Difference between revisions of "UniWiki:Patch Notes/Patch Notes - Version 22.01"

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==== Market ====
 
==== Market ====
* {{PatchNoteStatus|todo|Marketplace taxes reduced to 4.5%. Down from 8%.}}
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* {{PatchNoteStatus|done|Marketplace taxes reduced to 4.5%. Down from 8%.}}
  
 
==== Daily Goals ====
 
==== Daily Goals ====

Revision as of 17:40, 25 July 2024

Patch Notes - Version 22.01 are sourced from Patch Notes - Version 22.01.

Online forums:

🤝 - Indicates a change inspired by the player's feedback or suggestions.

Patch Notes for 2024-07-25.1

Features & Changes

Corporation Projects

  • Question.png To Be Determined   - An information window will now pop up if a player tries to create a Corporation Project with insufficient funds in the target wallet.

Graphics

  • Question.png To Be Determined   - Updated Ancestral Fireclay Design Elements to proper shade of red.

Market

  • Tick.png Updated - Marketplace taxes reduced to 4.5%. Down from 8%.

Daily Goals

  • Tick.png Updated - The number of Daily Goals available has been doubled from 4 to 8 active goals to pick from each day.
  • Tick.png Updated - The Daily Completion Bonus reward has been doubled from 5,000 SP to 10,000 SP.
  • Tick.png Updated - 4 Daily Goal types have been removed:
    • Scan 2 Combat Sites
    • Scan 2 Data Sites
    • Scan 2 Relic Sites
    • Scan 2 Wormholes

Paragon Services

  • Small Info.png To Do   - Reduced Vendor Fees from 30% to 20% for selling SKINs in the Paragon HUB.
  • Small Info.png To Do   - Reduced Sequencing Time and Cost when sequencing new SKINs in SKINR.

We will monitor the effect this has on the Daily Goals, Paragon HUB and SKINR market and continue to adjust and balance this as we've been doing with everything else that launched with Equinox.

Skills

  • Tick.png Updated - Added new skill "Paragon Relations" for reducing Paragon HUB Vendor Fees when selling SKINs by 1% per level.

User Interface

  • Chatchannel.png Ignore - Refactored the Colony Resources page so that it should now have vastly better client-side performance and the filtering should be significantly improved.


Patch Notes for 2024-07-23.1

Features & Changes

NES (item & price)

  • Question.png To Be Determined   - Added FREE 15,000 SP store visit weekly reward for Omega-time capsuleers.


Patch Notes for 2024-07-18.1

Features & Changes

Mining Upgrades

🤝 We're making several adjustments to the mining sites provided by the new Equinox sovereignty upgrades based on player and CSM feedback over the last few weeks. We're increasing the quantity of ore available in all of the sites, especially for the Zydrine and Megacyte Prospecting Array upgrades which competed with the existing colossal asteroid cluster site the most directly. We're also combining many of the smaller asteroids in all of the sites so that the size of each asteroid is large enough to take multiple cycles from strip miners to mine out. We're also completely overhauling the mining escalation by making it far more likely for players to get the escalation, more than doubling it in size and replacing the existing asteroids with Spodumain, Abyssal Asteroids and Mercoxit. So it will now be vastly more exciting and the most rewarding mining site in the game.

  • Question.png To Be Determined   - All Prospecting Array upgrades
    • Several asteroids have been combined so that the majority of asteroids in each location require multiple strip miner cycles to mine out.
  • Tick.png Updated - Isogen Prospecting Array (Griemeer Deposit)
    • Total Ore Volume increased from 2,631,000 m3 to 3,000,000 m3.
  • Tick.png Updated - Megacyte Prospecting Array (Ueganite Deposit)
    • Total Ore Volume increased from 1,982,287 m3 to 4,000,000 m3.
  • Tick.png Updated - Mexallon Prospecting Array (Kylxium Deposit)
    • Total Ore Volume increased from 2,040,000 m3 to 3,000,000m3.
  • Tick.png Updated - Nocxium Prospecting Array (Noxcite Nocxite Deposit)
    • Total Ore Volume increased from 2,100,008 m3 to 3,000,000 m3.
  • Tick.png Updated - Pyerite Prospecting Array (Mordunium Deposit)
    • Total Ore Volume increased from 4,500,000 m3 to 6,000,000 m3.
    • Rebalanced the ore content of the site to a smaller overall percentage of Mordunium asteroids and more Omber and Hedbergite to improve the average ISK/hr of mining in the site.
  • Tick.png Updated - Tritanium Prospecting Array (Veldspar Deposit)Total Ore Volume increased from 3,000,000 m3 to 4,000,000 m3.
  • Tick.png Updated - Zydrine Prospecting Array (Hezorime Deposit)
    • Total ore Volume increased from 2,015,799 m3 to 5,970,000 m3.
    • The size of several asteroids have been vastly increased to make this site very comparable to the Colossal Asteroid Cluster, with 24+ asteroids bigger than 100,000m3 and a behemoth 600,000m3 asteroid.
  • Question.png To Be Determined   - Mining Escalation
    • Shrouded Asteroid Cluster has been overhauled and is now the Interstitial Ore Deposit.
    • The chance of acquiring the mining escalation has been greatly increased.
    • Total Ore Volume increased from 3,750,000 to 8,480,000 m3.
    • All asteroids have been replaced with Spodumain, Abyssal Asteroids and a small amount of Mercoxit.

