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→Claiming Sovereignty: - Insert two major section, Equinox sov system, and break it up into upgrades and ratting bands. |
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* Entrapment Array 1 - 5: This upgrade increases the chances of DED complexes spawning in the system. (Along with the Military Index requirement, the Entrapment Array I also requires a Pirate Detection Array III installed.) {{bug|This is thought to not work, or at least provide a statistical increase so small as to not be measurable}} | * Entrapment Array 1 - 5: This upgrade increases the chances of DED complexes spawning in the system. (Along with the Military Index requirement, the Entrapment Array I also requires a Pirate Detection Array III installed.) {{bug|This is thought to not work, or at least provide a statistical increase so small as to not be measurable}} | ||
* Quantum Flux Generator 1 - 5: This upgrade increases the chance of a wormhole being present in the upgraded solar system. {{bug|This is thought to not work, or at least provide a statistical increase so small as to not be measurable}} | * Quantum Flux Generator 1 - 5: This upgrade increases the chance of a wormhole being present in the upgraded solar system. {{bug|This is thought to not work, or at least provide a statistical increase so small as to not be measurable}} | ||
== Equinox Structure updates == | |||
With the advent of Equinox[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades], systems now have more requirements to be upgrade the space around them. This is due to go in effect "later this year"[https://www.youtube.com/watch?v=7hyEVRcZhGw] aka later 2024. | |||
The rework changes the requirements for: | |||
* [[Asteroids_and_ore#Ores_in_null_security_space]] are now spawning selectable ores with a long cool down using Prospecting Arrays. Can fit multiple arrays per system, based on Power/Workforce. | |||
* [[Combat_sites#Anomalies]] are now tunable by what ones sov holders want to spawn, with lower security systems able to spawn more. Can only fit one major and one minor. | |||
* Several [[Navigation_structures|navigation modules]] are harder to place alongside other modules. These include the Pharolux Cyno Beacons (250 power), Tenebrex Cyno Jammer (500 power), and Ansiblex Jump Gate (1250 power). All now have an hourly cost as well. | |||
* Supercapital Construction arrays are now very difficult to place, requiring 1750 power. These also have an hourly cost. | |||
Where these structures can be placed is influenced heavily by three major numbers: Power, Workforce, and Security Bands. | |||
=== Power and Workforce === | |||
Power allows a sov holder to online an upgrade based on the power of the sun. This number cannot be changed by players (and can still be tuned by CCP as well). A low power system, like QX-LIJ[https://evemaps.dotlan.net/system/QX-LIJ], with only 650 power, can only online the barest of upgrades, while a high power system can online more. | |||
Workforce can be transferred between systems, making it a more malleable number. It uses the new [[Skyhook]] mechanics to transfer between systems. When these structures are reffed, it can cause interruption in structures in the system they are transferring to. | |||
Some of these structures consume new items called [[Superionic Ice]] mined from Ice planets, and [[Magmatic Gas]], mined from Lava planets. This mining system uses the Skyhook system as well. | |||
The most recent list of values for this new content are below, based on the latest CCP post[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades]. | |||
{| border="1" cellspacing="1" summary="Ore Summary Table" cellpadding="1" width="640" | |||
! scope="col" | Upgrade Name | |||
! scope="col" | Power | |||
! scope="col" | Workforce | |||
! scope="col" | Superionic Ice / Hour | |||
! scope="col" | Magmatic Gas / Hour | |||
|- | |||
| align="left" | Supercapital Construction Facilities | |||
| align="left" | 1750 | |||
| align="left" | 17500 | |||
| align="left" | 145 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Advanced Logistics Network | |||
| align="left" | 1250 | |||
