Add patch notes for 2025-01-14.1, and 2025-01-15.1.. Transform and Clean-up. |
Add patch notes for 2025-01-16.1. Transform and Clean-up. |
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🤝 - Indicates a change inspired by the player's feedback or suggestions. | 🤝 - Indicates a change inspired by the player's feedback or suggestions. | ||
== Patch Notes for 2025-01-16.1 == | |||
=== Features & Changes === | |||
=== Pochven & Triglavian Invasions === | |||
==== Observatory Flashpoints ==== | |||
The following changes aim to counteract the efficiency of over-filling a site by adding a net loss when more than 15 characters are present. The payouts for the site have been adjusted to offset the additional setup time and risk. | |||
* {{PatchNoteStatus|tbd|Assault Vector gates now require the use of Observatory Resonance Keys: | |||
** Each character will need their own key to unlock the gate. | |||
** A key is consumed on use. | |||
** Keys can be bought via NPC sell orders within Pochven stations for 30m ISK each. | |||
** 15x Keys will drop as loot from CONCORD Stellar Observatories. | |||
*** Note: Spare keys cannot be sold to NPCs, but can be sold or traded to other characters. | |||
** Gates will become unlocked for all characters 60 seconds after a site is complete.}} | |||
* {{PatchNoteStatus|tbd|Payouts have been adjusted: | |||
** The total optimal payout of the site has been increased to 3.3b ISK (from 3b ISK). | |||
** Stellar Surveillance Data will now make up 30% of the optimal reward (from 40%). | |||
** Stellar Surveillance Data now belongs to the new EDENCOM data item group. | |||
** Greatly increased the number of NPC buy orders for Stellar Surveillance Data.}} | |||
* {{PatchNoteStatus|tbd|Threshold Werposts will now have a significantly longer cooldown between target switches.}} | |||
* {{PatchNoteStatus|tbd|Threshold Werposts will now always attack the same target as each other.}} | |||
==== Standings ==== | |||
{{PatchNoteStatus|tbd|To help make Pochven more accessible, the minimum standings requirements for certain actions have been reduced. | |||
* Fitting and Repair requirements have been reduced to -0.05 (from 1.00 and 2.00, respectively). | |||
* Manufacturing and Corporation Office requirements have been reduced to 3.00 (from 4.00). | |||
* Home system stargate requirements have been reduced to 6.00 (from 7.00). | |||
* Standings will no longer be gained or lost when destroying either type of EDENCOM GunStar. | |||
* Standings will no longer be gained or lost when destroying a Stellar Observation Post site's Stellar Observatory structure.}} | |||
==== System-Wide Effects ==== | |||
Last month's change to the Dazh Liminality Locus negatively impacted some playstyles in unintended ways, and as such has been softened significantly. The change also incentivized removing system effects which help make Pochven feel unique, so these have now been split off from the structure. | |||
* {{PatchNoteStatus|tbd|The Dazh Liminality Locus structure has been reworked: | |||
** Increased the decloaking pulse cooldown timer to 60 minutes (from 6 minutes). | |||
** Increased the decloaking pulse chance to 60% (from 30%). | |||
** Removed the system-wide buffs and penalties.}} | |||
* {{PatchNoteStatus|tbd|Added the removed buffs and penalties as permanent system-wide effects within Pochven: | |||
** Increased the remote repair bonuses to 30% (from 25%).}} | |||
* {{PatchNoteStatus|tbd|Added a lesser version of the Pochven system-wide effects to Triglavian Minor Victory systems: | |||
** Reduced the remote repair bonuses to 15%. | |||
** Removed the warp speed penalty.}} | |||
=== PVE === | |||
{{PatchNoteStatus|tbd|All Acceleration Gates which consume a key per character activating it have been improved: | |||
* When a key is consumed, the gate will remain unlocked for that character for the duration of the site. | |||
** Note: This persists when a character leaves the location or logs out, but resets after a downtime. | |||
* No keys will be consumed when activating a gate already unlocked for that character.}} | |||
=== Wormhole Capital Escalations === | |||
The following changes hope to refine last November's changes to capital escalation rules. | |||
* {{PatchNoteStatus|tbd|A combat site can now escalate at any time before the second wave spawns.}} | |||
* {{PatchNoteStatus|tbd|A combat site will only de-escalate if there is no capital within range after the second wave spawns.}} | |||
In summary, a combat site will escalate if a capital ship enters within a 100km range of the warp-in point before the second wave spawns. After that spawn, the site will deescalate if no capital is within range. The Drifter Response Battleship will spawn if the site is escalated when the Decloaked Transmission Relay is attacked. Otherwise, the Drifter Recon Battleship will spawn. A beacon appears while the site is escalated to help players keep track of that state. | |||