Difference between revisions of "UniWiki:Patch Notes/Patch Notes - Version 22.01"

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(Add patch notes for 2024-09-17.1 and 2024-09-18.1. Transform and Clean-up.)
(Add patch notes for 2024-09-19.1. Transform and Clean-up.)
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🤝 - Indicates a change inspired by the player's feedback or suggestions.
 
🤝 - Indicates a change inspired by the player's feedback or suggestions.
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== Patch Notes for 2024-09-19.1 ==
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=== Features & Changes ===
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==== Industry: ====
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In Yesterday's patch, we reduced the inputs and outputs of the Genetic Safeguard, Genetic Lock Preserver, Genetic Structure Repairer and Genetic Mutation Inhibitor blueprints by a factor of 20, but did not change the blueprint manufacturing or copying attributes, which may have unintentionally throttled the construction of these items more on job time. We are, therefore, making the following changes:
 +
* {{PatchNoteStatus|tbd|Genetic Lock Preserver Blueprint
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** Max Runs for blueprint copies increased from 40 to 400.
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** Manufacturing time reduced from 16000 seconds to 1600 seconds.
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** Copying time reduced from 12800 seconds to 1280 seconds.}}
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* {{PatchNoteStatus|tbd|Genetic Safeguard Filter Blueprint
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** Max Runs for blueprint copies from 10 to 100.
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** Manufacturing time reduced from 32000 seconds to 3200 seconds.
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** Copying time reduced from 25600 seconds to 2560 seconds.}}
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* {{PatchNoteStatus|tbd|Genetic Structure Repairer Blueprint
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** Max Runs for blueprint copies from 40 to 400.
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** Manufacturing time reduced from 16000 seconds to 1600 seconds.
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** Copying time reduced from 12800 seconds to 1280 seconds .}}
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* {{PatchNoteStatus|tbd|Genetic Mutation Inhibitor Blueprint
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** Max Runs for blueprint copies from 40 to 400.
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** Manufacturing time reduced from 16000 seconds to 1600 seconds.
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** Copying time reduced from 12800 seconds to 1280 seconds.}}
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==== PVE ====
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* {{PatchNoteStatus|tbd|Only characters within 100km of the Horizon Breach Engine will be considered eligible for payouts in Horizon Siege Point sites.}}
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== Patch Notes for 2024-09-18.1 ==
 
== Patch Notes for 2024-09-18.1 ==

Revision as of 11:20, 19 September 2024

Patch Notes - Version 22.01 are sourced from Patch Notes - Version 22.01.

Online forums:

🤝 - Indicates a change inspired by the player's feedback or suggestions.

Patch Notes for 2024-09-19.1

Features & Changes

Industry:

In Yesterday's patch, we reduced the inputs and outputs of the Genetic Safeguard, Genetic Lock Preserver, Genetic Structure Repairer and Genetic Mutation Inhibitor blueprints by a factor of 20, but did not change the blueprint manufacturing or copying attributes, which may have unintentionally throttled the construction of these items more on job time. We are, therefore, making the following changes:

  • Question.png To Be Determined   - Genetic Lock Preserver Blueprint
    • Max Runs for blueprint copies increased from 40 to 400.
    • Manufacturing time reduced from 16000 seconds to 1600 seconds.
    • Copying time reduced from 12800 seconds to 1280 seconds.
  • Question.png To Be Determined   - Genetic Safeguard Filter Blueprint
    • Max Runs for blueprint copies from 10 to 100.
    • Manufacturing time reduced from 32000 seconds to 3200 seconds.
    • Copying time reduced from 25600 seconds to 2560 seconds.
  • Question.png To Be Determined   - Genetic Structure Repairer Blueprint
    • Max Runs for blueprint copies from 40 to 400.
    • Manufacturing time reduced from 16000 seconds to 1600 seconds.
    • Copying time reduced from 12800 seconds to 1280 seconds .
  • Question.png To Be Determined   - Genetic Mutation Inhibitor Blueprint
    • Max Runs for blueprint copies from 40 to 400.
    • Manufacturing time reduced from 16000 seconds to 1600 seconds.
    • Copying time reduced from 12800 seconds to 1280 seconds.

PVE

  • Question.png To Be Determined   - Only characters within 100km of the Horizon Breach Engine will be considered eligible for payouts in Horizon Siege Point sites.


Patch Notes for 2024-09-18.1

Features & Changes

Industry

  • *Several adjustments have been made to Capital Ship Manufacturing. The goal of these changes are streamlining capital manufacturing so that it's easier for smaller producers to get involved as well as a slight reduction to the cost of building capital ships.*
    • Question.png To Be Determined   - Fulleroferrocene, PPD Fullerene Fibers, Fullerene Intercalated Graphite, Methanofullerene, Lanthanum Metallofullerene and Scandium Metallofullerene have been removed from Capital Construction Components.
    • Question.png To Be Determined   - The amounts of Isogen and Mexallon required for construction of Capital Clone Vat Bay, Capital Doomsday Weapon Mount and Capital Jump Bridge Array have been reduced by 10%.
    • Question.png To Be Determined   - The amounts of Fulleroferrocene, PPD Fullerene Fibers, Fullerene Intercalated Graphite, Methanofullerene, Lanthanum Metallofullerene and Scandium Metallofullerene required for the manufacture of FTL Interlinks have been significantly increased.
    • Question.png To Be Determined   - Reinforced Carbon Fibre, Megacyte, Zydrine, Fullerides, Noxium, Isogen, Tritanium, Mexallon, Pyerite, Phenolic Composites and Racial Carbides have been removed from the manufacture of FTL Interlinks.
    • Question.png To Be Determined   - The amount of Auto-Integrity Preservation Seals and Life Support Backup Units needed to manufacture Titans are increased by 100%.
    • Question.png To Be Determined   - The amount of Trigger Neurolink Conduits needed to manufacture Titans are increased by 50%.
    • Question.png To Be Determined   - The amount of Capital Core Regulators needed to manufacture Titans is increased by 25%.
    • Question.png To Be Determined   - Genetic Lock Preserver Blueprints, Genetic Structure Repairer Blueprints, Genetic Mutation Inhibitor Blueprints and Genetic Safeguard Filter Blueprints have had their input materials reduced to 5 and output reduced to 1 (reduced by a factor of 20 for both) to make it easier to create them in smaller batches.
  • A small amount of tweaks has been made to Tech 1 Battleship Blueprints to bring down their current costs to make them more affordable, reduce the current Isogen bottleneck (which currently makes up almost 50% of their cost), and also make them more cost efficient than Navy Battleships which currently cost only 20-25% more than Tech 1 Battleships.
    • Question.png To Be Determined   - Adjustments made to Tech 1 Battleships (does not include Navy or Pirate blueprints)
      • The amount of Isogen required is reduced from 400,000 to 200,000.*
      • The amount of Nocxium requires is increased from 12,000 to 24,000.*
      • This represents, at the time of writing, an approximate 75 million ISK reduction to the cost of producing a Tech 1 Battleship from a ME:0 blueprint in an NPC station.
    • Question.png To Be Determined   - Adjustments made to the Scorpion
      • The amount of Isogen required is reduced from 300,000 to 150,000.
      • The amount of Nocxium required is increased from 9,000 to 18,000.
  • We have also made some adjustments to the cost to produce Marauders and Black Ops. The main intention here is to keep their current price mostly the same or slightly higher, since both Black Ops and Marauders are incredibly strong right now and we don't want to unintentionally make them even more powerful by lowering their price. We are, therefore, increasing the amount of Reactor Units used in their blueprints, to make it so that they use primarily more R64 moon materials. This means that controlling valuable moons is more important for the production of Tech 2 Battleships.
  • Question.png To Be Determined   - Adjustments made to Marauder Blueprints
    • The amount of Reactor Units required is increased from 225 to 675.
    • This represents a cost increase of approximately 60 million ISK at the time of writing these patch notes.
  • Question.png To Be Determined   - Adjustments made to Black Ops Blueprints
    • The amount of Reactor Units required is increased from 150 to 450.
    • This represents a cost increase of approximately 40 million ISK at the time of writing these patch notes. Note that because the cost reduction of the Tech 1 Battleships used for production, the cost should remain roughly the same. It is possible that higher demand or market speculation for R64 materials may increase the costs in the future.