Combat Upgrades

🤝 We're making a few tweaks to the combat upgrades provided by the Minor and Major Threat Detection Arrays. Firstly, we're greatly decreasing the maximum possible respawn time for the sites spawned from their upgrades from 20 minutes to 12 minutes. For context, the old sovereignty upgrade sites respawned between 20 to 12 minutes based on the level of upgrade that spawned them, for an average respawn time of 16 minutes. This now means that there is no single case where a site from the old system could respawn faster than the same site in the new system, and the maximum possible respawn time is now 25% faster than the old average respawn time before you even factor in the improved respawning logic that the new sites use - where the time the site was spawned is used to determine the respawning time, rather than when the site was completed. Additionally, we're also increasing the number of combat sites provided by most upgrades by 1, and also increasing the expiration time for the new capital focused escalations based on feedback we got from players struggling to complete or sell them in time due to fatigue/logistics of moving capitals.

  • Question.png To Be Determined   - Capital focused escalations (Shielded/Infested Starbase and the Capital Staging/Hive sites)
    • Escalation Expiration timer from 24 hours to 72 hours.
  • Question.png To Be Determined   - Minor and Major Threat Detection Arrays.
    • Maximum Respawn Time reduced from 20 minutes to 12 minutes
    • An additional combat anomaly has been added to most upgrades
  • * Adjusted anomalies spawned by Major Threat Detection Arrays in drone space to increase the amount of Drone Horde and Drone Patrol sites by replacing some or all of the Squad and Herd sites.}}

The new sets of sites spawned by each upgrade tier in each security band are as follows:

  • Question.png To Be Determined   - Non-Drone Regions See CCP patch notes for details.
  • Question.png To Be Determined   - Drone Regions See CCP patch notes for details.


Patch Notes for 2024-07-16.1

Patch Notes for 2024-07-12.1

Patch Notes For 2024-07-11.1

Features & Changes

Ship SKINR

  • Question.png To Be Determined   - Updated SKIN License Tier indicators for better clarity.
  • Question.png To Be Determined   - Enhanced the Sequencing panel for design elements and sequence binder requirements.
  • Question.png To Be Determined   - SKIN listings from the Paragon Hub are now linkable.
  • Question.png To Be Determined   - Added the option to purchase multiple stacks of design elements directly from the Paragon Hub.
  • Tick.png Updated - Introduced new skills to increase the number of allowed saved designs in the Ship SKINR.
  • Question.png To Be Determined   - Added sequencing time information to the design creation page.
  • Question.png To Be Determined   - Ship type is now displayed when viewing a design in the Paragon Hub or the Collection.
  • Question.png To Be Determined   - Design Elements can now be filtered by finish for easier navigation.
  • Chatchannel.png Ignore - Updated the Sequencing button to "Finalize Design" for clearer action.
  • Chatchannel.png Ignore - The Paragon Hub now displays 3 rows with 4 SKIN Licenses each for a more organized view.
  • Chatchannel.png Ignore - Moved pagination controls to the bottom of the page in "View All" sections for better usability.

Sovereignty

  • Question.png To Be Determined   - It's now possible to visually see workforce transit, and sovereignty hub workforce configurations from the World Map.
  • To enable this option you will need to have the Station Manager, Director or CEO role in your corporation and be part of an alliance.
  • It can be turned on by going to Markers in the world map settings and then checking the Sovereignty Hub's box.
  • You can only see the status of Sovereignty Hubs that your corporation owns. Ones that belong to your alliance but not your corporation will show up as grey.
  • Sovereignty Hubs can be configured from this map view by right clicking on the sovhub workforce icon and then choosing the 'edit configuration' option.


