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Mission info dump |
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[[User:Dannl|Dannl]] ([[User talk:Dannl|talk]]) 01:00, 28 September 2024 (UTC) | [[User:Dannl|Dannl]] ([[User talk:Dannl|talk]]) 01:00, 28 September 2024 (UTC) | ||
Alternative Mission if declining Mission 2: | |||
Undue Attention - A Crazy Plan (3 of 3) | |||
It's not war yet, but it could be soon. I mean, skirmishes aren't that uncommon. The bloodier ones are usually covered up, with neither side gaining much ground. This time, though, might be different. Either way, we have a hell of a fight before us. We damn well could have used some help... Ah, well. Nothing for it. I've put together a small force to try to counter the Gallente, but it does not look good. We're going to have to try something absolutely crazy. | |||
I can see you sweating already. Calm down. I know you aren't ready for a major fleet op, not yet. And I want to use that to our advantage. We're staging our battle on the other side of the system ― close enough for the Gallente to take the bait, but far enough that that gate will be beyond their sensor range, especially against a frigate-class ship the size of the one you'll need to be flying. | |||
Fly to the Gallente jump gate and destroy it. I won't lie to you: The gate is almost certainly more heavily fortified than it was before. The gate itself will probably take a crapload of damage before it's disabled. However, there should be fewer enemy pilots to deal with this time, since they'll all be tied up in the larger battle. Once the jump gate is down, not only will the main Gallente force be without reinforcements, but they won't have a clean exit, and they should flee or surrender. | |||
Objective | |||
Destroy the Gallente jump gate. | |||
[[User:Dannl|Dannl]] ([[User talk:Dannl|talk]]) 00:23, 29 September 2024 (UTC) | |||