LP Stores

  • Question.png To Be Determined   - New LP Store Offers have been added for military corporation LP stores - offering Navy Ship BPCs in exchange for LP and Nexus Chips, rather than LP and ISK.

Modules

Smartbombs have undergone a full balance pass.

  • All smartbombs in the game have been brought up to parity with the current EMP Smartbomb stats, which were better than the other damage types.
    • Question.png To Be Determined   - Meta "Named" Smartbomb modules are now 'Compact' and use less powergrid.
    • Question.png To Be Determined   - All compact meta smartbomb damage types now use the same 20% reduced CPU requirements that EM Smartbombs have.
    • Question.png To Be Determined   - Added Storyline variations for the Kinetic and Thermal Smartbomb damage types which were missing before.
      • Players can obtain blueprint copies for these smartbombs from exploration content such as Data Sites, like most current storyline module blueprints.
      • Explosive Storyline Smartbombs have been buffed to now have the same values as the EM ones.
      • Storyline Smartbombs have received very small fitting buffs to keep them as the easiest to fit modules with the changes to Meta Smartbombs becoming the Compact variation.
  • Question.png To Be Determined   - Faction and Officer smartbombs of non-EMP damage types have had their stats brought up to parity with EMP stats. We aim to not only bring the other smartbomb damage types up to par with EM, but to also make more interesting choices between the smartbomb damage types at Faction and Officer levels. Thus, after bringing them up to parity, the following changes were made:
    • Thermal Smartbombs: +20% range, -20% damage.
    • Explosive Smartbombs: +20% damage, -20% range.
    • Kinetic Smartbombs: -20% capacitor cost, -20% CPU cost, +20% cycle time.
  • Question.png To Be Determined   - There now are 36 new Mutaplasmid types available to further customize and modify Smartbombs.
    • Smartbomb Mutaplasmids can modify the damage, range, cycle time, capacitor cost, CPU and powergrid requirements of Smartbombs.
    • Players can obtain these Mutaplasmids by completing regular Abyssal Filaments. The type of Filament that drops each Mutaplasmid type is based on the damage type associated with that Filament.}}
      • EMP (EM) Smartbomb Mutaplasmids - dropped in Electrical Filament Abyss.
      • Plasma (Thermal) Smartbomb Mutaplasmids - dropped in Firestorm Filament Abyss.
      • Proton (Explosive) Smartbomb Mutaplasmids - dropped in Gamma Filament Abyss.
      • Graviton (Kinetic) Smartbomb Mutaplasmids - dropped in Exotic Filament Abyss.}}
  • We will keep a close eye on the balance of missile "firewalling" strategies, Interdictor Bubble hitpoints for tackling Supercarriers and Titans, PVE Smartbomb balance, and Smartbomb gatecamps following these changes.

Frigate and Cruiser Officers and Officer modules

  • Question.png To Be Determined   - New Officer Frigate and Officer Cruiser NPCs have been added to the game.
    • Officer Frigates can appear incredibly rarely in 0.5 rated high security space asteroid belts.
    • Officer Cruisers can appear incredibly rarely in 0.1 and 0.2 rated low security space asteroid belts.
      • Question.png To Be Determined   - 50+ New Officer modules have been added to the game.1mn and 10mn Afterburners
      • 5mn and 50mn MWDs
      • Small and Medium Energy Neutralizers
      • Small and Medium Energy Nosferatus
      • Small and Medium Armor Repaires and Shield Boosters
      • ECM modules and Signal Distortion Amplifiers
      • Micro Auxiliary Power Cores
      • 200mm and 425mm Autocannons, Light and Heavy Neutron Blasters, Small Focused and Heavy Pulse Lasers, Rocket and Heavy Assault Missile launchers.
      • Assault Damage Controls
      • Warp Disruption Field Generator
      • And more!

Gistii B-type and Gistum B-type shield boosters

  • Question.png To Be Determined   - Increased shield boost amount so that they now bridge the gap between C-type and A-type, rather than barely being better than the C-type while using more capacitor. This means they now follow the same precedent set by the large and x-large shield boosters.
    • Gistii B-type Small Shield Booster shield boost amount: increased to 48 from 41.
    • Gistum B-type Medium Shield Booster shield boost amount: increased to 144 from 124.

Pochven

  • Question.png To Be Determined   - Mobile Observatory deployables can now be deployed in Pochven.
  • Question.png To Be Determined   - Rebalanced the web strength of several Minmatar EDENCOM NPCs which had stronger than 100% webs.

Sovereignty

New Sovereignty Mining Upgrades

  • Question.png To Be Determined   - 7 Small Mining Upgrades have been added, one for each mineral type. These new upgrades cost significantly less Power and Workforce than the current mining upgrades, making them far more flexible. They also respawn significantly faster, with 1 hour long respawn times, and they utilize the same mechanics as the Equinox Combat Upgrades where they can respawn instantly if the time between the last spawn was long enough. These new upgrades provide about 1⁄8th of the ore of the existing upgrades, and do not escalate to the Mining Escalation which is being kept as an exclusive for the existing mining upgrades.
    • Tritanium Prospecting Array 1 - 500,00 m3 of Tritanium providing ores.
    • Pyerite Prospecting Array 1 - 1,000,000 m3 of Pyerite providing ores.
    • Mexallon Prospecting Array 1 - 375,000 m3 of Mexallon providing ores.
    • Isogen Prospecting Array 1 - 325,000 m3 of Isogen providing ores.
    • Nocxium Prospecting Array 1 - 325,000 m3 of Nocxium providing ores.
    • Zydrine Prospecting Array 1 - 750,000 m3 of Zydrine providing ores.
    • Megacyte Prospecting Array 1 - 500,000 m3 of Megacyte providing ores.
    • Power Cost: 500
    • Workforce Cost: 6400
  • Chatchannel.png Ignore - Additionally, several asteroids added in Equinox have had their 3D model sizes increased so they look more impressive.

