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Marauders: Difference between revisions

From EVE University Wiki
Add link. Change headings to sentence case as per MoS.
Bastion module to Bastion Module as that is the items full name as used by CCP in-game.
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'''Marauders''' are T2 [[battleships]] designed to be damage dealers with a strong local tank. For that, they can fit the [[#Bastion module|Bastion module]] which doubles the rate of fire, the local repair amount, and improves resistance to damage and [[EWAR]], but at the same time has drawbacks such as making the ship immobile, not receiving remote repairs, and giving a [[Timers#Weapon_Timer|weapon timer]]. Besides that, they have additional strong hull bonuses: A 100% bonus to their corresponding weapon system means that their four hard points correspond to eight un-bonused weapon slots which are further improved by skill-dependent bonuses. The Paladin, Golem, and Kronos have a 7.5% bonus to their preferred local tank per marauder skill level which results in 37.5% with maximum skill. The Vargur receives a 5% per level bonus for both armor repairs and shield boosting, resulting in a 25% bonus to both at max skills. Further, they have a 70% reduction of the [[MJD]] reactivation delay which changes the delay from 180 seconds to 54. And tractor beams' range and velocity are doubled when fitted to Marauders. The four Marauders are:
'''Marauders''' are T2 [[battleships]] designed to be damage dealers with a strong local tank. For that, they can fit the [[#Bastion Module|Bastion Module]] which doubles the rate of fire, the local repair amount, and improves resistance to damage and [[EWAR]], but at the same time has drawbacks such as making the ship immobile, not receiving remote repairs, and giving a [[Timers#Weapon_Timer|weapon timer]]. Besides that, they have additional strong hull bonuses: A 100% bonus to their corresponding weapon system means that their four hard points correspond to eight un-bonused weapon slots which are further improved by skill-dependent bonuses. The Paladin, Golem, and Kronos have a 7.5% bonus to their preferred local tank per marauder skill level which results in 37.5% with maximum skill. The Vargur receives a 5% per level bonus for both armor repairs and shield boosting, resulting in a 25% bonus to both at max skills. Further, they have a 70% reduction of the [[MJD]] reactivation delay which changes the delay from 180 seconds to 54. And tractor beams' range and velocity are doubled when fitted to Marauders. The four Marauders are:
* {{Sh|Paladin}}
* {{Sh|Paladin}}
* {{Sh|Golem}}
* {{Sh|Golem}}
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The lock ranges are big even for battleships ranging from 105.3 km (Vargur) to 123.5 km (Golem). Also, their cargo capacity is relatively big with 1125 m³ (Paladin) to 1275 m³ (Kronos).
The lock ranges are big even for battleships ranging from 105.3 km (Vargur) to 123.5 km (Golem). Also, their cargo capacity is relatively big with 1125 m³ (Paladin) to 1275 m³ (Kronos).


== Bastion module ==
== Bastion Module ==
[[File:Icon bastion.png|left|link=]] ''An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.''
[[File:Icon bastion.png|left|link=]] ''An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the Bastion Module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and offensive capabilities.''
{{Clear}}
{{Clear}}


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Even though Bastion immobilizes the marauder, the MJD bonus makes up for that. The MJD is ready for use again after 54 seconds which means less than one bastion cycle. This makes it possible to jump 100 km every 69 to 72 seconds (depending on MJD skill level) while being in bastion most of the time. This corresponds to roughly 1400 m/s. As a comparison a Machariel with a meta MWD fitted has a velocity of a bit over 1500 m/s (without extra modules or command bursts). This means that marauders are actually fairly mobile for a battleship.
Even though Bastion immobilizes the marauder, the MJD bonus makes up for that. The MJD is ready for use again after 54 seconds which means less than one bastion cycle. This makes it possible to jump 100 km every 69 to 72 seconds (depending on MJD skill level) while being in bastion most of the time. This corresponds to roughly 1400 m/s. As a comparison a Machariel with a meta MWD fitted has a velocity of a bit over 1500 m/s (without extra modules or command bursts). This means that marauders are actually fairly mobile for a battleship.


Interestingly, while a Micro Jump Drive will not function while the Bastion module is active, the [[Micro Jump Field Generator]] of a [[Command Destroyer]] is not blocked, and so bastioned marauders can still be booshed around.
Interestingly, while a Micro Jump Drive will not function while the Bastion Module is active, the [[Micro Jump Field Generator]] of a [[Command Destroyer]] is not blocked, and so bastioned marauders can still be booshed around.


While the Bastion Module is similar to [[Industrial Core]]s, the [[Triage module]], and especially the [[Siege module]], it doesn’t use any fuel. It also doesn’t require any capacitor.
While the Bastion Module is similar to [[Industrial Core]]s, the [[Triage module]], and especially the [[Siege module]], it doesn’t use any fuel. It also doesn’t require any capacitor.
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=== Bastion + MWD trick ===
=== Bastion + MWD trick ===
The Bastion + MWD trick allows marauders to reduce their align time when after coming out of bastion. Hover the mouse on the decycling bastion module to see exactly how long it has left. At the 9 second mark, start cycling the MWD for one cycle and start spamming "warp to" hotkey. After the bastion mode ends you will get one second of MWD that accelerates you to near warp speed and the marauder will warp in 2-3 seconds.
The Bastion + MWD trick allows marauders to reduce their align time when after coming out of bastion. Hover the mouse on the decycling Bastion Module to see exactly how long it has left. At the 9 second mark, start cycling the MWD for one cycle and start spamming "warp to" hotkey. After the bastion mode ends you will get one second of MWD that accelerates you to near warp speed and the marauder will warp in 2-3 seconds.


