. |
m . |
||
| Line 1: | Line 1: | ||
= Fits for the Gallente Epic Arc = | |||
A timestamped example run with a [[Golem]] here => [https://www.youtube.com/watch?v=FwxHTS5Eosw Youtube, 2023] | |||
Keep in mind these fits below are what ''I'' use. They're by no means ''the very best'' or the ''only way'' to archive a decent time. | |||
'''Important''': This Epic Arc features a moderate amount of travel, but with the introduction of [[Insurgency]] can result in some systems becoming corrupted, aka there can be Bubbles (''either anchored, or through an Interdictor/Hic''). | |||
One critical System possible to become corrupted is [https://evemaps.dotlan.net/map/Essence/Mesybier Mesybier]. | |||
If that's the case tough luck, the run is over. Continue once the Insurgency is gone. | |||
= Prepwork = | |||
* Make sure you have a [https://everef.net/types/25861 Salvager] equipped. | |||
* A [https://everef.net/types/24348 Tractor Beam] is handy to have. | |||
* Have a sub2 max warpspeed Frigate in the Escape Bay. I use a [[Rifter]] but anything is fine really. | |||
== Prestage Ships == | |||
* [[Golem]] | |||
** [https://evemaps.dotlan.net/map/Everyshore/Tolle Tolle] | |||
** ''Any Station, doesnt matter in the end''. | |||
* [[Stiletto]] | |||
** [https://evemaps.dotlan.net/station/Mesybier_X_-_TransStellar_Shipping_Storage Mesybier X - TransStellar Shipping Storage]. | |||
== Fits == | |||
{{ShipFitting | |||
| ship= Golem | |||
| fitName= Spaghetti | |||
| fitID= Golem-Spaghetti | |||
| low1name= Ballistic Control System II | |||
| low1typeID= 22291 | |||
| low2name= Ballistic Control System II | |||
| low2typeID= 22291 | |||
| low3name= Ballistic Control System II | |||
| low3typeID= 22291 | |||
| low4name= Ballistic Control System II | |||
| low4typeID= 22291 | |||
| mid1name= Pithum C-Type EM Shield Amplifier | |||
| mid1typeID= 19215 | |||
| mid2name= Multispectrum Shield Hardener II | |||
| mid2typeID= 2281 | |||
| mid3name= Multispectrum Shield Hardener II | |||
| mid3typeID= 2281 | |||
| mid4name= Pith A-Type X-Large Shield Booster | |||
| mid4typeID= 19206 | |||
| mid5name= Large Micro Jump Drive | |||
| mid5typeID= 4383 | |||
| mid6name= 100MN Y-S8 Compact Afterburner | |||
| mid6typeID= 35657 | |||
| mid7name= Sensor Booster II | |||
| mid7typeID= 1952 | |||
| high1name= Cruise Missile Launcher II | |||
| high1typeID= 19739 | |||
| high2name= Cruise Missile Launcher II | |||
| high2typeID= 19739 | |||
| high3name= Cruise Missile Launcher II | |||
| high3typeID= 19739 | |||
| high4name= Cruise Missile Launcher II | |||
| high4typeID= 19739 | |||
| high5name= Bastion Module I | |||
| high5typeID= 33400 | |||
| high6name= Salvager II | |||
| high6typeID= 30836 | |||
| high7name= Small Tractor Beam II | |||
| high7typeID= 4250 | |||
| high8name= Auto Targeting System I | |||
| high8typeID= 1182 | |||
| rig1name= Large Warhead Flare Catalyst II | |||
| rig1typeID= 26412 | |||
| rig2name= Large Warhead Rigor Catalyst II | |||
| rig2typeID= 26414 | |||
| drone1name= Acolyte II x5 | |||
| drone1typeID= 2205 | |||
| drone2name= Hobgoblin II x5 | |||
| drone2typeID= 2456 | |||
| drone3name= Hornet II x5 | |||
| drone3typeID= 2466 | |||
| charge1name= Caldari Navy Mjolnir Cruise Missile x4000 | |||
| charge1typeID= 27377 | |||
| charge2name= Caldari Navy Nova Cruise Missile x4000 | |||
| charge2typeID= 27429 | |||
| charge3name= Caldari Navy Scourge Cruise Missile x8000 | |||
| charge3typeID= 27395 | |||
| charge4name= Scan Resolution Script x1 | |||
| charge4typeID= 29011 | |||
| charge5name= Targeting Range Script x1 | |||
| charge5typeID= 29009 | |||
| difficulty= 1 | |||
| version= 2020-04 | |||
| skills= | |||
| notes= Not meant to facetank. | |||
| showTOC= N | |||
| showSKILLS= N | |||
| showNOTES= Y | |||
}} | |||
{{ShipFitting | |||
| ship= Stiletto | |||
| fitName= Very fast | |||
| fitID= Stiletto-Very-fast | |||
| low1name= Inertial Stabilizers II | |||
| low1typeID= 1405 | |||
| low2name= Inertial Stabilizers II | |||
| low2typeID= 1405 | |||
| low3name= Inertial Stabilizers II | |||
| low3typeID= 1405 | |||
| mid1name= Medium F-S9 Regolith Compact Shield Extender | |||
| mid1typeID= 8517 | |||
| mid2name= Thermal Shield Amplifier II | |||
| mid2typeID= 2539 | |||
| mid3name= EM Shield Amplifier II | |||
| mid3typeID= 2553 | |||
| mid4name= 5MN Y-T8 Compact Microwarpdrive | |||
| mid4typeID= 5973 | |||
| high1name= Prototype Cloaking Device I | |||
| high1typeID= 11370 | |||
| high2name= Interdiction Nullifier I | |||
| high2typeID= 58919 | |||
| rig1name= Small Hyperspatial Velocity Optimizer II | |||
| rig1typeID= 31165 | |||