Major Threat Detection Array 1 & 2

  • Question.png To Be Determined   - We've increased the number of sites provided by the level 1 and level 2 upgrades, especially for low truesec bands. See the tables below for the exact changes
Pirate Space

See CCP patch notes

Drone Space

See CCP patch notes

Rebalanced Sov Upgrade Resource Costs

As part of this update, we're also making signifcant changes to the Equinox Sov Upgrade costs, almost all upgrades are being reduced in Colony Resource costs.

  • Question.png To Be Determined   - Overview of the changes:
    • Question.png To Be Determined   - All Previously Existing Mining Upgrades (Now Prospecting Array 2)
      • Power cost reduced from 1750 to 1350
      • Workforce cost reduced from 14000 to 12700
    • Question.png To Be Determined   - Major Threat Detection Array 1
      • Power cost reduced from 450 to 400
    • Question.png To Be Determined   - Major Threat Detection Array 3
      • Power cost reduced from 1450 to 1300
      • Workforce cost reduced from 8700 to 7300
    • Question.png To Be Determined   - Minor Threat Detection Array 1
      • Power cost reduced from 270 to 200
      • Workforce cost reduced from 1890 to 1800}}
    • Question.png To Be Determined   - Minor Threat Detection Array 2
      • Power cost reduced from 550 to 500
      • Workforce cost reduced from 3850 to 3800
    • Question.png To Be Determined   - Minor Threat Detection Array 3
      • Power cost reduced from 850 to 700
      • Workforce cost reduced from 5950 to 5400
    • Question.png To Be Determined   - Advanced Logistics Network (Enables Ansiblex Gates)
      • Power cost reduced from 1250 to 500
      • Workforce cost reduced from 25000 to 18100
      • Ice cost per hour reduced from 40 to 25 units
      • Startup cost reduced from 2750 to 1770 units
    • Question.png To Be Determined   - Cynosural Suppression (Enables Tenebrex Cynosural Jammer)
      • Power cost reduced from 500 to 250
      • Workforce cost reduced from 5000 to 4500
      • Magmatic Gas cost per hour reduced from 2480 units to 205 units
      • Startup cost reduced from 170,000 units to 82600 units
    • Question.png To Be Determined   - Cynosural Navigation (Enables Pharolux Cyno Beacon)
      • Magmatic Gas cost per hour reduced from 1095 units to 205 units
      • startup cpst reduced from 75000 units to 62000 units
    • Question.png To Be Determined   - Supercapital Construction Facilities
      • Superionic Ice cost per hour reduced from 145 units to 90 units
      • Startup cost reduced from 10000 units to 5305 units

Miscellaneous changes

  • Question.png To Be Determined   - Players no longer need to pay existing Sovereignty Bills to transition their Sovereignty Hubs to the Equinox Sov mode.
  • Question.png To Be Determined   - Reduced the amount of Structure Acceleration Coils needed to manufacture a Skyhook from 2 to 1. This represents around a 20% cost reduction for the manufacturing costs for Skyhooks.
  • Question.png To Be Determined   - Increased the signature radius on the Metenox Moon Drill, Skyhook and Custom Office types from 14,000m to 32,000m so that all supercarriers and capital weapons can apply full damage to them.
  • Question.png To Be Determined   - Supercarrier Close Range Fighter Missile Abilities will now apply full damage to Skyhooks, Metenox Moon Drills, All existing FLEX structures, Custom Offices and the forcefield/control towers in the new Equinox pirate/infested starbase escalation.

User Interface

  • Question.png To Be Determined   - The tabs stacked in one window can now be reordered with drag & drop.
  • Question.png To Be Determined   - Chat window improvements
    • The hierarchy of the context menu has been improved to indicate settings applicable to the specific channel and to all channels.
    • Question.png To Be Determined   - The context menu is now available from both the chat options menu (three dots) and the chat tab right-click menu.
    • Question.png To Be Determined   - It is now possible to automatically hide messages containing specific phrases by using filters.
    • Question.png To Be Determined   - Multi-line chat messages can now be automatically collapsed if longer than the chosen number of lines.
    • Question.png To Be Determined   - The following chat channels no longer allow referral links:
      • Local chat in starter systems.
      • Local chat in Career Agent systems.
      • Corporation chat for NPC starter corporations.
      • Premade channels, e.g. Rookie Help, Spanish Recruitment.
  • Question.png To Be Determined   - Minimized chat windows will now remain minimized after restarting the client.


Patch Notes for 2024-09-17.1

Features & Changes

Gameplay

  • Question.png To Be Determined   - Increased the meta levels of Officer modules dropped from Horizon Siege Point sites.
  • Question.png To Be Determined   - Increased the bounty values of named Drifter NPCs in Horizon Siege Point sites.


Patch Notes for 2024-09-12.1

Features & Changes

PVE

  • Question.png To Be Determined   - The deepflow has stabilized. Deepflow Rift sites will no longer appear.


Patch Notes for 2024-09-11.1

Features & Changes

Gameplay

  • Question.png To Be Determined   - Megaera's Modified Medium Energy Nosferatu can now be used with Medium Nosferatu Mutaplasmids.


Patch Notes for 2024-09-10.1

Patch Notes for 2024-09-09.1

Features & Changes

Homefront Operations

  • Question.png To Be Determined   - Increased the bonus percentages for Abyssal Artifact Recovery weather effects to 20% (from 10%).
  • Question.png To Be Determined   - Penalty percentages for Abyssal Artifact Recovery weather effects will now scale with the difficulty tier.
  • Question.png To Be Determined   - Increase the initial setup timer in Abyssal Artifact Recovery sites to 90 seconds (from 60).
  • Question.png To Be Determined   - Increase the escape timer in Abyssal Artifact Recovery sites to 60 seconds (from 45).
  • Question.png To Be Determined   - Decreased the collision radius of Destabilizing Array objects in Stabilize Rift sites.

