More actions
update salvaging requirements after testing |
m note about salvage difficulty |
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=== Salvage Research === | === Salvage Research === | ||
The pocket will be filled with 18 wrecks that must be [[salvage]]d. Salvaging drones, [[MTU]]s and tractor beams cannot be used. You have to fly close enough to each wreck to run your high slot salvagers on it. There are hostile ships that will attack you, which you can ignore, if your self-rep is decent, or kill depending on your fleet composition. NPCs will target and kill drones. 3 destroyers (confirmed with Algos and Dragoon fits) fitted as T1 Passive Shield tank or Navy Frigate with active tank (confirmed with Navy Comet) works well. | The pocket will be filled with 18 wrecks that must be [[salvage]]d. Salvaging drones, [[MTU]]s and tractor beams cannot be used. You have to fly close enough to each wreck to run your high slot salvagers on it. There are hostile ships that will attack you, which you can ignore, if your self-rep is decent, or kill depending on your fleet composition. NPCs will target and kill drones. 3 destroyers (confirmed with Algos and Dragoon fits) fitted as T1 Passive Shield tank or Navy Frigate with active tank (confirmed with Navy Comet) works well. | ||
Salvagers need to have at least | Salvagers need to have at least 20% Difficulty Bonus for them to work ({{Sk|Salvaging|IV}} or a [[rig]] is needed) (20% however makes those sites rather difficult, 30-35% is recommended) | ||
=== Traffic Stop === | === Traffic Stop === | ||