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User:JohnPlayerNotSpecial/epic gallente fit: Difference between revisions

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= Fits for the Gallente Epic Arc =
 
A timestamped example run with a [[Golem]] here => [https://www.youtube.com/watch?v=FwxHTS5Eosw Youtube, 2023]
 
 
Keep in mind these fits below are what ''I'' use. They're by no means ''the very best'' or the ''only way'' to archive a decent time.
 
 
'''Important''': This Epic Arc features a moderate amount of travel, but with the introduction of [[Insurgency]] can result in some systems becoming corrupted, aka there can be Bubbles (''either anchored, or through an Interdictor/Hic'').
 
One critical System possible to become corrupted is [https://evemaps.dotlan.net/map/Essence/Mesybier Mesybier].
 
If that's the case tough luck, the run is over. Continue once the Insurgency is gone.
 
 
= Prepwork =
 
* Make sure you have a [https://everef.net/types/25861 Salvager] equipped.
* A [https://everef.net/types/24348 Tractor Beam] is handy to have.
* Have a sub2 max warpspeed Frigate in the Escape Bay. I use a [[Rifter]] but anything is fine really.
 
 
== Prestage Ships ==
 
* [[Golem]]
** [https://evemaps.dotlan.net/map/Everyshore/Tolle Tolle]
** ''Any Station, doesnt matter in the end''.
 
* [[Stiletto]]
** [https://evemaps.dotlan.net/station/Mesybier_X_-_TransStellar_Shipping_Storage Mesybier X - TransStellar Shipping Storage].
 
 
== Fits ==
 
{{ShipFitting
| ship= Golem
| fitName= Spaghetti
| fitID= Golem-Spaghetti
| low1name= Ballistic Control System II
| low1typeID= 22291
| low2name= Ballistic Control System II
| low2typeID= 22291
| low3name= Ballistic Control System II
| low3typeID= 22291
| low4name= Ballistic Control System II
| low4typeID= 22291
| mid1name= Pithum C-Type EM Shield Amplifier
| mid1typeID= 19215
| mid2name= Multispectrum Shield Hardener II
| mid2typeID= 2281
| mid3name= Multispectrum Shield Hardener II
| mid3typeID= 2281
| mid4name= Pith A-Type X-Large Shield Booster
| mid4typeID= 19206
| mid5name= Large Micro Jump Drive
| mid5typeID= 4383
| mid6name= 100MN Y-S8 Compact Afterburner
| mid6typeID= 35657
| mid7name= Sensor Booster II
| mid7typeID= 1952
| high1name= Cruise Missile Launcher II
| high1typeID= 19739
| high2name= Cruise Missile Launcher II
| high2typeID= 19739
| high3name= Cruise Missile Launcher II
| high3typeID= 19739
| high4name= Cruise Missile Launcher II
| high4typeID= 19739
| high5name= Bastion Module I
| high5typeID= 33400
| high6name= Salvager II
| high6typeID= 30836
| high7name= Small Tractor Beam II
| high7typeID= 4250
| high8name= Auto Targeting System I
| high8typeID= 1182
| rig1name= Large Warhead Flare Catalyst II
| rig1typeID= 26412
| rig2name= Large Warhead Rigor Catalyst II
| rig2typeID= 26414
| drone1name= Acolyte II x5
| drone1typeID= 2205
| drone2name= Hobgoblin II x5
| drone2typeID= 2456
| drone3name= Hornet II x5
| drone3typeID= 2466
| charge1name= Caldari Navy Mjolnir Cruise Missile x4000
| charge1typeID= 27377
| charge2name= Caldari Navy Nova Cruise Missile x4000
| charge2typeID= 27429
| charge3name= Caldari Navy Scourge Cruise Missile x8000
| charge3typeID= 27395
| charge4name= Scan Resolution Script x1
| charge4typeID= 29011
| charge5name= Targeting Range Script x1
| charge5typeID= 29009
| difficulty= 1
| version= 2020-04
| skills=
| notes= Not meant to facetank.
| showTOC= N
| showSKILLS= N
| showNOTES= Y
}}
{{ShipFitting
| ship= Stiletto
| fitName= Very fast
| fitID= Stiletto-Very-fast
| low1name= Inertial Stabilizers II
| low1typeID= 1405
| low2name= Inertial Stabilizers II
| low2typeID= 1405
| low3name= Inertial Stabilizers II
| low3typeID= 1405
| mid1name= Medium F-S9 Regolith Compact Shield Extender
| mid1typeID= 8517
| mid2name= Thermal Shield Amplifier II
| mid2typeID= 2539
| mid3name= EM Shield Amplifier II
| mid3typeID= 2553
| mid4name= 5MN Y-T8 Compact Microwarpdrive
| mid4typeID= 5973
| high1name= Prototype Cloaking Device I
| high1typeID= 11370
| high2name= Interdiction Nullifier I
| high2typeID= 58919
| rig1name= Small Hyperspatial Velocity Optimizer II
| rig1typeID= 31165
| rig2name= Small Hyperspatial Velocity Optimizer II
| rig2typeID= 31165
| difficulty= 1
| version= 2021-06
| skills=
| notes= Should be sub2 seconds align.</li><li>T1 nullifier has lower cooldown than T2.</li><li>Remember to hit nullifier, then warp. Not the other way around !</li><li>Nullifier not really needed, but you never know.
| showTOC= N
| showSKILLS= N
| showNOTES= Y
}}
{{ShipFitting
| ship= Rifter
| fitName= throwaway
| fitID= Rifter-throwaway
| low1name= Damage Control II
| low1typeID= 2048
| low2name= Type-D Restrained Inertial Stabilizers
| low2typeID= 5533
| low3name= Type-D Restrained Inertial Stabilizers
| low3typeID= 5533
| low4name= Type-D Restrained Inertial Stabilizers
| low4typeID= 5533
| mid1name= Medium Azeotropic Restrained Shield Extender
| mid1typeID= 8433
| mid2name= Compact EM Shield Amplifier
| mid2typeID= 9580
| mid3name= 5MN Quad LiF Restrained Microwarpdrive
| mid3typeID= 35658
| high1name= Prototype Cloaking Device I
| high1typeID= 11370
| high2name= 'Limos' Rocket Launcher I
| high2typeID= 16523
| high3name= 'Limos' Rocket Launcher I
| high3typeID= 16523
| rig1name= Small Hyperspatial Velocity Optimizer II
| rig1typeID= 31165
| rig2name= Small Hyperspatial Velocity Optimizer II
| rig2typeID= 31165
| rig3name= Small Hyperspatial Velocity Optimizer II
| rig3typeID= 31165
| charge1name= Scourge Rocket x82
| charge1typeID= 266
| difficulty= 0
| version= 2020-04
| skills=
| notes= Put this into Frigate Escape Bay of the [[Golem]]
| showTOC= N
| showSKILLS= N
| showNOTES= Y
}}
 