Zarzakh

  • Question.png To Be Determined   - Due to a mysterious surprise attack from the Drifters, The Deathless has activated an "Emanation lock" on the stargates into Zarzakh and on the solar system from The Fulcrum, preventing the Drifters from accessing Zarzakh by any means, this has temporarily stalled the drifter attack for now…
    • Whenever a player enters Zarzakh from a stargate, they will become locked to that stargate and get an emanation lock timer for 6 hours. Players will only be able to leave Zarzakh through the stargate they are locked to for the next 6 hours.
      • Question.png To Be Determined   - Players can always leave Zarzakh through the Deathless Shipcaster, Clone Jumping or being pod killed, even with an Emanation lock.
      • Question.png To Be Determined   - If players do not have an Emanation lock timer, they can leave through any gate.
      • Question.png To Be Determined   - The Emanation lock is only given when entering Zarzakh, not when leaving it.
    • Question.png To Be Determined   - If a player is outside Zarzakh with an Emanation lock timer, they can enter through any gate (It only prevents you from leaving Zarzakh). Entering Zarzakh from any gate will overwrite any old emanation lock timer with a new timer. You can only be locked to one gate at any time.
    • Question.png To Be Determined   - Being pod killed into Zarzakh (If you have your home station set there) or clone jumping into Zarzakh is always possible regardless of Emanation Lock status.
    • Question.png To Be Determined   - Warp Disruption Probes (From Interdiction Sphere Launcher modules fitted to Interdictors) and unscripted warp disruption field generator modules (from Heavy Interdictors) can no longer be used in Zarzakh.
    • Question.png To Be Determined   - Escalations can no longer route a player through Zarzakh.
    • Question.png To Be Determined   - Autopilot will no longer route a player through Zarzakh.
    • Question.png To Be Determined   - If a player is inside Zarzakh with an Emanation lock, then Autopilot will consider the players Emanation lock and not route them through a gate they cannot use.
  • Question.png To Be Determined   - Zarzakh is under siege! Drifter and Sleeper forces have begun launching attacks within the four systems connecting to Zarzakh.
    • Question.png To Be Determined   - Horizon Siege Pointsites have begun appearing within the connecting systems. Capsuleers must keep the Drifter siege engine from becoming fully online within these sites. The device is only vulnerable while it is active. Be warned! While in this state, the engine will call for Drifter and Sleeper reinforcements.
    • Question.png To Be Determined   - Roaming fleets of hostiles patrol these systems, targeting any capsuleers they find.


Patch Notes for 2024-09-05.1

Features & Changes

Sovereignty

  • Question.png To Be Determined   - Territorial Control Units (TCUs) and old deprecated sovereignty upgrades have had their reprocessing amounts adjusted to provide double the materials, so they now will provide a full refund in the components used to build them to players who choose to reprocess them.


Patch Notes for 2024-09-03.1

Features & Changes

Deepflow Rift

  • Question.png To Be Determined   - Increased the rate at which Deepflow Adaptive Canisters can be found.
  • Small Info.png To Do   - Instability will now stack when multiple tractor beams are activated simultaneously. Each tractor beam will be applied separately.
    • As each tractor beam will cause instability, manage your modules carefully so as to not disturb what lies beyond the rift. Be sure to have the opportunities window opened to best gauge rift instability.

Defect Fixes

  • Small Info.png To Do   - Deepflow Adaptive Canisters can no longer be found once the 27 canister limit is reached.


Patch Notes for 2024-08-28.1

Features & Changes

SKINR - New Feature: Sharing Saved Designs

Drag and Drop SKIN Designs

  • Question.png To Be Determined   - Players can now drag their saved SKIN Designs directly from the Saved Designs list on SKINR's main page into chat for easy sharing.

Link Icon for Saved Designs

  • Question.png To Be Determined   - When selecting a saved SKIN Design on the main page, a link icon will appear. Drag this icon into chat to instantly share your design with others.

Opening Shared SKIN Designs

  • Question.png To Be Determined   - Clicking on a shared SKIN Design link in chat will now open SKINR directly in Studio mode. The design will load with all details filled in as per the original, ready for you to edit.

Design Ownership Display

  • Question.png To Be Determined   - Upon opening a shared design, the original creator's name will be displayed. Players can then modify the design and rename it, making it their own unique creation.


Patch Notes for 2024-08-27.1

Features & Changes

Homefront Operations

Abyssal Artifact Recovery sites have been overhauled:

  • Small Info.png To Do   - After an initial set-up period, asteroids from beyond the rift will appear and a timer will begin.
  • Small Info.png To Do   - Payouts will now be received if all asteroids are depleted when the timer ends.
    • If successful, there will be a short cooldown before another wave of asteroids appears.
    • If unsuccessful, no additional waves will appear, and the site will end.
  • Small Info.png To Do   - Following the arrival of every wave are unpredictable effects and hostile NPCs determined to disrupt your progress.
    • Hostile NPCs within the site will no longer target drones.
    • The damage of Triglavian NPCs has been reduced.
  • Small Info.png To Do   - Faulty Triglavian Caches now have a chance to appear whenever an asteroid is depleted.
    • These caches are now destructible with lootable wrecks, like in Abyssal Deadspace.
    • The contents of the caches have been greatly increased.
    • Be quick! Caches will be lost if an asteroid appears in their place, and their wrecks do not last long in the chaotic environment.
  • Small Info.png To Do   - As before, a warp disruption field will be active within the site whenever at least one asteroid is present.
  • Small Info.png To Do   - The longer the site progresses, the greater the rewards and challenges become!
  • Small Info.png To Do   - The repair amounts of logistics NPCs appearing in all sites have been decreased.
  • Small Info.png To Do   - Combat NPCs appearing in all sites will now have a maximum orbit range of 30km.

PVE

  • Small Info.png To Do   - Deepflow Rift sites
    • Mysterious rifts, seemingly connected to the depths of the Triglavian abyss, have begun appearing throughout the cluster and beyond. Though they are untraversable by capsuleers, a tractor beam may be able to dredge up items of interest from the other side.


Patch Notes for 2024-08-22.1

Patch Notes for 2024-08-20.1

Features & Changes

Miscellaneous

  • Tick.png Updated - In preparation for another SKINR update, we are extending the Daily Login Rewards to Tuesday August 27th.


Patch Notes for 2024-08-15.1

Features & Changes

Ship SKINR

  • Question.png To Be Determined   - All design elements, owned or unowned, are now available to preview in the SKINR Studio. Unowned design elements that are available in the Paragon Hub can now be purchased directly during design creation.
  • Can toggle between limited/unlimited versions (if owned) on a design element in slot in the SKINR Studio.
  • Can now directly activate nanocoatings/patterns/metallics when purchasing them from the Paragon Hub.
  • Nanocoatings are now automatically sorted by hue in the SKINR Studio when creating SKIN designs.
  • All nanocoatings and metallic design elements can be placed into all slots including the Tech area.
  • A popup on hover is now present for all design elements in the designer slot panels with the element name and rarity information.
  • Now have the option to cancel their own ongoing SKIN listings.
    • Upon cancelling, only the escrowed SKIN licenses are refunded - the currency spent for the HUB Listing Costs are not.


