Difference between revisions of "NPC corporations"
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* When a character is first created, they will be placed in an NPC starter corporation (which one depends on the character's education) | * When a character is first created, they will be placed in an NPC starter corporation (which one depends on the character's education) | ||
* When a character leaves a player-run corporation, they will be placed in a default NPC corporation (which one depends on the character's bloodline) | * When a character leaves a player-run corporation, they will be placed in a default NPC corporation (which one depends on the character's bloodline) | ||
− | * When a character joins [[ | + | * When a character joins [[faction warfare]] as an individual, they will be placed in the appropriate NPC faction warfare corporation |
− | Additionally, almost all NPC corporations offer [[missions]] (through [[ | + | Additionally, almost all NPC corporations offer [[missions]] (through [[agent]]s) to players, which they can complete to earn ISK, Loyalty Points, and standings. With the large number of NPC corporations in the game, it is difficult to know what benefits standings with each corporation provides. Some NPC corporations are simply better than others, and blindly grinding standings will not maximize your benefit. |
− | |||
− | |||
+ | == NPC starter corporations == | ||
A newly created character will always be in one of the NPC starter corporations. These are the three 'school' type NPC corporations of each empire. | A newly created character will always be in one of the NPC starter corporations. These are the three 'school' type NPC corporations of each empire. | ||
The specific school will depend on your choice of education, be it military, scientific or civilian. | The specific school will depend on your choice of education, be it military, scientific or civilian. | ||
Line 13: | Line 12: | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- style="background-color: #222222;" | ||
! Empire | ! Empire | ||
− | ! | + | ! Corporation |
|- | |- | ||
− | | Amarr | + | | rowspan=3 | [[File:Logo_faction_amarr_empire.png|64px|Amarr Empire]] |
| Hedion University | | Hedion University | ||
|- | |- | ||
− | |||
| Imperial Academy | | Imperial Academy | ||
|- | |- | ||
− | |||
| Royal Amarr Institute | | Royal Amarr Institute | ||
+ | |||
|- | |- | ||
− | | Caldari | + | | rowspan=3 | [[File:Logo_faction_caldari_state.png|64px|Caldari State]] |
| School of Applied Knowledge | | School of Applied Knowledge | ||
|- | |- | ||
− | |||
| Science and Trade Institute | | Science and Trade Institute | ||
|- | |- | ||
− | |||
| State War Academy | | State War Academy | ||
+ | |||
|- | |- | ||
− | | Gallente | + | | rowspan=3 | [[File:Logo_faction_gallente_federation.png|64px|Gallente Federation]] |
| Center for Advanced Studies | | Center for Advanced Studies | ||
|- | |- | ||
− | |||
| Federal Navy Academy | | Federal Navy Academy | ||
|- | |- | ||
− | |||
| University of Caille | | University of Caille | ||
+ | |||
|- | |- | ||
− | | Minmatar | + | | rowspan=3 | [[File:Logo_faction_minmatar_republic.png|64px|Minmatar Republic]] |
| Pator Tech School | | Pator Tech School | ||
|- | |- | ||
− | |||
| Republic Military School | | Republic Military School | ||
|- | |- | ||
− | |||
| Republic University | | Republic University | ||
|} | |} | ||
− | ==Default NPC | + | == Default NPC corporations == |
− | |||
Whenever characters leave a player corporation without joining a new one, they will become member of a specific default NPC corporation. | Whenever characters leave a player corporation without joining a new one, they will become member of a specific default NPC corporation. | ||
This NPC corp will depend entirely on your choice of bloodline during character creation. | This NPC corp will depend entirely on your choice of bloodline during character creation. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | + | |- style="background-color: #222222;" | |
− | ! | + | ! |
− | ! | + | ! Bloodline |