= Workflow Notes =
 
* Be in [https://evemaps.dotlan.net/map/Everyshore/Tolle Tolle], remote accept the first Mission (talk to Agent through Agency).
 
* [[The Tolle Scar]]
** Warp @ 70, with a bit of luck you land at ~80-90 km of the gate. Then you can microjump instead having to afterburner.
 
* [[The Averon Exchange]]
** Warp @ 50 or 70, then only shoot the triggers.
 
* [[Assistance]]
** Microjump away once enemies spawn, tag the spawning Battleships in order. Only shoot the 3 Batteships of Spawn 4 (Group 5), then the lone, then the last 3 newly spawned Battleships.
 
* [[The High or Low Road]] (''Choice Mission'')
** Select [[Into the Black]] (Eagle Grip).
 
* [[Poor Man's Shakedown]]
** Again warp @ 70, with a bit of luck you land at ~80-90 km of the gate. Then you can microjump instead having to afterburner.
 
* [[Underground Circus]]
** Kill '''ALL''' damping Ships first. Those are a massive pain !
** Usually i forego killing the 3 damping Battleships in the 2nd Room, your mileage might vary.
 
* [[Places to Hide]] (''Choice Mission'')
** Select [[Little Fingers]]. That way the timing is the same for subsequent runs.
 
* [[Carry On]]
** In the last room (''The Hub''), microjump down at an Angle. Should be landing roughly ~100 km away from the Structure.
** Once MJD Cooldown is done, microjump to the Structure @ 0.
** Park [[Golem]] in any Station in [https://evemaps.dotlan.net/map/Placid/Osmeden Osmeden], jump into [[Rifter]] of Escape Bay, go hand in the Mission.
 
* [[Studio I]]
** Grab [[Golem]] in [https://evemaps.dotlan.net/map/Placid/Osmeden Osmeden], put [[Rifter]] back into Escape Bay.
** Warp @ 100, kill whichever Group is closest, microjump to Gate, kill the rest.
** 2nd Room microjump away from the Structure, then pound the thing.
** Park [[Golem]] in any Station in [[https://evemaps.dotlan.net/map/Placid/Osmeden Osmeden], jump into [[Rifter]] of Escape Bay, go hand in the Mission.
 
* [[Showtime]]
** Grab [[Golem]] in [https://evemaps.dotlan.net/map/Placid/Osmeden Osmeden], put [[Rifter]] back into Escape Bay.
** Warp @ 100, make bookmark once the distance counter goes from 5 to 4 digits.
** Align to bookmark, microjump, then kill the 5 Pator 6 Elite Battleships.
** Microjump again if they're coming within 100k.
** With good timing, Rosulf Fririk spawns within Lock & Fireing range. Usually ~250k but will burn in.
** Kill before he comes within 150km.
** Warp to box, grab content, warp out.
 
* [[Where's the Line?]] (''Choice Mission'')
** Select [[Safe Return]] & switch to [[Stiletto]].
 
* Done. Park [[Golem]] in [https://evemaps.dotlan.net/map/Everyshore/Tolle Tolle] for next time.