  • Question.png To Be Determined   - Until August 21st, a special set of login rewards will be available for players who log on. Rewards include Sequence Binder Welcome package and components for SKINR Ship Personalization, up to 200K skill points, and boosters.

Gameplay

  • Chatchannel.png Ignore - Removed an unused duplicated Hedbergite ore type from the market.


Patch Notes for 2024-08-07.2

Patch Notes for 2024-08-01.1

Patch Notes for 2024-07-31.1

Patch Notes for 2024-07-30.1

Features & Changes

Project Discovery

The release of Project Discovery Phase Four!

  • Question.png To Be Determined   - Expanded research focus on critical immune system diseases, including cancer.
  • Question.png To Be Determined   - Enhanced mini-game with revised tutorial and introduction of visual density curves allowing for advanced analysis techniques.
  • Question.png To Be Determined   - More complex scatterplot samples for players to gate a larger variety of diseases.
  • Question.png To Be Determined   - Updated rewards to include exclusive SKINR customization colors.
  • Question.png To Be Determined   - Additional quality of life improvements to make gating and submitting samples more user friendly.


Patch Notes for 2024-07-25.1

Features & Changes

Corporation Projects

  • Question.png To Be Determined   - An information window will now pop up if a player tries to create a Corporation Project with insufficient funds in the target wallet.

Graphics

  • Question.png To Be Determined   - Updated Ancestral Fireclay Design Elements to proper shade of red.

Market

  • Tick.png Updated - Marketplace taxes reduced to 4.5%. Down from 8%.

Daily Goals

  • Tick.png Updated - The number of Daily Goals available has been doubled from 4 to 8 active goals to pick from each day.
  • Tick.png Updated - The Daily Completion Bonus reward has been doubled from 5,000 SP to 10,000 SP.
  • Tick.png Updated - 4 Daily Goal types have been removed:
    • Scan 2 Combat Sites
    • Scan 2 Data Sites
    • Scan 2 Relic Sites
    • Scan 2 Wormholes

Paragon Services

  • Tick.png Updated - Reduced Vendor Fees from 30% to 20% for selling SKINs in the Paragon HUB.
  • Tick.png Updated - Reduced Sequencing Time and Cost when sequencing new SKINs in SKINR.

We will monitor the effect this has on the Daily Goals, Paragon HUB and SKINR market and continue to adjust and balance this as we've been doing with everything else that launched with Equinox.

Skills

  • Tick.png Updated - Added new skill "Paragon Relations" for reducing Paragon HUB Vendor Fees when selling SKINs by 1% per level.

User Interface

  • Chatchannel.png Ignore - Refactored the Colony Resources page so that it should now have vastly better client-side performance and the filtering should be significantly improved.


Patch Notes for 2024-07-23.1

Features & Changes

NES (item & price)

  • Question.png To Be Determined   - Added FREE 15,000 SP store visit weekly reward for Omega-time capsuleers.


Patch Notes for 2024-07-18.1

Features & Changes

Mining Upgrades

🤝 We're making several adjustments to the mining sites provided by the new Equinox sovereignty upgrades based on player and CSM feedback over the last few weeks. We're increasing the quantity of ore available in all of the sites, especially for the Zydrine and Megacyte Prospecting Array upgrades which competed with the existing colossal asteroid cluster site the most directly. We're also combining many of the smaller asteroids in all of the sites so that the size of each asteroid is large enough to take multiple cycles from strip miners to mine out. We're also completely overhauling the mining escalation by making it far more likely for players to get the escalation, more than doubling it in size and replacing the existing asteroids with Spodumain, Abyssal Asteroids and Mercoxit. So it will now be vastly more exciting and the most rewarding mining site in the game.

  • Question.png To Be Determined   - All Prospecting Array upgrades
    • Several asteroids have been combined so that the majority of asteroids in each location require multiple strip miner cycles to mine out.
  • Tick.png Updated - Isogen Prospecting Array (Griemeer Deposit)
    • Total Ore Volume increased from 2,631,000 m3 to 3,000,000 m3.
  • Tick.png Updated - Megacyte Prospecting Array (Ueganite Deposit)
    • Total Ore Volume increased from 1,982,287 m3 to 4,000,000 m3.
  • Tick.png Updated - Mexallon Prospecting Array (Kylxium Deposit)
    • Total Ore Volume increased from 2,040,000 m3 to 3,000,000m3.
  • Tick.png Updated - Nocxium Prospecting Array (Noxcite Nocxite Deposit)
    • Total Ore Volume increased from 2,100,008 m3 to 3,000,000 m3.
  • Tick.png Updated - Pyerite Prospecting Array (Mordunium Deposit)
    • Total Ore Volume increased from 4,500,000 m3 to 6,000,000 m3.
    • Rebalanced the ore content of the site to a smaller overall percentage of Mordunium asteroids and more Omber and Hedbergite to improve the average ISK/hr of mining in the site.
  • Tick.png Updated - Tritanium Prospecting Array (Veldspar Deposit)Total Ore Volume increased from 3,000,000 m3 to 4,000,000 m3.
  • Tick.png Updated - Zydrine Prospecting Array (Hezorime Deposit)
    • Total ore Volume increased from 2,015,799 m3 to 5,970,000 m3.
    • The size of several asteroids have been vastly increased to make this site very comparable to the Colossal Asteroid Cluster, with 24+ asteroids bigger than 100,000m3 and a behemoth 600,000m3 asteroid.
  • Question.png To Be Determined   - Mining Escalation
    • Shrouded Asteroid Cluster has been overhauled and is now the Interstitial Ore Deposit.
    • The chance of acquiring the mining escalation has been greatly increased.
    • Total Ore Volume increased from 3,750,000 to 8,480,000 m3.
    • All asteroids have been replaced with Spodumain, Abyssal Asteroids and a small amount of Mercoxit.

Combat Upgrades

🤝 We're making a few tweaks to the combat upgrades provided by the Minor and Major Threat Detection Arrays. Firstly, we're greatly decreasing the maximum possible respawn time for the sites spawned from their upgrades from 20 minutes to 12 minutes. For context, the old sovereignty upgrade sites respawned between 20 to 12 minutes based on the level of upgrade that spawned them, for an average respawn time of 16 minutes. This now means that there is no single case where a site from the old system could respawn faster than the same site in the new system, and the maximum possible respawn time is now 25% faster than the old average respawn time before you even factor in the improved respawning logic that the new sites use - where the time the site was spawned is used to determine the respawning time, rather than when the site was completed. Additionally, we're also increasing the number of combat sites provided by most upgrades by 1, and also increasing the expiration time for the new capital focused escalations based on feedback we got from players struggling to complete or sell them in time due to fatigue/logistics of moving capitals.

