More actions
| Line 22: | Line 22: | ||
However, this is not true for nimble ships, those with an align time under about 5.0 seconds. For these ships an afterburner is a fine option, and offers a few advantages. Before using an AB for cloak/jump, always test in your desired fit first before attempting in dangerous space. | However, this is not true for nimble ships, those with an align time under about 5.0 seconds. For these ships an afterburner is a fine option, and offers a few advantages. Before using an AB for cloak/jump, always test in your desired fit first before attempting in dangerous space. | ||
The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with Afterburners V). But this is a double-edged sword -- usually you don't want to train to Afterburners V because the shorter cycle time gives less time to achieve necessary speed. Usually Afterbuners IV is enough. Another advantage is that you can activate an afterburner before the cloak, because there is no signature radius bloom like with a MWD. | The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with Afterburners V). But this is a double-edged sword -- usually you don't want to train to Afterburners V because the shorter cycle time gives less time to achieve necessary speed. Usually Afterbuners IV is enough. Another advantage is that you can activate an afterburner before the cloak, because there is no signature radius bloom like with a MWD. | ||
=== How does it work? === | |||
Do these things in this order after jumping through a stargate or wormhole. Although you can do MWD then cloak (or do both at once), it is not recommended as having your MWD active before your cloak is a bad idea due to the signature radius bloom and the likelihood of spending more time uncloaked. | |||
# Hit align to your point of interest. | |||
# Immediately after hit the cloak. | |||
# Immediately after you hit cloak hit your MWD ''(this '''does''' work, you can activate non-offensive modules for 5 seconds after you activate a cloaking device).'' | |||
# When your MWD cycle is about 90-95% complete, deactivate your cloak and spam warp to your point of interest. | |||
# The MWD will deactivate automatically, and when it does you will instantly enter warp. | |||
While you are cloaked the cloak will apply 75% speed penalty but at the same time the MWD boosts your speed by 500%. As a result your ship is able to reach at minimum 75% of its unmodified top speed in the ten seconds of single MWD cycle while cloaked. And since you hit align before the cloak you will be aligned and at warp speed when the cloak drops. So when you deactivate the cloak (right before the MWD cycle is complete) the ship is able to enter warp immediately. This equals near insta-warp. With practice, you can be uncloaked for literally less than a second total on a gate. Practice in high-sec and you will find this is actually pretty easy and effective. | |||
Video demonstrations: | |||
*[http://www.youtube.com/watch?v=9uBcK_c8Gy4 MWD Cloak Video 1, Basic Instruction] (5:44) | |||
*[http://www.youtube.com/watch?v=JrlUMiRL1jU MWD Cloak Video 2, Detailed Instruction] (15:52) | |||
== Using with Haulers == | == Using with Haulers == | ||