Patch Notes For 2024-07-09.1

Patch Notes For 2024-07-05.1

Patch Notes For 2024-07-04.1

Features & Changes

Structures & Deployables

  • Question.png To Be Determined   - Skyhooks now have ingame notifications when they are deployed, go online, are attacked, are reinforced and are destroyed.


Patch Notes For 2024-07-03.1

Patch Notes For 2024-07-02.1

Features & Changes

Structures & Deployables

  • Question.png To Be Determined   - Skyhooks now have a 15 minute repair timer instead of 5 minutes.

User Interface

  • Chatchannel.png Ignore - Added a notification and timer in the Info Panel when a Skyhook is being hacked, this timer shows when an active hacking is occurring, when it is successful, and when it is unsuccessful.


Patch Notes For 2024-06-28.1

Patch Notes For 2024-06-27.1

Features & Changes

Sovereignty Transition

Question.png To Be Determined   -

  • Check out this devblog for more information on Sovereignty Updates: Transition & Upgrades
  • Players with the appropriate roles in the corp which owns the Sovereignty Hub (Station Manager, Director or CEO) will now be able to choose to transition their sovereignty hub over to the new system.
  • All outstanding bills will need to be paid for a sov hub before it can transition.
  • When choosing to transition, a snapshot is taken of all of the current Strategic Upgrades installed in the sov hub (such as cynosural suppression and advanced logistics network) and these will remain active and functional until the next downtime, this means that players can transition to the new system and won't have to worry about structures such as Tenebrex Cyno Jammers and Ansiblex Jump Gates going offline after transitioning, and they'll stay online the entire time if they're able to install and turn on the new equivalent upgrades before the next downtime.
  • All currently installed Military and Industrial upgrades will also continue to provide their sites until the next downtime. It should be noted that the new mining and combat upgrades will not have their sites appear until the downtime after they have been installed.
  • When a player chooses to transfer over to the new system, all of the old currently installed upgrades in the sovereignty hub will be moved to the HQ station delivery hangar of the corp which owns the sov hub for future reimbursement, when the sov hub also usurps the sovereignty claim from the TCU, the TCU will also be returned to the owning corporations HQ system delivery hangar.
  • It's no longer possible for old sovereignty upgrades to be manufactured again. In the coming months, reimbursement will come to players who own the old upgrades, TCUs and their blueprints, this may come in the form of NPC buy orders, updating the refining costs to 100% build cost or converting old types into new types where it makes sense, more firm details will be provided at a later date.}}

Transitory Structure Rig Amnesty

Question.png To Be Determined   -

  • All currently existing structures in sov nullsec will temporarily be able to remove their rigs without destroying them during the transition period which is from now until the next expansion which is scheduled for November.
  • This will only apply to rigs on structures anchored before 27 June.
  • Only players with the Station Manager role (Or Director/CEO) of the corporation which owns the structure will be able to take the rigs off.
  • Special rigs which are fitted to any remaining old nullsec converted outposts which became the special faction fortizars are not able to be removed, while other normal rigs can be removed from faction fortizars.
  • This only applies to structures in sov nullsec which can be claimed by player alliances. (even if it's unclaimed or owned by a different alliance). This does not apply to structures which are located in other 'lawless' systems with a negative security rating such as NPC Nullsec or Wormhole space.

Upgrade Balance Adjustments

  • Question.png To Be Determined   - Adjusted the power provided by suns, so that the lowest power suns now start at 500 TW, rather than at 150 TW, the amount of power that the best suns still provide is 1000 TW. Suns that had power values between 150 TW and 1000 TW have had their amount provided increased to match the new scaling between 500 and 1000 TW of power.
  • Question.png To Be Determined   - The power, workforce and reagent costs of several upgrades have been adjusted
  • Question.png To Be Determined   - Advanced Logistics Network (Enables Ansiblex Jump Gates)
    • Power cost reduced from 1500 to 1250
    • Workforce cost increased from 18000 to 25000
    • Superionic Ice consumption cost increased from 33 to 40 units per hour
    • Superionic Ice fuel startup cost increased from 2250 to 2750 units
  • Question.png To Be Determined   - Supercapital Construction Facilities (Enables Standup Supercapital Shipyard)
    • Power cost reduced from 2000 to 1750
    • Workforce cost reduced from 20000 to 17500
    • Superionic Ice consumption cost reduced from 220 to 145 units per hour
    • Superionic Ice fuel startup cost reduced from 15000 to 10000 units
  • Question.png To Be Determined   - Cynosural Suppression (Enables Tenebrex Cyno Jammer)
    • Power cost reduced from 800 to 500
    • Workforce cost reduced from 6400 to 5000
    • Magmatic Gas consumption cost increased from 1750 to 2480 units per hour
    • Magmatic Gas fuel startup cost increased from 120000 to 170000 units
  • Question.png To Be Determined   - Cynosural Navigation (Enables Pharolux Cyno Beacon)
    • Magmatic Gas consumption cost decreased from 1100 to 1095 units per hour
  • Question.png To Be Determined   - Minor Threat Detection Array 1
    • Workforce cost reduced from 2700 to 1890

