Difference between revisions of "Drifter Muster Point"

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After the Wave 3 is defeated, the boss will warp in at about 20 km from the beacon after about 10 seconds. They do around 250(?) DPS with a heavy neut (420 GJ).
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After the Wave 3 is defeated, the boss will warp in at about 20 km from the beacon after about 10 seconds. They do around 250 DPS with a heavy neut (42 GJ/S).
  
 
{{NPCTableHead|Boss wave (1-5 ships)}}
 
{{NPCTableHead|Boss wave (1-5 ships)}}
 
{{NPCTableRow|Drifter Strike Cruiser|1|Phylarch Tyrannos|ewar= Web|ewar2= Neut|point= yes|note= Arrives with 78% shields, 58% armor, and 21% hull. Slowly regenerates shields.|cargo= Blue loot, Antikythera Element(s)}}
 
{{NPCTableRow|Drifter Strike Cruiser|1|Phylarch Tyrannos|ewar= Web|ewar2= Neut|point= yes|note= Arrives with 78% shields, 58% armor, and 21% hull. Slowly regenerates shields.|cargo= Blue loot, Antikythera Element(s)}}
{{NPCTableRow|Frigate|0-3|Paralyzing Pilum|ewar= Web}}
 
{{NPCTableRow|Frigate|0-3|Enervating Pilum|ewar= Neut|note= Neuts about ??? GJ/s (feels strong)}}
 
{{NPCTableRow|Frigate|0-3|Parasomnia Pilum|point= yes}}
 
{{NPCTableRow|Cruiser|0-2|Parasomnia Toxotai|point= yes}}
 
|}
 
 
|}
 
|}
  
 
[[Category:Mercenary Tactical Operations]]
 
[[Category:Mercenary Tactical Operations]]

Revision as of 09:36, 3 January 2025

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Main article: Mercenary Tactical Operations
Site Details
Drifter Muster Point
Rating N/A
Found in Null
Max ship size T1/Faction Cruiser
Faction Sleepers
Best damage to deal Electromagnetic damageThermal damageKinetic damageExplosive damage Omni
Damage to resist Electromagnetic damageThermal damageKinetic damageExplosive damage Omni
Sig. strength N/A

The Drifter Muster Point is a Null-Security Mercenary Tactical Operations that appears when (TBA)

If a capsuleer initiates warp to the site, it will appear in the Overview of every capsuleer in the same System.

If left undamaged, Sleeper ships will slowly repair their armor overtime, except the Drifter boss at the end. On waves 1-3, they often target drones. They deal EM & Thermal damage with lasers, and Kinetic & Explosive damage with their missiles. This site has four waves in total.

Always make sure to take care of the the neuting ships first. They can and WILL neut your capacitor until there is nothing left; make sure you choose your targets wisely.

Warp-in

Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate

Room 1

The first wave is immediately present upon warp-in.


Wave 1 (4-9 ships)
WD EWAR L


Frigate 0-6 x Frigate Paralyzing Pilum Stasis Webifier
Frigate 0-6 x Frigate Enervating Pilum Neuts about ??? GJ/s (feels strong) Energy Neutralizer
Frigate 0-6 x Frigate Parasomnia Pilum Warp Disruptor
Cruiser 0-2 x Cruiser Parasomnia Toxotai Warp Disruptor


Wave 2 (4-9 ships)
WD EWAR L


Frigate 0-6 x Frigate Paralyzing Pilum Stasis Webifier
Frigate 0-6 x Frigate Enervating Pilum Neuts about ??? GJ/s (feels strong) Energy Neutralizer
Frigate 0-6 x Frigate Parasomnia Pilum Warp Disruptor
Cruiser 0-2 x Cruiser Parasomnia Toxotai Warp Disruptor


Wave 3 (4-9 ships)
WD EWAR L


Frigate 0-6 x Frigate Paralyzing Pilum Stasis Webifier
Frigate 0-6 x Frigate Enervating Pilum Neuts about ??? GJ/s (feels strong) Energy Neutralizer
Frigate 0-6 x Frigate Parasomnia Pilum Warp Disruptor
Cruiser 0-2 x Cruiser Parasomnia Toxotai Warp Disruptor


After the Wave 3 is defeated, the boss will warp in at about 20 km from the beacon after about 10 seconds. They do around 250 DPS with a heavy neut (42 GJ/S).


Boss wave (1-5 ships)
WD EWAR L


1 x Drifter Strike Cruiser Phylarch Tyrannos Arrives with 78% shields, 58% armor, and 21% hull. Slowly regenerates shields. Warp Disruptor Stasis Webifier Energy Neutralizer Blue loot, Antikythera Element(s)