| align="left" | 25000 | |||
| align="left" | 40 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Cynosural Suppression | |||
| align="left" | 500 | |||
| align="left" | 5000 | |||
| align="left" | 0 | |||
| align="left" | 2480 | |||
|- | |||
| align="left" | Cynosural Navigation | |||
| align="left" | 250 | |||
| align="left" | 1500 | |||
| align="left" | 0 | |||
| align="left" | 1095 | |||
|- | |||
| align="left" | Minor Threat Detection Array 1 | |||
| align="left" | 270 | |||
| align="left" | 1890 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Minor Threat Detection Array 2 | |||
| align="left" | 550 | |||
| align="left" | 3850 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Minor Threat Detection Array 3 | |||
| align="left" | 850 | |||
| align="left" | 5950 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Major Threat Detection Array 1 | |||
| align="left" | 450 | |||
| align="left" | 2700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Major Threat Detection Array 2 | |||
| align="left" | 900 | |||
| align="left" | 5400 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Major Threat Detection Array 3 | |||
| align="left" | 1450 | |||
| align="left" | 8700 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Tritanium Prospecting Array | |||
| align="left" | 1750 | |||
| align="left" | 14000 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Pyerite Prospecting Array | |||
| align="left" | 1750 | |||
| align="left" | 14000 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Mexallon Prospecting Array | |||
| align="left" | 1750 | |||
| align="left" | 14000 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Isogen Prospecting Array | |||
| align="left" | 1750 | |||
| align="left" | 14000 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Nocxium Prospecting Array | |||
| align="left" | 1750 | |||
| align="left" | 14000 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Zydrine Prospecting Array | |||
| align="left" | 1750 | |||
| align="left" | 14000 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|- | |||
| align="left" | Megacyte Prospecting Array | |||
| align="left" | 1750 | |||
| align="left" | 14000 | |||
| align="left" | 0 | |||
| align="left" | 0 | |||
|} | |||
Note that [https://evemaps.dotlan.net/ Dotlan] has added power and workforce. | |||
=== Security bands === | |||
[[Security status]] (aka True sec) create security bands split by increments. The better bands will spawn greater numbers of rats in lower security systems naturally. The new Major and Minor Threat Detection systems with levels 1 through 3 will greatly increase the numbers of ratting anomalies based on the low sec status in the systems. This can be important for maintaining ADMs and having players in space. Only one major and one minor can be per system. The smallest systems of 650 power can only support one major 1, or one minor 1 or 2, for instance. But no other upgrades can be used effectively there. | |||
These numbers provided by CCP [https://www.eveonline.com/news/view/patch-notes-version-22-01] | |||
==== Major Prospecting Arrays ==== | |||
{| border="1" cellspacing="1" summary="Ore Summary Table" cellpadding="1" width="640" | |||
! scope="col" | System Security Rating | |||
! scope="col" | Major Threat Detection Array 1 | |||
! scope="col" | Major Threat Detection Array 2 | |||
! scope="col" | Major Threat Detection Array 3 | |||
|- | |||
| align="left" | 0.0 to -0.25 | |||
| align="left" | <pre>2x Hub | |||
2x Hidden hub | |||
1x Forsaken Hub</pre> | |||
| align="left" | <pre>3x Hub | |||
2x Hidden hub | |||
2x Forsaken Hub | |||
2x Forlorn Hub | |||
1x Haven</pre> | |||
| align="left" | <pre>4x Hub | |||
3x Hidden hub | |||
3x Forsaken Hub | |||
3x Forlorn Hub | |||
2x Haven</pre> | |||
|- | |||
| align="left" | -0.25 to -.045 | |||
| align="left" | <pre>2x Hub | |||
1x Hidden Hub | |||
1x Forsaken Hub | |||
1x Forlorn Hub</pre> | |||
| align="left" | <pre>2x Hub | |||
3x Hidden Hub | |||
2x Forsaken Hub | |||
2x Forlorn Hub | |||
2x Haven</pre> | |||
| align="left" | <pre>2x Hub | |||
3x Hidden Hub | |||
3x Forsaken Hub | |||
3x Forlorn Hub | |||
4x Haven | |||
1x Sanctum</pre> | |||