Mining Upgrade Adjustments

Changes made to new Ore types provided by the new mining upgrades.

  • Question.png To Be Determined   - All variations of Kylixium
    • Volume reduced from 1.5m3 to 1.2m3
  • Question.png To Be Determined   - All variations of Griemeer
    • Volume reduced from 1m3 to 0.8m3
  • Question.png To Be Determined   - All variations of Noxcite
    • Volume reduced from 6m3 to 4m3
  • Question.png To Be Determined   - All variations of Ueganite
    • Volume reduced from 8m3 to 5m3
  • Question.png To Be Determined   - Hezorime
    • Volume reduced from 8m3 to 5m3
    • Tritanium from refining 100 units increased from 1600 to 2000
    • Isogen from refining 100 units increased from 80 to 120
  • Question.png To Be Determined   - Dull Hezorime
    • Volume reduced from 8m3 to 5m3
    • Tritanium from refining 100 units increased from 1680 to 2100
    • Isogen from refining 100 units increased from 84 to 126
  • Question.png To Be Determined   - Serrated Hezorime
    • Volume reduced from 8m3 to 5m3
  • Question.png To Be Determined   - Sharp Hezorime
    • Volume reduced from 8m3 to 5m3

Additionally, all mining upgrades will now also have a small chance of spawning a Large Mercoxit Cluster Site.

These changes will make the new ore types more valuable than before, reducing the volume of the ores will make them provide higher minerals per hour when mined (Because mining yields are based on m3) and therefore higher ISK per hour.

  • Question.png To Be Determined   - TCUs no longer provide a flat 25% bonus to fuel bays of control towers.
  • Question.png To Be Determined   - TCUs no longer provide an evemail notification to the corporation which owns it when a control tower is anchored in their space
    • (Both of these have been in effect since Equinox launched)

User Interface

  • Question.png To Be Determined   - The number of results in the Colony Resource's section of the Agency has increased from a maximum of 30 to a maximum of 120.
  • Question.png To Be Determined   - Added the option to filter Colony Resource's Per-system or Per-planet.

Miscellaneous

  • Question.png To Be Determined   - Removed the non-functional "Sort by Name" option from the Ship SKINR Paragon Hub's "Current Ship SKINs" and "All SKINs" sections.
  • Question.png To Be Determined   - Changed the "Sort by Date" option in the Ship SKINR Paragon Hub to now sort by time remaining.


Patch Notes For 2024-06-26.1

Features & Changes

Corporation Project

Question.png To Be Determined   - It is now possible to select the Capsule as the Ship Type parameter for following contribution methods:

  • Damage Capsuleers
  • Destroy Capsuleer's Ship
  • Remote Boost Shield
  • Remote Repair Armor
  • Ship Loss

Note: the "Golden Pod" variant provided by Genolution 'Auroral' AU-79 implant will not be recognized as a Capsule for contribution purposes for now.

Corporation Project + Daily Goals

  • Question.png To Be Determined   - "Salvage Wreck" contribution method for both the Corporation Projects and AIR Daily Goals will now count any successful salvage attempts, even if the wreck didn't yield any salvage materials.

Daily Goals

  • Tick.png Updated - Target value for 'Salvage Wreck' has been changed to 5.

Homefront Operations

  • Question.png To Be Determined   - Additional sites can now spawn near Hek.
  • Question.png To Be Determined   - Increased the minimum contribution amount required to be rewarded in Salvage Research sites.
  • Question.png To Be Determined   - The passive capacitor recharge amount for Destabilizing Arrays in Stabilize Rift sites has been reduced.
  • Question.png To Be Determined   - Capacitor Transmitting NPCs within Stabilize Rift sites will linger on their targets for longer and transmit more capacitor.
  • Question.png To Be Determined   - Drone NPCs within Traffic Stop sites will no longer focus their fire on player-owned drones.