== PvE ==
== PvE ==
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Marauders are also popular in [[PvP]]. They provide a significant amount of DPS in smaller engagements. There it's also less important that they cannot receive remote reps (while in bastion) as their local tank is so strong. Energy neutralizers are often effective against marauders as they don't have resists against those. But the shield based marauders, Vargur and Golem, can do tanks which don't require any capacitor by using ancillary shield boosters. On the other hand, marauders themself usually fit energy neutralizers in their utility highs.
Marauders are also popular in [[PvP]]. They provide a significant amount of DPS in smaller engagements. There it's also less important that they cannot receive remote reps (while in bastion) as their local tank is so strong. Energy neutralizers are often effective against marauders as they don't have resists against those. But the shield based marauders, Vargur and Golem, can do tanks which don't require any capacitor by using ancillary shield boosters. On the other hand, marauders themself usually fit energy neutralizers in their utility highs.


Marauders are usually not seen as a ship for large engagements. While their local tank is strong, it still won't be able to tank a big hostile fleet and they can't receive remote repairs while in bastion. Nevertheless the alliance Pandemic Horde introduced a Paladin doctrine in 2022. The reasoning is that the Paladin should mostly be used outside of bastion and outperforms other options even without bastion (the fit includes a bastion module fitted though). At the same time they claim that it can be better sourced than corresponding faction ships.
Marauders are usually not seen as a ship for large engagements. While their local tank is strong, it still won't be able to tank a big hostile fleet and they can't receive remote repairs while in bastion. Nevertheless the alliance Pandemic Horde introduced a Paladin doctrine in 2022. The reasoning is that the Paladin should mostly be used outside of bastion and outperforms other options even without bastion (the fit includes a Bastion Module fitted though). At the same time they claim that it can be better sourced than corresponding faction ships.


== History ==
== History ==
For many years, marauders were a neglected class. For PvE purposes, they only matched the damage of pirate battleships, without the mobility of a {{sh|Machariel}} or a {{sh|Nightmare}}, leaving them unsuited for mission blitzing. They were also generally more expensive than pirate battleships, with marauder hulls costing around 2 billion ISK when comparable pirate hulls could cost anywhere between 500 million and 1 billion ISK, making them more expensive sidegrades if the bastion module or utility highs weren't being leveraged. For PvP purposes, they were outmatched by [[HAW]]-equipped [[dreadnoughts]], a configuration made possible by a capital ship rework in 2016. They had comparable cost, and could similarly anchor themselves down in solo PvP against multiple enemies, but held significantly more damage and tanking potential. And prior to 2021, bastion lasted 60 seconds, which complicated its use in high damage fleet environments. Thus, they were left as expensive highsec mission boats, which could comfortably, but not speedily run them.
For many years, marauders were a neglected class. For PvE purposes, they only matched the damage of pirate battleships, without the mobility of a {{sh|Machariel}} or a {{sh|Nightmare}}, leaving them unsuited for mission blitzing. They were also generally more expensive than pirate battleships, with marauder hulls costing around 2 billion ISK when comparable pirate hulls could cost anywhere between 500 million and 1 billion ISK, making them more expensive sidegrades if the Bastion Module or utility highs weren't being leveraged. For PvP purposes, they were outmatched by [[HAW]]-equipped [[dreadnoughts]], a configuration made possible by a capital ship rework in 2016. They had comparable cost, and could similarly anchor themselves down in solo PvP against multiple enemies, but held significantly more damage and tanking potential. And prior to 2021, bastion lasted 60 seconds, which complicated its use in high damage fleet environments. Thus, they were left as expensive highsec mission boats, which could comfortably, but not speedily run them.


Marauders received significant buffs in 2021. this includes explicit buffs in the Bastion of War update<ref>Bastion of War [https://www.eveonline.com/news/view/bastions-of-war-new-update dev blog] and [https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 patch notes]</ref> as well as implicit changes due to industry. This lead to a huge popularity of marauders in 2022 which makes people already speak of "marauders in Space".
Marauders received significant buffs in 2021. this includes explicit buffs in the Bastion of War update<ref>Bastion of War [https://www.eveonline.com/news/view/bastions-of-war-new-update dev blog] and [https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 patch notes]</ref> as well as implicit changes due to industry. This lead to a huge popularity of marauders in 2022 which makes people already speak of "marauders in Space".
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{{Expansion past
{{Expansion past
|'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
|'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
* Bastion module
* Bastion Module
** Duration Increased from 30 seconds to 60 seconds.
** Duration Increased from 30 seconds to 60 seconds.
** Removed the electronic warfare resistance bonus to Sensor Dampener, Tracking Disruptor, and Target Painter resistance.  
** Removed the electronic warfare resistance bonus to Sensor Dampener, Tracking Disruptor, and Target Painter resistance.  


'''19.09 Release - 2021-10-13''' ([https://www.eveonline.com/news/view/patch-notes-version-19-09#2021-10-13.1 Patch Notes])
'''19.09 Release - 2021-10-13''' ([https://www.eveonline.com/news/view/patch-notes-version-19-09#2021-10-13.1 Patch Notes])
* Fixed an issue that caused ECM to not work on Marauders with an active Bastion module.
* Fixed an issue that caused ECM to not work on Marauders with an active Bastion Module.


'''19.06 Release - 2021-07-13''' ([https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch Notes])
'''19.06 Release - 2021-07-13''' ([https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch Notes])
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* Sensor strength increased by 8
* Sensor strength increased by 8
* Buffs to the individual hulls
* Buffs to the individual hulls
* Rate of fire bonus for the bastion module which results in twice the DPS when in bastion
* Rate of fire bonus for the Bastion Module which results in twice the DPS when in bastion
* Bastion duration reduced from 60s to 30s
* Bastion duration reduced from 60s to 30s