| rig2name= Small Hyperspatial Velocity Optimizer II | |||
| rig2typeID= 31165 | |||
| difficulty= 1 | |||
| version= 2021-06 | |||
| skills= | |||
| notes= Should be sub2 seconds align.</li><li>T1 nullifier has lower cooldown than T2.</li><li>Remember to hit nullifier, then warp. Not the other way around !</li><li>Nullifier not really needed, but you never know. | |||
| showTOC= N | |||
| showSKILLS= N | |||
| showNOTES= Y | |||
}} | |||
{{ShipFitting | |||
| ship= Rifter | |||
| fitName= throwaway | |||
| fitID= Rifter-throwaway | |||
| low1name= Damage Control II | |||
| low1typeID= 2048 | |||
| low2name= Type-D Restrained Inertial Stabilizers | |||
| low2typeID= 5533 | |||
| low3name= Type-D Restrained Inertial Stabilizers | |||
| low3typeID= 5533 | |||
| low4name= Type-D Restrained Inertial Stabilizers | |||
| low4typeID= 5533 | |||
| mid1name= Medium Azeotropic Restrained Shield Extender | |||
| mid1typeID= 8433 | |||
| mid2name= Compact EM Shield Amplifier | |||
| mid2typeID= 9580 | |||
| mid3name= 5MN Quad LiF Restrained Microwarpdrive | |||
| mid3typeID= 35658 | |||
| high1name= Prototype Cloaking Device I | |||
| high1typeID= 11370 | |||
| high2name= 'Limos' Rocket Launcher I | |||
| high2typeID= 16523 | |||
| high3name= 'Limos' Rocket Launcher I | |||
| high3typeID= 16523 | |||
| rig1name= Small Hyperspatial Velocity Optimizer II | |||
| rig1typeID= 31165 | |||
| rig2name= Small Hyperspatial Velocity Optimizer II | |||
| rig2typeID= 31165 | |||
| rig3name= Small Hyperspatial Velocity Optimizer II | |||
| rig3typeID= 31165 | |||
| charge1name= Scourge Rocket x82 | |||
| charge1typeID= 266 | |||
| difficulty= 0 | |||
| version= 2020-04 | |||
| skills= | |||
| notes= Put this into Frigate Escape Bay of the [[Golem]] | |||
| showTOC= N | |||
| showSKILLS= N | |||
| showNOTES= Y | |||
}} | |||
= Workflow Notes = | |||
* Be in [https://evemaps.dotlan.net/map/Everyshore/Tolle Tolle], remote accept the first Mission (talk to Agent through Agency). | |||
* [[The Tolle Scar]] | |||
** Warp @ 70, with a bit of luck you land at ~80-90 km of the gate. Then you can microjump instead having to afterburner. | |||
* [[The Averon Exchange]] | |||
** Warp @ 50 or 70, then only shoot the triggers. | |||
* [[Assistance]] | |||
** Microjump away once enemies spawn, tag the spawning Battleships in order. Only shoot the 3 Batteships of Spawn 4 (Group 5), then the lone, then the last 3 newly spawned Battleships. | |||
* [[The High or Low Road]] (''Choice Mission'') | |||
** Select [[Into the Black]] (Eagle Grip). | |||
* [[Poor Man's Shakedown]] | |||
** Again warp @ 70, with a bit of luck you land at ~80-90 km of the gate. Then you can microjump instead having to afterburner. | |||
* [[Underground Circus]] | |||
** Kill '''ALL''' damping Ships first. Those are a massive pain ! | |||
** Usually i forego killing the 3 damping Battleships in the 2nd Room, your mileage might vary. | |||
* [[Places to Hide]] (''Choice Mission'') | |||
** Select [[Little Fingers]]. That way the timing is the same for subsequent runs. | |||
* [[Carry On]] | |||
** In the last room (''The Hub''), microjump down at an Angle. Should be landing roughly ~100 km away from the Structure. | |||
** Once MJD Cooldown is done, microjump to the Structure @ 0. | |||
** Park [[Golem]] in any Station in [https://evemaps.dotlan.net/map/Placid/Osmeden Osmeden], jump into [[Rifter]] of Escape Bay, go hand in the Mission. | |||
* [[Studio I]] | |||
** Grab [[Golem]] in [https://evemaps.dotlan.net/map/Placid/Osmeden Osmeden], put [[Rifter]] back into Escape Bay. | |||
** Warp @ 100, kill whichever Group is closest, microjump to Gate, kill the rest. | |||
** 2nd Room microjump away from the Structure, then pound the thing. | |||
** Park [[Golem]] in any Station in [[https://evemaps.dotlan.net/map/Placid/Osmeden Osmeden], jump into [[Rifter]] of Escape Bay, go hand in the Mission. | |||
* [[Showtime]] | |||
** Grab [[Golem]] in [https://evemaps.dotlan.net/map/Placid/Osmeden Osmeden], put [[Rifter]] back into Escape Bay. | |||
** Warp @ 100, make bookmark once the distance counter goes from 5 to 4 digits. | |||
** Align to bookmark, microjump, then kill the 5 Pator 6 Elite Battleships. | |||
** Microjump again if they're coming within 100k. | |||
** With good timing, Rosulf Fririk spawns within Lock & Fireing range. Usually ~250k but will burn in. | |||
** Kill before he comes within 150km. | |||
** Warp to box, grab content, warp out. | |||
* [[Where's the Line?]] (''Choice Mission'') | |||
** Select [[Safe Return]] & switch to [[Stiletto]]. | |||
* Done. Park [[Golem]] in [https://evemaps.dotlan.net/map/Everyshore/Tolle Tolle] for next time. | |||