+ | ! Corporation | ||
|- | |- | ||
− | | rowspan=3 | | + | | rowspan=3 | [[File:Logo_faction_amarr_empire.png|64px|Amarr Empire]] |
| Amarr | | Amarr | ||
| Viziam | | Viziam | ||
Line 72: | Line 67: | ||
| Ni-Kunni | | Ni-Kunni | ||
| Imperial Shipment | | Imperial Shipment | ||
+ | |||
|- | |- | ||
− | | rowspan=3 | | + | | rowspan=3 | [[File:Logo_faction_caldari_state.png|64px|Caldari State]] |
| Achura | | Achura | ||
| Perkone | | Perkone | ||
Line 82: | Line 78: | ||
| Deitis | | Deitis | ||
| Deep Core Mining Inc. | | Deep Core Mining Inc. | ||
+ | |||
|- | |- | ||
− | | rowspan=3 | | + | | rowspan=3 | [[File:Logo_faction_gallente_federation.png|64px|Gallente Federation]] |
| Gallente | | Gallente | ||
| The Scope | | The Scope | ||
Line 92: | Line 89: | ||
| Jin-Mei | | Jin-Mei | ||
| Garoun Investment Bank | | Garoun Investment Bank | ||
+ | |||
|- | |- | ||
− | | rowspan=3 | | + | | rowspan=3 | [[File:Logo_faction_minmatar_republic.png|64px|Minmatar Republic]] |
| Brutor | | Brutor | ||
| Brutor Tribe | | Brutor Tribe | ||
Line 102: | Line 100: | ||
| Vherokior | | Vherokior | ||
| Native Freshfood | | Native Freshfood | ||
− | |||
|} | |} | ||
− | == Epic | + | == Epic arcs == |
− | === Main | + | === Main factions === |
− | + | Each of the main factions has one corporation whose standings will allow you to run their faction [[epic arc]]. Faction standings can be used in place of corporate standings, so it is not necessary to raise a character's standings with these corporations in particular if their standings with the corporation's faction are high enough. | |
− | Each of the main factions has one corporation whose standings will allow you to run their faction epic arc. Faction standings can be used in place of corporate standings, so it is not necessary to raise a character's standings with these corporations in particular if their standings with the corporation's faction are high enough. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | + | |- style="background-color: #222222;" | |
! Faction | ! Faction | ||
! Corporation | ! Corporation | ||
+ | ! Arc | ||
|- | |- | ||
− | |||
| Amarr | | Amarr | ||
| Ministry of Internal Order | | Ministry of Internal Order | ||
+ | | [[Right to Rule]] | ||
|- | |- | ||
− | |||
| Caldari | | Caldari | ||
| Expert Distribution | | Expert Distribution | ||
+ | | [[Penumbra]] | ||
|- | |- | ||
− | |||
| Gallente | | Gallente | ||
| Impetus | | Impetus | ||
+ | | [[Syndication]] | ||
|- | |- | ||
− | |||
| Minmatar | | Minmatar | ||
| Brutor Tribe | | Brutor Tribe | ||
+ | | [[Wildfire]] | ||
|} | |} | ||
− | === Pirate | + | === Pirate factions === |
− | |||
The pirate faction arcs can be done if your standing is 3.0 or higher with any of the associated factions or corporations. The important thing to note here is that access to the arc can be gained by factions and corporations unrelated to the pirate factions themselves. This means that you can access the pirate arcs even if you have extremely low standings with the pirate factions themselves. | The pirate faction arcs can be done if your standing is 3.0 or higher with any of the associated factions or corporations. The important thing to note here is that access to the arc can be gained by factions and corporations unrelated to the pirate factions themselves. This means that you can access the pirate arcs even if you have extremely low standings with the pirate factions themselves. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |- | + | |- style="background-color: #222222;" |
− | ! Arc | + | ! rowspan=2 | Pirate Faction |
+ | ! colspan=2 |Standing | ||
+ | ! rowspan=2 | Arc | ||
+ | |- style="background-color: #222222;" | ||
! Faction | ! Faction | ||
! Corporation | ! Corporation | ||
|- | |- | ||
− | | [[Angel Sound]] | + | | rowspan=3 | Angel Cartel |
+ | | Angel Cartel | ||
+ | | Dominations | ||
+ | | rowspan=3 | [[Angel Sound]] | ||
+ | |- | ||
| Amarr | | Amarr | ||
| Amarr Imperial Navy | | Amarr Imperial Navy | ||
|- | |- | ||
− | | | + | | Minmatar |
