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Cloak trick: Difference between revisions

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[[File:Cloak.gif|thumb|right]]
[[File:Cloak.gif|thumb|right]]
The '''cloak trick''' is a maneuver that takes advantage of the secondary effects of cloaking devices to reach 75% of maximum velocity (and thus enter warp) more quickly than would normally be possible. This maneuver is primarily used to avoid being targeted after jumping through a gate by aligning whilst cloaked.
The '''cloak trick''' is a maneuver that allows a ship to align and gain enough speed while cloaked so that the pilot may then near-instantly warp off after uncloaking.
 
The cloak trick maneuver takes advantage of the secondary effects of cloaking devices to reach 75% of maximum velocity (and thus enter warp) more quickly than would normally be possible. This maneuver is primarily used to avoid being targeted after jumping through a gate by aligning whilst cloaked.


== What is it? ==
== What is it? ==
This is a technique that enables pilots to align while cloaked after jumping through a gate. When done properly, this allows the pilot to almost instantly warp the second they break cloak. General information on cloaking can be found at the [[Cloaking]] page.
This is a technique that enables pilots to align while cloaked, most often after jumping through a gate. When done properly, this allows the pilot to almost instantly warp the second they break gate cloak. General information on cloaking can be found at the [[Cloaking]] page.


== Modules required ==
== Modules required ==
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You should not use:
You should not use:
* a Prototype Cloaking Device - the speed penalty of 90% (compared to 75% for Improved Cloaking Device II) means you cannot reach the required speed to warp instantly uncloaking, so you will spend a few seconds uncloaked.
* a Prototype Cloaking Device - the speed penalty of 90% (compared to 75% for Improved Cloaking Device II) means you cannot reach the required speed to warp instantly after uncloaking, so you will spend a few seconds uncloaked.
* a smaller-sized microwarpdrive - doesn't give enough velocity bonus
* a smaller-sized microwarpdrive - doesn't give enough velocity bonus
* an afterburner - for most ships, doesn't give enough velocity bonus. But there are many many exceptions. See "Can I use an Afterburner?" below.  
* an afterburner - for most ships, AB doesn't give enough velocity bonus. But there are many exceptions. See [[#Can I use an Afterburner?|can I use an afterburner?]] below.  
* an {{sh|Orca}} - the Orca CAN do the cloak trick, but it requires overheating the 500MN MWD to provide enough velocity in combination with good skills. With perfect skills / fit / implants and a faction MWD, it's possible to to pull off cloak/warping in an Orca without overheating. [[#Warping with larger ships|See below]])
* an {{sh|Orca}} - the Orca CAN do the cloak trick, but it requires special treatment, including overheating the 500MN MWD to provide enough velocity in combination with good skills. With perfect skills / fit / implants and a faction MWD, it's possible to to pull off cloak/warping in an Orca without overheating. [[#Warping with larger ships|See below]])


=== Can I use an Afterburner? ===  
=== Can I use an Afterburner? ===  
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However, this is not true for nimble ships, those with an align time under  about 5.0 seconds. For these ships an afterburner is a fine option, and offers a few advantages. Before using an AB for cloak/jump, always test in your desired fit first before attempting in dangerous space.  
However, this is not true for nimble ships, those with an align time under  about 5.0 seconds. For these ships an afterburner is a fine option, and offers a few advantages. Before using an AB for cloak/jump, always test in your desired fit first before attempting in dangerous space.  


The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with Afterburners V). But this is a double-edged sword -- usually you don't want to train to Afterburners V because the shorter cycle time gives less time to achieve necessary speed. Usually Afterbuners IV is enough. Another advantage is that you can activate an afterburner before the cloak, because there is no signature radius bloom like with a MWD.
The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with Afterburners V). But this is a double-edged sword -- usually you don't want to train to {{sk:Afterburners|V}} because the shorter cycle time gives less time to achieve necessary speed. Usually Afterbuners IV is enough. Another advantage is that you can activate an afterburner before the cloak, because there is no signature radius bloom like with a MWD.


== How does it work? ==
== How does it work? ==
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Part of the requirement to make the microwarpdrive + cloak trick work is to have a size-appropriate microwarpdrive, 5MN for a frigate, 50MN for a cruiser, 500MN for a battleship etc.  
Part of the requirement to make the microwarpdrive + cloak trick work is to have a size-appropriate microwarpdrive, 5MN for a frigate, 50MN for a cruiser, 500MN for a battleship etc.  


The {{sh|Orca}} is considered by some to be a capital-class sized ship, but by mass it is really in line with T2 Marauders at about 150 million kg. Still, with low overall agility and long align time, MWD/Cloak jumping an Orca is hard. But it's possible with the correct setup. The Orca can still use the MWD trick by {{sh|Overheating}} a 500MN Microwarpdrive II, in combination with good Navigation Skills (Spaceship Command V, Evasive Maneuvering V, Acceleration Control at least IV) and/or agility skill hardwiring implants (Eifyr and Co. 'Rogue' Evasive Maneuvering and Eifyr and Co. 'Rogue' Acceleration Control). Do not attempt to MWD/Cloak jump your Orca in dangerous space without testing it in safe space first.  
The {{sh|Orca}} is considered by some to be a capital-class sized ship, but by mass it is really in line with T2 Marauders at about 150 million kg. Still, with low overall agility and long align time, MWD/Cloak jumping an Orca is hard. But it is possible with the correct setup. The Orca can still use the Cloak Trick by {{sh|overheating}} a 500MN Microwarpdrive II, in combination with good Navigation Skills ({{sk|Spaceship Command|V}}, {{sk|Evasive Maneuvering|V}}, {{sk|Acceleration Control|IV}} at least) and/or agility skill hardwiring implants (Eifyr and Co. 'Rogue' Evasive Maneuvering and Eifyr and Co. 'Rogue' Acceleration Control). Do not attempt to MWD/Cloak jump your Orca in dangerous space without testing it in safe space first.  


For normal capital ships (carriers, dreadnoughts, force auxiliaries, supercarriers, titans and the {{sh|Rorqual}}) there are capital sized 50,000MN microwarpdrives, that can allow them to do the same microwarpdrive + cloak trick, although they have a cycle-time of 20 seconds (instead of the usual 10 seconds) and might require additional agility modules to ensure they get the speed up in time.
For normal capital ships (carriers, dreadnoughts, force auxiliaries, supercarriers, titans and the {{sh|Rorqual}}) there are capital sized 50,000MN microwarpdrives, that can allow them to do the same microwarpdrive + cloak trick, although they have a cycle-time of 20 seconds (instead of the usual 10 seconds) and might require additional agility modules to ensure they get the speed up in time.