  • Question.png To Be Determined   - Capital focused escalations (Shielded/Infested Starbase and the Capital Staging/Hive sites)
    • Escalation Expiration timer from 24 hours to 72 hours.
  • Question.png To Be Determined   - Minor and Major Threat Detection Arrays.
    • Maximum Respawn Time reduced from 20 minutes to 12 minutes
    • An additional combat anomaly has been added to most upgrades
  • * Adjusted anomalies spawned by Major Threat Detection Arrays in drone space to increase the amount of Drone Horde and Drone Patrol sites by replacing some or all of the Squad and Herd sites.}}

The new sets of sites spawned by each upgrade tier in each security band are as follows:

  • Question.png To Be Determined   - Non-Drone Regions See CCP patch notes for details.
  • Question.png To Be Determined   - Drone Regions See CCP patch notes for details.


Patch Notes for 2024-07-16.1

Patch Notes for 2024-07-12.1

Patch Notes For 2024-07-11.1

Features & Changes

Ship SKINR

  • Question.png To Be Determined   - Updated SKIN License Tier indicators for better clarity.
  • Question.png To Be Determined   - Enhanced the Sequencing panel for design elements and sequence binder requirements.
  • Question.png To Be Determined   - SKIN listings from the Paragon Hub are now linkable.
  • Question.png To Be Determined   - Added the option to purchase multiple stacks of design elements directly from the Paragon Hub.
  • Tick.png Updated - Introduced new skills to increase the number of allowed saved designs in the Ship SKINR.
  • Question.png To Be Determined   - Added sequencing time information to the design creation page.
  • Question.png To Be Determined   - Ship type is now displayed when viewing a design in the Paragon Hub or the Collection.
  • Question.png To Be Determined   - Design Elements can now be filtered by finish for easier navigation.
  • Chatchannel.png Ignore - Updated the Sequencing button to "Finalize Design" for clearer action.
  • Chatchannel.png Ignore - The Paragon Hub now displays 3 rows with 4 SKIN Licenses each for a more organized view.
  • Chatchannel.png Ignore - Moved pagination controls to the bottom of the page in "View All" sections for better usability.

Sovereignty

  • Question.png To Be Determined   - It's now possible to visually see workforce transit, and sovereignty hub workforce configurations from the World Map.
  • To enable this option you will need to have the Station Manager, Director or CEO role in your corporation and be part of an alliance.
  • It can be turned on by going to Markers in the world map settings and then checking the Sovereignty Hub's box.
  • You can only see the status of Sovereignty Hubs that your corporation owns. Ones that belong to your alliance but not your corporation will show up as grey.
  • Sovereignty Hubs can be configured from this map view by right clicking on the sovhub workforce icon and then choosing the 'edit configuration' option.


Patch Notes For 2024-07-09.1

Patch Notes For 2024-07-05.1

Patch Notes For 2024-07-04.1

Features & Changes

Structures & Deployables

  • Question.png To Be Determined   - Skyhooks now have ingame notifications when they are deployed, go online, are attacked, are reinforced and are destroyed.


Patch Notes For 2024-07-03.1

Patch Notes For 2024-07-02.1

Features & Changes

Structures & Deployables

  • Question.png To Be Determined   - Skyhooks now have a 15 minute repair timer instead of 5 minutes.

User Interface

  • Chatchannel.png Ignore - Added a notification and timer in the Info Panel when a Skyhook is being hacked, this timer shows when an active hacking is occurring, when it is successful, and when it is unsuccessful.


Patch Notes For 2024-06-28.1

Patch Notes For 2024-06-27.1

Features & Changes

Sovereignty Transition

Question.png To Be Determined   -

  • Check out this devblog for more information on Sovereignty Updates: Transition & Upgrades
  • Players with the appropriate roles in the corp which owns the Sovereignty Hub (Station Manager, Director or CEO) will now be able to choose to transition their sovereignty hub over to the new system.
  • All outstanding bills will need to be paid for a sov hub before it can transition.
  • When choosing to transition, a snapshot is taken of all of the current Strategic Upgrades installed in the sov hub (such as cynosural suppression and advanced logistics network) and these will remain active and functional until the next downtime, this means that players can transition to the new system and won't have to worry about structures such as Tenebrex Cyno Jammers and Ansiblex Jump Gates going offline after transitioning, and they'll stay online the entire time if they're able to install and turn on the new equivalent upgrades before the next downtime.
  • All currently installed Military and Industrial upgrades will also continue to provide their sites until the next downtime. It should be noted that the new mining and combat upgrades will not have their sites appear until the downtime after they have been installed.
  • When a player chooses to transfer over to the new system, all of the old currently installed upgrades in the sovereignty hub will be moved to the HQ station delivery hangar of the corp which owns the sov hub for future reimbursement, when the sov hub also usurps the sovereignty claim from the TCU, the TCU will also be returned to the owning corporations HQ system delivery hangar.
  • It's no longer possible for old sovereignty upgrades to be manufactured again. In the coming months, reimbursement will come to players who own the old upgrades, TCUs and their blueprints, this may come in the form of NPC buy orders, updating the refining costs to 100% build cost or converting old types into new types where it makes sense, more firm details will be provided at a later date.}}

Transitory Structure Rig Amnesty

Question.png To Be Determined   -

  • All currently existing structures in sov nullsec will temporarily be able to remove their rigs without destroying them during the transition period which is from now until the next expansion which is scheduled for November.
  • This will only apply to rigs on structures anchored before 27 June.
  • Only players with the Station Manager role (Or Director/CEO) of the corporation which owns the structure will be able to take the rigs off.
  • Special rigs which are fitted to any remaining old nullsec converted outposts which became the special faction fortizars are not able to be removed, while other normal rigs can be removed from faction fortizars.
  • This only applies to structures in sov nullsec which can be claimed by player alliances. (even if it's unclaimed or owned by a different alliance). This does not apply to structures which are located in other 'lawless' systems with a negative security rating such as NPC Nullsec or Wormhole space.