|- | |||
| align="left" | -0.45 to -0.65 | |||
| align="left" | <pre>2x Hidden Hub | |||
2x Forsaken Hub | |||
1x Forlorn Hub | |||
1x Haven</pre> | |||
| align="left" | <pre>3x Hidden Hub | |||
2x Forsaken Hub | |||
3x Forlorn Hub | |||
3x Haven</pre> | |||
| align="left" | <pre>3x Hidden Hub | |||
3x Forsaken Hub | |||
3x Forlorn Hub | |||
6x Haven | |||
2x Sanctum</pre> | |||
|- | |||
| align="left" | -0.65 to -0.85 | |||
| align="left" | <pre>1x Hidden Hub | |||
2x Forsaken Hub | |||
1x Forlorn Hub | |||
2x Haven</pre> | |||
| align="left" | <pre>2x Hidden Hub | |||
2x Forsaken Hub | |||
2x Forlorn Hub | |||
4x Haven | |||
2x Sanctum</pre> | |||
| align="left" | <pre>2x Hidden Hub | |||
3x Forsaken Hub | |||
2x Forlorn Hub | |||
7x Haven | |||
3x Sanctum | |||
1x Forsaken Sanctum</pre> | |||
|- | |||
| align="left" | -0.85 to -1.0 | |||
| align="left" | <pre>2x Forsaken Hub | |||
2x Forlorn Hub | |||
2x Haven | |||
1x Sanctum</pre> | |||
| align="left" | <pre>3x Forsaken Hub | |||
2x Forlorn Hub | |||
5x Haven | |||
2x Sanctum</pre> | |||
| align="left" | <pre>2x Forsaken Hub | |||
2x Forlorn Hub | |||
8x Haven | |||
4x Sanctum | |||
3x Forsaken Sanctum</pre> | |||
|} | |||
==== Minor Threat Detection Arrays ==== | |||
{| border="1" cellspacing="1" summary="Ore Summary Table" cellpadding="1" width="640" | |||
! scope="col" | System Security Rating | |||
! scope="col" | Minor Threat Detection Array 1 | |||
! scope="col" | Minor Threat Detection Array 2 | |||
! scope="col" | Minor Threat Detection Array 3 | |||
|- | |||
| align="left" | 0.0 to -0.25 | |||
| align="left" | <pre>2x Refuge | |||
2x Den | |||
1x Hidden Den</pre> | |||
| align="left" | <pre>1x Refuge | |||
3x Den | |||
1x Hidden Den | |||
1x Forsaken Den | |||
1x Forlorn Den | |||
2x Rally Point | |||
1x Hidden Rally Point</pre> | |||
| align="left" | <pre>2x Refuge | |||
4x Den | |||
3x Hidden Den | |||
2x Forsaken Den | |||
1x Forlorn Den | |||
2x Rally Point | |||
1x Hidden Rally Point</pre> | |||
|- | |||
| align="left" | -0.25 to -0.45 | |||
| align="left" | <pre>1x Refuge | |||
2x Den | |||
1x Hidden Den | |||
1x Forsaken Den</pre> | |||
| align="left" | <pre>1x Refuge | |||
3x Den | |||
2x Hidden Den | |||
1x Forsaken Den | |||
1x Forlorn Den | |||
2x Rally Point | |||
1x Hidden Rally Point</pre> | |||
| align="left" | <pre>2x Refuge | |||
4x Den | |||
2x Hidden Den | |||
2x Forsaken Den | |||
1x Forlorn Den | |||
2x Rally Point | |||
2x Hidden Rally Point | |||
1x Forsaken Rally Point</pre> | |||
|- | |||
| align="left" | -0.45 to -0.65 | |||
| align="left" | <pre>1x Refuge | |||
2x Den | |||
2x Hidden Den | |||
1x Forsaken Den</pre> | |||
| align="left" | <pre>1x Refuge | |||
2x Den | |||
2x Hidden Den | |||
2x Forsaken Den | |||
1x Forlorn Den | |||
2x Rally Point | |||
1x Hidden Rally Point</pre> | |||
| align="left" | <pre>1x Refuge | |||
4x Den | |||
2x Hidden Den | |||
2x Forsaken Den | |||
2x Forlorn Den | |||
2x Rally Point | |||
1x Hidden Rally Point | |||
2x Forsaken Rally Point | |||
1x Forlorn Rally Point</pre> | |||
|- | |||
| align="left" | -0.65 to -0.85 | |||
| align="left" | <pre>2x Den | |||
1x Hidden Den | |||
2x Forsaken Den | |||
1x Forlorn Den</pre> | |||
| align="left" | <pre>2x Den | |||
2x Hidden Den | |||
2x Forsaken Den | |||
2x Forlorn Den | |||
3x Rally Point | |||
1x Hidden Rally Point</pre> | |||
| align="left" | <pre>2x Den | |||
2x Hidden Den | |||
2x Forsaken Den | |||
2x Forlorn Den | |||
4x Rally Point | |||
2x Hidden Rally Point | |||
2x Forsaken Rally Point | |||
2x Forlorn Rally Point</pre> | |||
|- | |||
| align="left" | -0.85 to -1.0 | |||
| align="left" | <pre>2x Den | |||
1x Hidden Den | |||
2x Forsaken Den | |||
2x Forlorn Den</pre> | |||
| align="left" | <pre>2x Den | |||
2x Hidden Den | |||
2x Forsaken Den | |||
2x Forlorn Den | |||
2x Rally Point | |||
1x Hidden Rally Point | |||
2x Forsaken Rally Point</pre> | |||
| align="left" | <pre>2x Den | |||
2x Hidden Den | |||
2x Forsaken Den | |||
2x Forlorn Den | |||
2x Rally Point | |||
3x Hidden Rally Point | |||
3x Forsaken Rally Point | |||
3x Forlorn Rally Point</pre> | |||
|} | |||
== Claiming Sovereignty == | == Claiming Sovereignty == | ||