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User:JohnPlayerNotSpecial/wildvelatorhunt: Difference between revisions

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This Event revolves around "'''''named'''''" <s>Noobships</s> [[Corvettes]] placed in a couple of highsec systems that participants have to [[Probe scanning|combatscan]] & destroy. Whoever got the most kills at the end wins.
This Event revolves around "'''''named'''''" <s>Noobships</s> [[Corvettes]] placed in a couple of highsec systems that participants have to [[Probe scanning|combatscan]] & destroy. Whoever got the most kills at the end wins.


It's meant to demonstrate howto combatscan, be fast while doing, and how to link kills into a chat.
It's meant to demonstrate howto combatscan, be fast while doing, and how to link kills into a chat.




It takes a huge amount of prepwork (''read: time''), mainly for making bookmars & placing/renaming the [[Corvettes]] on them. The actual runtime is like an hour.
Ppl have to go from the starting system to a destination system, from which within '''X''' jumps are placed '''Y''' amount of "'''''Wild Velator'''''"s (renamed [[Corvettes]]).


Ppl have to go from the starting system to a destination system, from which within '''X''' jumps are placed '''Y''' amount of "'''''Wild Velator'''''"s (renamed [[Corvettes]]).


As it's happening in HighSec, it '''only''' works '''''if''''' the organizer and participants are in the same corp and that corp has '''Friendly Fire''' enabled. E-Uni corp does.
As it's happening in HighSec, it '''only''' works '''''if''''' the organizer and participants are in the same corp and that corp has '''Friendly Fire''' enabled. E-Uni corp does.
As Info: If you decide to run this event let it be known that it takes a huge amount of prepwork (''read: time''), mainly for making bookmars & placing/renaming the [[Corvettes]] on them. The actual runtime is like an hour.