Patch Notes For 2024-06-25.1

Features & Changes

User Interface

  • Chatchannel.png Ignore - Fitting Icon for Ship Cards
    • To assess the load to the server, we will be adding the fitting icon for all ships in the hangar in 'Ship Card' view, for a subset of players, and gathering data this week.


Patch Notes For 2024-06-21.1

Patch Notes For 2024-06-20.1

Features & Changes

Homefront Operations

Small Info.png To Do   - Three new Homefront Operations sites have begun appearing throughout empire-owned High Security systems. Like existing Homefront Operations, these sites will primarily be found near trade hubs and Career Agent systems.

Unlike existing Homefront Operations, these sites will only permit standard T1 Destroyers and T1 Frigates. Their rewards are also optimized towards a smaller fleet of 3 pilots.

Small Info.png To Do   - Traffic Stop

  • Smugglers disguised as legitimate transports are using this location to hide the trafficking of Contraband Data. Scan the cargo holds of vessels on site to identify the smugglers and destroy them before they dock without disturbing innocent civilians.

Small Info.png To Do   - Stabilize Rift

  • Sleepers are attempting to collapse an Abyssal rift we have been ordered to keep open. Drain the capacitors of their Destabilizing Arrays to foil their plans.

Small Info.png To Do   - Salvage Research

  • Ashes of Turnur extremists have attacked a research facility. Salvage wreckage to secure Encrypted 'Istina' Data before the site's reactor explodes and they are lost forever.

SKIN Selling in Paragon Hub

Question.png To Be Determined   - Players can now sell the SKINs they create in the Paragon Hub through the Collection.

Selling Options

  • Players can set both the price and the currency (PLEX or ISK) for their SKINs.
  • A brokerage fee, always charged in ISK, is required to list a SKIN for sale. This fee is based on the selected listing duration, in line with current Marketplace standards.
  • Pricing can only be set in whole numbers and must be greater than 0.
  • Brokerage fees are displayed to the player based on the chosen listing duration.
  • Required skills must be met to list SKINs on the storefront.

Taxation

  • Sales are taxed in the currency chosen (PLEX or ISK).
  • Taxes are rounded up to the nearest whole number.

Listing Duration

  • Players can choose from various listing durations:
  • 1 Day
  • 3 Days
  • 1 Week
  • 2 Weeks
  • 1 Month
  • 3 Months

Get ready to expand your in-game business by selling your unique SKINs and managing your listings directly in the Paragon Hub!

🤝 The Ship SKINR is located in a new folder - Paragon Services in the NEOCOM. But we are sure you will want to put a shortcut to it in the main NEOCOM Bar!

Sovereignty

  • Tick.png Updated - The planned date for allowing Sovereignty Hubs to transition to the new system, and for new Sov Hubs deployed to be operating in the new system, has been delayed 1 week from June 20th to June 27th. We outline why we're delaying it here .
  • Chatchannel.png Ignore - Blueprints for old "defunct/deprecated" sov upgrades can be manufactured once again to make sure there are still enough old upgrades around with this small delay.
  • Chatchannel.png Ignore - Research/Copying and buying new blueprints is still disabled
  • Chatchannel.png Ignore - the planned date for manufacturing to be disabled again is June 27th.

Ships

  • Question.png To Be Determined   - The Infrastructure Hold can now contain Command Centers.
  • Question.png To Be Determined   - Standup Fighters are now able to be stored in the Infrastructure Hold again.


Patch Notes For 2024-06-14.1

Features & Changes

Miscellaneous

  • Tick.png Updated - Equinox DLI Day 6 Alpha reward has been updated to Basic Cerebral Accelerator.

Missions & NPCs

  • Question.png To Be Determined   - Adjusted the Force field in the Infested/Shielded Starbase escalation to have less regeneration so Dreadnoughts with less optimal fittings can kill it.
    • Shield Hitpoints: 300,000 → 400,000.
    • Shield Regeneration Time: 60s → 120s.
    • Peak Shield Regeneration: 12,500 HP per second → 8,333 HP per second.


Patch Notes For 2024-06-13.1

Features & Changes

Missions & NPCs

  • Question.png To Be Determined   - Adjusted the Infested/Shielded starbase escalation's Forcefield and Control Tower Signature Radius from ,000m to 32,000m so that all capital weapons (Such as T2 XL Torpedo's and close-range heavy fighters will now be able to apply full damage).

