Corruption|Corruption]].  


== Joining Factional Warfare ==
== Joining Factional Warfare ==
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Any player can join Factional Warfare provided that their [[standings]] towards the empire faction (e.g. the Gallente Federation or the Caldari State) they wish to fight for are 0.0 or greater. Note that only raw, unmodified standings (i.e. without taking the effects of skills like {{sk|Social|icon=yes}} into account) count; you can check your standings on your character page.  
Any player can join Factional Warfare provided that their [[standings]] towards the empire faction (e.g. the Gallente Federation or the Caldari State) they wish to fight for are 0.0 or greater. Note that only raw, unmodified standings (i.e. without taking the effects of skills like {{sk|Social|icon=yes}} into account) count; you can check your standings on your character page.  


You can enlist at any station belonging to the empire faction you wish to fight for by opening the "Militia Office" window (from the [[NeoCom#Factional_Warfare|NeoCom]] or the Station Services window). Note that even though the Khanid Kingdom and the Ammatar Mandate are affiliated with the Amarr Empire, they do not count as being a part of it, and therefore you cannot join Factional Warfare from their stations.  
You can enlist at any station belonging to the empire or pirate faction you wish to fight for by opening the "Militia Office" window (from the [[NeoCom#Factional_Warfare|NeoCom]] or the Station Services window) for empire militias, and by opening the Insurgencies window (from the Activities section of the Neocom) for pirate militias. Note that even though the Khanid Kingdom and the Ammatar Mandate are affiliated with the Amarr Empire, they do not count as being a part of it, and therefore you cannot join Factional Warfare from their stations.  


A player enlisting while a member of an NPC corporation will leave that corporation, and automatically join one of the four faction militia corporations (NPC-run corporations which are populated exclusively by other players enlisted in Factional Warfare for a given empire):
A player enlisting while a member of an NPC corporation will leave that corporation, and automatically join one of the six faction militia corporations (NPC-run corporations which are populated exclusively by other players enlisted in Factional Warfare for a given empire):
* Amarr: [[24th Imperial Crusade]]
* Amarr: [[24th Imperial Crusade]]
* Caldari: [[State Protectorate]]
* Caldari: [[State Protectorate]]
* Gallente: [[Federal Defence Union]]
* Gallente: [[Federal Defence Union]]
* Minmatar: [[Tribal Liberation Force]]
* Minmatar: [[Tribal Liberation Force]]
* Angel Cartel: Malakim Zealots
* Guristas Pirates: Commando Guri


Joining as a solo player happens immediately. These militia corporations have NPC agents working for them, which offer [[#Factional Warfare missions|missions]] to pilots enlisted with their respective faction.
Joining as a solo player happens immediately. These militia corporations have NPC agents working for them, which offer [[#Factional Warfare missions|missions]] to pilots enlisted with their respective faction.