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UniWiki:Patch Notes/Patch Notes - Version 22.02: Difference between revisions

From EVE University Wiki
Add patch notes for 2024-12-28.1. Transform and Clean-up.
Add patch notes for 2024-12-03.1. Transform and Clean-up.
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🤝 - Indicates a change inspired by the player's feedback or suggestions.
🤝 - Indicates a change inspired by the player's feedback or suggestions.
== Patch Notes for 2024-12-03.1 ==
=== Features & Changes ===
=== Factional Warfare ===
* {{PatchNoteStatus|tbd|It's no longer possible to retire from direct enlistment while in space in a ship. You now must either be in a capsule, if in space, or docked up in an NPC station or a Structure.}}
=== Ship Information Window ===
* {{PatchNoteStatus|tbd|'Simulate' button has been added to the sidebar.
* The Fitting tab now displays fitted subsystems for your assembled strategic cruisers.
* The Fitting tab now displays the available subsystems for all strategic cruisers.
* The 3D ship preview is now always displayed in the SKINs tab, even with compact mode enabled.
* The SKINs tab content can now become more compact depending on the window's width and compact mode status.
* Skills tab's subtab navigation section is now anchored at the top of the tab in the compact window layout.
* Skills tab's skill options section is now anchored at the bottom of the tab in the compact window layout.}}
* {{PatchNoteStatus|todo|Ship quotes have been added for:
** Capsule
** Genolution 'Auroral' 197-variant Capsule
** Boobook
** InterBus Shuttle
** Victorieux Luxury Yacht
** Zephyr}}
=== Air Daily Goals ===
==== Paying EM to complete Air Daily Goals ====
{{PatchNoteStatus|todo|We are continuing to refine theAir Daily Goalssystem and with this update, player now have the option to completeAir Daily GoalswithEverMarks. This added flexibility makes earning theDaily Bonus SPand progressing through theMonthly Reward Trackfaster and easier - perfect for players with limited playtime.}}
==== Key Updates ====
* {{PatchNoteStatus|todo|Streamlined Daily Goals: The total number of goals per day has been reduce from 8 to 4, with one goal from each career path.
* Unique Goals Every Day: No duplicate goals are distributed on a given day, making sure that each of the 4 goals offered each day is different.
* Career Pool Adjustments
** The "Manufacture an Item" goal has been removed from theExplorerCareer pool.
** The "Scan 5 Signatures" goal has been removed from theIndustrialistCareer pool.}}
=== Corporation Projects ===
==== Ship Insurance Contribution Method ====
{{PatchNoteStatus|tbd|We're excited to introduce the new Ship Insurance Contribution Method, a powerful new tool designed to improve how corporations manage Ship Replacement Program (SRP). Improving on the functionality of the previous Ship Loss project type, this feature offers greater flexibility and customization to enable corporations to effectively reimburse members of their losses for all or only specific ships as well as implants.}}
==== Key Features ====
* {{PatchNoteStatus|tbd|Automatic evaluation of ISK lost: Compensation is automatically calculated using the ISKTotal Worthfrom theKill Reportwhich includes the sum of theaverage market priceof all items lost.
* Fitting and cargo coverage: The ISK loss value used for compensation includes the ship hull, fittings, and cargo, all based on the Kill Report.
* Implants coverage: Corporations can choose whether to compensate members for implant losses tied to Capsule destruction.
** If enabled, all Capsule losses are covered, regardless of which ship loss they follow.
** Implants compensation is calculated using the Kill Report's Total Worth, similar to ships.
* One Project for All Ship Types: Manage coverage for multiple ship types or ship groups within a single project, reducing complexity and improving efficiency.
* Compensation for PVP or PVE losses: Decide whether to cover the losses from only PvP engagements or including the PvE activities as well.
* Filtering by Attacker: Cover losses caused by specific characters, corporations, alliances, factions, or even by anyone.
* Filtering by Location: Cover losses that happened in specific solar systems, constellations, regions, or provide coverage for losses across all locations.
* Coverage Percentage: Set the coverage rate between 10% and 200% of the Kill Report value, allowing for partial compensation or even overcompensation to incentivize participation.
* Limit the coverage per member: Define a maximum ISK limit that each individual corporation member can receive from the project, ensuring fair distribution of resources.
* Limit the coverage per loss: Set a limit for the maximum ISK amount reimbursed for a single loss, helping manage the corporation´s SRP budget.
While the Ship Insurance is an improvement over the Ship Loss contribution method, the latter will remain available in the game for now but may be removed in a future update.
=== Wormholes ===
* {{PatchNoteStatus|tbd|Repositioned warp-in and NPC spawn locations in all C4 sites.
** These locations should always be within 40km of the site's central structure.}}
* {{PatchNoteStatus|tbd|Sleepless Defender NPCs will now only spawn when a ship is near the Deserted Talocan Cruiser container in C4 Data and Relic sites.}}