+ | | Republic Security Services | ||
+ | |||
+ | |- | ||
+ | | rowspan=3 | Guristas Pirates | ||
| Caldari | | Caldari | ||
| Ytiri | | Ytiri | ||
+ | | rowspan=3 | [[Smash and Grab]] | ||
|- | |- | ||
− | |||
| Gallente | | Gallente | ||
| Federal Intelligence Office | | Federal Intelligence Office | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| Guristas | | Guristas | ||
| Guristas | | Guristas | ||
|} | |} | ||
− | == Trade | + | == Trade hubs == |
+ | If you have high standings with the corporation that owns a major [[trade hub]], you will pay lower fees in that trade hub. | ||
− | + | {| class="wikitable sortable" | |
− | + | |- style="background-color: #222222;" | |
− | {| class="wikitable" | ||
! Trade Hub | ! Trade Hub | ||
! Faction | ! Faction | ||
Line 180: | Line 178: | ||
| Emperor Family | | Emperor Family | ||
|- | |- | ||
− | | | + | | Dodixie IX - Moon 20 - Federation Navy Assembly Plant |
− | | | + | | Gallente |
− | | | + | | Federation Navy |
+ | |- | ||
+ | | Hek VIII - Moon 12 - Boundless Creation Factory | ||
+ | | Minmatar | ||
+ | | Boundless Creation | ||
|- | |- | ||
| Jita IV - Moon 4 - Caldari Navy Assembly Plant | | Jita IV - Moon 4 - Caldari Navy Assembly Plant | ||
Line 191: | Line 193: | ||
| Caldari | | Caldari | ||
| Caldari Navy | | Caldari Navy | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| Oursulaert III - Federation Navy Testing Facilities | | Oursulaert III - Federation Navy Testing Facilities | ||
Line 204: | Line 202: | ||
| Brutor Tribe | | Brutor Tribe | ||
|- | |- | ||
− | | | + | | Tash-Murkon Prime II - Moon 1 - Kaalakiota Corporation Factory |
− | | | + | | Caldari |
− | | | + | | Kaalakiota Corporation |
|} | |} | ||
== Research == | == Research == | ||
− | + | {{See also|Research missions}} | |
These corporations offer research agents. | These corporations offer research agents. | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- style="background-color: #222222;" | ||
! Faction | ! Faction | ||
! Corporation | ! Corporation | ||
|- | |- | ||
− | | Amarr | + | | rowspan=2 | Amarr |
| Carthum Conglomerate | | Carthum Conglomerate | ||
|- | |- | ||
− | |||
| Viziam | | Viziam | ||
+ | |||
|- | |- | ||
− | | Caldari | + | | rowspan=3 | Caldari |
| Lai Dai Corporation | | Lai Dai Corporation | ||
|- | |- | ||
− | |||
| Ishukone Corporation | | Ishukone Corporation | ||
|- | |- | ||
− | |||
| Kaalakiota Corporation | | Kaalakiota Corporation | ||
+ | |||
|- | |- | ||
− | | Gallente | + | | rowspan=3 | Gallente |
| CreoDron | | CreoDron | ||
|- | |- | ||
− | |||
| Duvolle Laboratories | | Duvolle Laboratories | ||
|- | |- | ||
− | |||
| Roden Shipyards | | Roden Shipyards | ||
+ | |||
|- | |- | ||
− | | Minmatar | + | | rowspan=2 | Minmatar |
| Boundless Creation | | Boundless Creation | ||
|- | |- | ||
− | |||
| Core Complexion Inc | | Core Complexion Inc | ||
|} | |} | ||
− | == Loyalty Point | + | == Loyalty Point stores == |
{{Main|Loyalty Points}} | {{Main|Loyalty Points}} |
Latest revision as of 09:19, 27 July 2024
NPC Corporations are organizations in EVE not run by players (as opposed to player-run corporations). Players cannot freely join NPC corporations, instead, players are placed into an NPC corporation under the following conditions:
- When a character is first created, they will be placed in an NPC starter corporation (which one depends on the character's education)
- When a character leaves a player-run corporation, they will be placed in a default NPC corporation (which one depends on the character's bloodline)
- When a character joins faction warfare as an individual, they will be placed in the appropriate NPC faction warfare corporation
Additionally, almost all NPC corporations offer missions (through agents) to players, which they can complete to earn ISK, Loyalty Points, and standings. With the large number of NPC corporations in the game, it is difficult to know what benefits standings with each corporation provides. Some NPC corporations are simply better than others, and blindly grinding standings will not maximize your benefit.