Upgrade Balance Adjustments

  • Question.png To Be Determined   - Adjusted the power provided by suns, so that the lowest power suns now start at 500 TW, rather than at 150 TW, the amount of power that the best suns still provide is 1000 TW. Suns that had power values between 150 TW and 1000 TW have had their amount provided increased to match the new scaling between 500 and 1000 TW of power.
  • Question.png To Be Determined   - The power, workforce and reagent costs of several upgrades have been adjusted
  • Question.png To Be Determined   - Advanced Logistics Network (Enables Ansiblex Jump Gates)
    • Power cost reduced from 1500 to 1250
    • Workforce cost increased from 18000 to 25000
    • Superionic Ice consumption cost increased from 33 to 40 units per hour
    • Superionic Ice fuel startup cost increased from 2250 to 2750 units
  • Question.png To Be Determined   - Supercapital Construction Facilities (Enables Standup Supercapital Shipyard)
    • Power cost reduced from 2000 to 1750
    • Workforce cost reduced from 20000 to 17500
    • Superionic Ice consumption cost reduced from 220 to 145 units per hour
    • Superionic Ice fuel startup cost reduced from 15000 to 10000 units
  • Question.png To Be Determined   - Cynosural Suppression (Enables Tenebrex Cyno Jammer)
    • Power cost reduced from 800 to 500
    • Workforce cost reduced from 6400 to 5000
    • Magmatic Gas consumption cost increased from 1750 to 2480 units per hour
    • Magmatic Gas fuel startup cost increased from 120000 to 170000 units
  • Question.png To Be Determined   - Cynosural Navigation (Enables Pharolux Cyno Beacon)
    • Magmatic Gas consumption cost decreased from 1100 to 1095 units per hour
  • Question.png To Be Determined   - Minor Threat Detection Array 1
    • Workforce cost reduced from 2700 to 1890

Mining Upgrade Adjustments

Changes made to new Ore types provided by the new mining upgrades.

  • Question.png To Be Determined   - All variations of Kylixium
    • Volume reduced from 1.5m3 to 1.2m3
  • Question.png To Be Determined   - All variations of Griemeer
    • Volume reduced from 1m3 to 0.8m3
  • Question.png To Be Determined   - All variations of Noxcite
    • Volume reduced from 6m3 to 4m3
  • Question.png To Be Determined   - All variations of Ueganite
    • Volume reduced from 8m3 to 5m3
  • Question.png To Be Determined   - Hezorime
    • Volume reduced from 8m3 to 5m3
    • Tritanium from refining 100 units increased from 1600 to 2000
    • Isogen from refining 100 units increased from 80 to 120
  • Question.png To Be Determined   - Dull Hezorime
    • Volume reduced from 8m3 to 5m3
    • Tritanium from refining 100 units increased from 1680 to 2100
    • Isogen from refining 100 units increased from 84 to 126
  • Question.png To Be Determined   - Serrated Hezorime
    • Volume reduced from 8m3 to 5m3
  • Question.png To Be Determined   - Sharp Hezorime
    • Volume reduced from 8m3 to 5m3

Additionally, all mining upgrades will now also have a small chance of spawning a Large Mercoxit Cluster Site.

These changes will make the new ore types more valuable than before, reducing the volume of the ores will make them provide higher minerals per hour when mined (Because mining yields are based on m3) and therefore higher ISK per hour.

  • Question.png To Be Determined   - TCUs no longer provide a flat 25% bonus to fuel bays of control towers.
  • Question.png To Be Determined   - TCUs no longer provide an evemail notification to the corporation which owns it when a control tower is anchored in their space
    • (Both of these have been in effect since Equinox launched)

User Interface

  • Question.png To Be Determined   - The number of results in the Colony Resource's section of the Agency has increased from a maximum of 30 to a maximum of 120.
  • Question.png To Be Determined   - Added the option to filter Colony Resource's Per-system or Per-planet.

Miscellaneous

  • Question.png To Be Determined   - Removed the non-functional "Sort by Name" option from the Ship SKINR Paragon Hub's "Current Ship SKINs" and "All SKINs" sections.
  • Question.png To Be Determined   - Changed the "Sort by Date" option in the Ship SKINR Paragon Hub to now sort by time remaining.


Patch Notes For 2024-06-26.1

Features & Changes

Corporation Project

Question.png To Be Determined   - It is now possible to select the Capsule as the Ship Type parameter for following contribution methods:

  • Damage Capsuleers
  • Destroy Capsuleer's Ship
  • Remote Boost Shield
  • Remote Repair Armor
  • Ship Loss

Note: the "Golden Pod" variant provided by Genolution 'Auroral' AU-79 implant will not be recognized as a Capsule for contribution purposes for now.

Corporation Project + Daily Goals

  • Question.png To Be Determined   - "Salvage Wreck" contribution method for both the Corporation Projects and AIR Daily Goals will now count any successful salvage attempts, even if the wreck didn't yield any salvage materials.

Daily Goals

  • Tick.png Updated - Target value for 'Salvage Wreck' has been changed to 5.

Homefront Operations

  • Question.png To Be Determined   - Additional sites can now spawn near Hek.
  • Question.png To Be Determined   - Increased the minimum contribution amount required to be rewarded in Salvage Research sites.
  • Question.png To Be Determined   - The passive capacitor recharge amount for Destabilizing Arrays in Stabilize Rift sites has been reduced.
  • Question.png To Be Determined   - Capacitor Transmitting NPCs within Stabilize Rift sites will linger on their targets for longer and transmit more capacitor.
  • Question.png To Be Determined   - Drone NPCs within Traffic Stop sites will no longer focus their fire on player-owned drones.


Patch Notes For 2024-06-25.1

Features & Changes

User Interface

  • Chatchannel.png Ignore - Fitting Icon for Ship Cards
    • To assess the load to the server, we will be adding the fitting icon for all ships in the hangar in 'Ship Card' view, for a subset of players, and gathering data this week.


Patch Notes For 2024-06-21.1

Patch Notes For 2024-06-20.1

Features & Changes

Homefront Operations

Small Info.png To Do   - Three new Homefront Operations sites have begun appearing throughout empire-owned High Security systems. Like existing Homefront Operations, these sites will primarily be found near trade hubs and Career Agent systems.

Unlike existing Homefront Operations, these sites will only permit standard T1 Destroyers and T1 Frigates. Their rewards are also optimized towards a smaller fleet of 3 pilots.

Small Info.png To Do   - Traffic Stop

  • Smugglers disguised as legitimate transports are using this location to hide the trafficking of Contraband Data. Scan the cargo holds of vessels on site to identify the smugglers and destroy them before they dock without disturbing innocent civilians.

Small Info.png To Do   - Stabilize Rift

  • Sleepers are attempting to collapse an Abyssal rift we have been ordered to keep open. Drain the capacitors of their Destabilizing Arrays to foil their plans.

Small Info.png To Do   - Salvage Research

  • Ashes of Turnur extremists have attacked a research facility. Salvage wreckage to secure Encrypted 'Istina' Data before the site's reactor explodes and they are lost forever.

SKIN Selling in Paragon Hub

Question.png To Be Determined   - Players can now sell the SKINs they create in the Paragon Hub through the Collection.

Selling Options

  • Players can set both the price and the currency (PLEX or ISK) for their SKINs.
  • A brokerage fee, always charged in ISK, is required to list a SKIN for sale. This fee is based on the selected listing duration, in line with current Marketplace standards.
  • Pricing can only be set in whole numbers and must be greater than 0.
  • Brokerage fees are displayed to the player based on the chosen listing duration.
  • Required skills must be met to list SKINs on the storefront.

