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Created page with 'Category:Guides War is a game mechanic where corporations and/or alliances can fight in hisec space without CONCORD intervention or security status loss. __TOC__ ==War Decla…' |
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==University Rules during War== | ==University Rules during War== | ||
The University has a different set of rules during war, designed to make conflicts as un-fun as possible for the aggressors, and to reduce the number of wardecs that the University receives. Probably the most important page to read is the [[Wartime Standard Operating Procedures|Wartime SOP]] and the [[Reasons for the Wartime SOP|reasons for it]]. Listening to a [[Eve_University_Class_Library#PvP.2C_Fleet_Operations.2C_Fleet_Command.2C_and_Strategy|War 101 class]] and browsing the rest of the wiki is highly recommended. | The University has a different set of rules during war, designed to make conflicts as un-fun as possible for the aggressors, and to reduce the number of wardecs that the University receives. Probably the most important page to read is the [[Wartime Standard Operating Procedures|Wartime SOP]] and the [[Reasons for the Wartime SOP|reasons for it]]. Listening to a [[Eve_University_Class_Library#PvP.2C_Fleet_Operations.2C_Fleet_Command.2C_and_Strategy|War 101 class]] and browsing the rest of the wiki is highly recommended. | ||
==How to Check the Status of a War== | |||
Open the corporation window in your NeoCom and select the Wars tab. Note that fighting can occur 24 hours after the war started and 24 to 25 hours after it is finished (the 'can fight' column shows, if the war is live). | |||