NPC starter corporations
A newly created character will always be in one of the NPC starter corporations. These are the three 'school' type NPC corporations of each empire. The specific school will depend on your choice of education, be it military, scientific or civilian. The specific education name varies by empire and bloodline. Note that once you leave the NPC starter corp you can never return.
Default NPC corporations
Whenever characters leave a player corporation without joining a new one, they will become member of a specific default NPC corporation. This NPC corp will depend entirely on your choice of bloodline during character creation.
Epic arcs
Main factions
Each of the main factions has one corporation whose standings will allow you to run their faction epic arc. Faction standings can be used in place of corporate standings, so it is not necessary to raise a character's standings with these corporations in particular if their standings with the corporation's faction are high enough.
Faction | Corporation | Arc |
---|---|---|
Amarr | Ministry of Internal Order | Right to Rule |
Caldari | Expert Distribution | Penumbra |
Gallente | Impetus | Syndication |
Minmatar | Brutor Tribe | Wildfire |
Pirate factions
The pirate faction arcs can be done if your standing is 3.0 or higher with any of the associated factions or corporations. The important thing to note here is that access to the arc can be gained by factions and corporations unrelated to the pirate factions themselves. This means that you can access the pirate arcs even if you have extremely low standings with the pirate factions themselves.
Pirate Faction | Standing | Arc | |
---|---|---|---|
Faction | Corporation | ||
Angel Cartel | Angel Cartel | Dominations | Angel Sound |
Amarr | Amarr Imperial Navy | ||
Minmatar | Republic Security Services | ||
Guristas Pirates | Caldari | Ytiri | Smash and Grab |
Gallente | Federal Intelligence Office | ||
Guristas | Guristas |
Trade hubs
If you have high standings with the corporation that owns a major trade hub, you will pay lower fees in that trade hub.
Trade Hub | Faction | Corporation |
---|---|---|
Amarr VIII (Oris) - Emperor Family Academy | Amarr | Emperor Family |
Dodixie IX - Moon 20 - Federation Navy Assembly Plant | Gallente | Federation Navy |
Hek VIII - Moon 12 - Boundless Creation Factory | Minmatar | Boundless Creation |
Jita IV - Moon 4 - Caldari Navy Assembly Plant | Caldari | Caldari Navy |
Motsu VII - Moon 6 - Caldari Navy Logistic Support | Caldari | Caldari Navy |
Oursulaert III - Federation Navy Testing Facilities | Gallente | Federation Navy |
Rens VI - Moon 8 - Brutor Tribe Treasury | Minmatar | Brutor Tribe |
Tash-Murkon Prime II - Moon 1 - Kaalakiota Corporation Factory | Caldari | Kaalakiota Corporation |
Research
- See also: Research missions
These corporations offer research agents.
Faction | Corporation |
---|---|
Amarr | Carthum Conglomerate |
Viziam | |
Caldari | Lai Dai Corporation |
Ishukone Corporation | |
Kaalakiota Corporation | |
Gallente | CreoDron |
Duvolle Laboratories | |
Roden Shipyards | |
Minmatar | Boundless Creation |
Core Complexion Inc |
Loyalty Point stores
- Main article: Loyalty Points
All corporations with agents that offer missions have loyalty point stores. Of these, some corporations offer particularly valuable items in their stores that are not available elsewhere. In the case of items that are present in multiple stores, prices for these items may vary between corporations.
Faction | Corporation | Notes |
---|---|---|
Servant Sisters of EVE | The Sanctuary | This corporation offers items at a 20% discount compared to SoE LP store prices elsewhere, but the one and only station with agents is in the Sisters-owned section of Pure Blind, which is surrounded by player-owned space. |
Mordu's Legion Command | Mordu's Legion | This corporation has only one station with agents and an LP store, located in the Legion-owned section Pure Blind, which is surrounded by player-owned space. |