Taxation

  • Sales are taxed in the currency chosen (PLEX or ISK).
  • Taxes are rounded up to the nearest whole number.

Listing Duration

  • Players can choose from various listing durations:
  • 1 Day
  • 3 Days
  • 1 Week
  • 2 Weeks
  • 1 Month
  • 3 Months

Get ready to expand your in-game business by selling your unique SKINs and managing your listings directly in the Paragon Hub!

🤝 The Ship SKINR is located in a new folder - Paragon Services in the NEOCOM. But we are sure you will want to put a shortcut to it in the main NEOCOM Bar!

Sovereignty

  • Tick.png Updated - The planned date for allowing Sovereignty Hubs to transition to the new system, and for new Sov Hubs deployed to be operating in the new system, has been delayed 1 week from June 20th to June 27th. We outline why we're delaying it here .
  • Chatchannel.png Ignore - Blueprints for old "defunct/deprecated" sov upgrades can be manufactured once again to make sure there are still enough old upgrades around with this small delay.
  • Chatchannel.png Ignore - Research/Copying and buying new blueprints is still disabled
  • Chatchannel.png Ignore - the planned date for manufacturing to be disabled again is June 27th.

Ships

  • Question.png To Be Determined   - The Infrastructure Hold can now contain Command Centers.
  • Question.png To Be Determined   - Standup Fighters are now able to be stored in the Infrastructure Hold again.


Patch Notes For 2024-06-14.1

Features & Changes

Miscellaneous

  • Tick.png Updated - Equinox DLI Day 6 Alpha reward has been updated to Basic Cerebral Accelerator.

Missions & NPCs

  • Question.png To Be Determined   - Adjusted the Force field in the Infested/Shielded Starbase escalation to have less regeneration so Dreadnoughts with less optimal fittings can kill it.
    • Shield Hitpoints: 300,000 → 400,000.
    • Shield Regeneration Time: 60s → 120s.
    • Peak Shield Regeneration: 12,500 HP per second → 8,333 HP per second.


Patch Notes For 2024-06-13.1

Features & Changes

Missions & NPCs

  • Question.png To Be Determined   - Adjusted the Infested/Shielded starbase escalation's Forcefield and Control Tower Signature Radius from ,000m to 32,000m so that all capital weapons (Such as T2 XL Torpedo's and close-range heavy fighters will now be able to apply full damage).

Science & Industry

  • Question.png To Be Determined   - Blueprints for the Metenox Moon Drill are now available in all Upwell Consortium Member Corporations for 6 billion ISK.
  • Question.png To Be Determined   - Metenox Moon Drills can now be bought and sold on the market.
  • Question.png To Be Determined   - Skyhook Blueprints now get benefits for manufacturing from engineering complex structure rigs that provide bonuses to structures, such as the Standup XL Set Structure and Component Manufacturing Efficiency I rig.

Ships

🤝Further tweaks based on player feedback.

  • Question.png To Be Determined   - Carriers:
    • Conduit jump fuel cost per LY reduced from 21,000 to 3,000.
  • Tick.png Updated - Squall:
    • Powergrid Output increased from 215 to 250.
  • Tick.png Updated - Deluge:
    • Powergrid Output increased from 180 to 190.
  • Tick.png Updated - Torrent:
    • Powergrid Output increased from 230 to 265.


Patch Notes For 2024-06-12.1

Features & Changes

Air Daily Goals & Reward Track

  • Small Info.png To Do   - When clicking on a milestone in the Air Opportunities window the players will be sent to AIR Daily Goals page.

Insurgencies

  • Question.png To Be Determined   - Counter-Insurgency Sentry Guns have had a 30 day decay timer added to them, so they will now disappear after 30 days from being deployed. Existing ones will also disappear after 30 days from now if they aren't destroyed by players.

Login Rewards

  • Question.png To Be Determined   - Until June 20th a special set of Expansion login rewards will be available for players who log on. Rewards include Sequence Binder Welcome package and components for SKINR Ship Personalization, up to 200K skill points, and boosters.

Market

  • Chatchannel.png Ignore - The new navy fighters will now appear in the faction and storyline drop down section for the market.

Science & Industry

  • Question.png To Be Determined   - Reduced the amount of Serpentis Modified Capital Microprocessors from 1,500 to 75 for the Vendetta.
  • Question.png To Be Determined   - Magmatic Gas has had it's volume adjusted from 1.5m3 to 0.1m3.

Ships

The Upwell Haulers were a little too strong if they were fit for max tank (ignoring the missile bonus completely), so we're rebalancing them by bringing their powergrid and CPU requirements closer to existing ships in their class, and giving them a huge fitting reduction bonus to medium missile launchers.

  • Tick.png Updated - Added a new role bonus to the Squall, Deluge and Torrent: 90% reduction in heavy missile launcher, heavy assault missile launcher and rapid light missile launcher powergrid and CPU fitting requirements.
  • Tick.png Updated - Squall
    • Powergrid Reduced from 400 to 215
    • CPU Increased from 380 to 395
    • Base price adjusted so it no longer insures for more than the build cost.
  • Tick.png Updated - Deluge
    • Powergrid Reduced from 430 to 180
    • CPU Reduced from 400 to 300
    • Agility increased from 0.51x to 0.59x
  • Tick.png Updated - Torrent
    • Powergrid Reduced from 460 to 230
    • CPU Reduced from 420 to 305
  • Question.png To Be Determined   - It is now possible to put Standup Fighters, Upwell Structure ammo and bombs inside the infrastructure hold of the Upwell Hauling ships (Squall, Deluge, Torrent and Avalanche)
  • Question.png To Be Determined   - It is now possible to scoop deployables and structures directly to the infrastructure hold of the Upwell Hauling ships.

Structures & Deployables

  • Question.png To Be Determined   - The Maximum deployment range for upwell structures around Sovereignty Hubs has been increased from 1,000km to 10,000km.

User Interface

  • Question.png To Be Determined   - Added a 'Create Skill Plan' button to the Confirm Skill Purchase window that pops up after clicking the new 'Buy and train' button for required skills.


Patch Notes For 2024-06-11.1

The Equinox expansion is out!

Full overview of the contents of the expansion can be found here: Equinox Expansion Notes !

Additionally, for those interested in seeing the values for Power, Workforce and Reagents for all the nullsec systems in New Eden + SOV upgrade costs, you can download a spreadsheet with all that juicy info here: Equinox System Resource Data !

Features & Changes

NES

  • Question.png To Be Determined   - FREE 7 Days Omega is back until 20 June.
  • Tick.png Updated - Added Mining Drone Operation lvl3 skill to Mining Barge Operations Expert System.