Science & Industry

  • Question.png To Be Determined   - Blueprints for the Metenox Moon Drill are now available in all Upwell Consortium Member Corporations for 6 billion ISK.
  • Question.png To Be Determined   - Metenox Moon Drills can now be bought and sold on the market.
  • Question.png To Be Determined   - Skyhook Blueprints now get benefits for manufacturing from engineering complex structure rigs that provide bonuses to structures, such as the Standup XL Set Structure and Component Manufacturing Efficiency I rig.

Ships

🤝Further tweaks based on player feedback.

  • Question.png To Be Determined   - Carriers:
    • Conduit jump fuel cost per LY reduced from 21,000 to 3,000.
  • Tick.png Updated - Squall:
    • Powergrid Output increased from 215 to 250.
  • Tick.png Updated - Deluge:
    • Powergrid Output increased from 180 to 190.
  • Tick.png Updated - Torrent:
    • Powergrid Output increased from 230 to 265.


Patch Notes For 2024-06-12.1

Features & Changes

Air Daily Goals & Reward Track

  • Small Info.png To Do   - When clicking on a milestone in the Air Opportunities window the players will be sent to AIR Daily Goals page.

Insurgencies

  • Question.png To Be Determined   - Counter-Insurgency Sentry Guns have had a 30 day decay timer added to them, so they will now disappear after 30 days from being deployed. Existing ones will also disappear after 30 days from now if they aren't destroyed by players.

Login Rewards

  • Question.png To Be Determined   - Until June 20th a special set of Expansion login rewards will be available for players who log on. Rewards include Sequence Binder Welcome package and components for SKINR Ship Personalization, up to 200K skill points, and boosters.

Market

  • Chatchannel.png Ignore - The new navy fighters will now appear in the faction and storyline drop down section for the market.

Science & Industry

  • Question.png To Be Determined   - Reduced the amount of Serpentis Modified Capital Microprocessors from 1,500 to 75 for the Vendetta.
  • Question.png To Be Determined   - Magmatic Gas has had it's volume adjusted from 1.5m3 to 0.1m3.

Ships

The Upwell Haulers were a little too strong if they were fit for max tank (ignoring the missile bonus completely), so we're rebalancing them by bringing their powergrid and CPU requirements closer to existing ships in their class, and giving them a huge fitting reduction bonus to medium missile launchers.

  • Tick.png Updated - Added a new role bonus to the Squall, Deluge and Torrent: 90% reduction in heavy missile launcher, heavy assault missile launcher and rapid light missile launcher powergrid and CPU fitting requirements.
  • Tick.png Updated - Squall
    • Powergrid Reduced from 400 to 215
    • CPU Increased from 380 to 395
    • Base price adjusted so it no longer insures for more than the build cost.
  • Tick.png Updated - Deluge
    • Powergrid Reduced from 430 to 180
    • CPU Reduced from 400 to 300
    • Agility increased from 0.51x to 0.59x
  • Tick.png Updated - Torrent
    • Powergrid Reduced from 460 to 230
    • CPU Reduced from 420 to 305
  • Question.png To Be Determined   - It is now possible to put Standup Fighters, Upwell Structure ammo and bombs inside the infrastructure hold of the Upwell Hauling ships (Squall, Deluge, Torrent and Avalanche)
  • Question.png To Be Determined   - It is now possible to scoop deployables and structures directly to the infrastructure hold of the Upwell Hauling ships.

Structures & Deployables

  • Question.png To Be Determined   - The Maximum deployment range for upwell structures around Sovereignty Hubs has been increased from 1,000km to 10,000km.

User Interface

  • Question.png To Be Determined   - Added a 'Create Skill Plan' button to the Confirm Skill Purchase window that pops up after clicking the new 'Buy and train' button for required skills.


Patch Notes For 2024-06-11.1

The Equinox expansion is out!

Full overview of the contents of the expansion can be found here: Equinox Expansion Notes !

Additionally, for those interested in seeing the values for Power, Workforce and Reagents for all the nullsec systems in New Eden + SOV upgrade costs, you can download a spreadsheet with all that juicy info here: Equinox System Resource Data !

Features & Changes

NES

  • Question.png To Be Determined   - FREE 7 Days Omega is back until 20 June.
  • Tick.png Updated - Added Mining Drone Operation lvl3 skill to Mining Barge Operations Expert System.