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User:Paxte Eriker/incursions/Fleet setup in Incursions: Difference between revisions

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Squad Member {{co|slateblue|(picket)}}
Squad Member {{co|slateblue|(picket)}}
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== Fallback solution if you're lacking leadership ==
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! width="265" style="background:#222222;" | Fleet structure
! style="background:#222222;" | Description
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[[File:icon_down_green.png|16px|left|link=]]'''Fleet (25)'''<br><span style="float:right;">[[File:icon_fleet_booster.png|16px|Fleet Booster (Fleet Command I or II needed depending on how many wings you have)]]&nbsp;[[File:icon_fleet_commander.png|16px|Fleet Commander (Fleet Command I or II needed depending on how many wings you have)]]</span>Fleet Commander {{co|slateblue|(fleet booster)}}
| rowspan="4" valign="top" | If you lack people with '''Wing Command II''' or more, or simply cannot afford to let the Wing Commander lose the fleet boosts, you could always resort to sticking with a normal setup like this.
* Everyone receives boosts from both boosters (fleet booster is optional).
* '''Leadership III - IV''' is enough in vanguards, as you could split the fleet over two different squads (8 + 2 for dps and logi or 6 + 5)
* '''Leadership V''' needed on 2 - 4 people for assaults and headquarters.
* Limited to 10 people on grid and a single tagger in vanguards unless you use multiple squads.
* Each squad commander needs to warp their own squads.
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[[File:icon_down_green.png|16px|left|link=]]'''Ongrid Wing (23)'''<br><span style="float:right;">[[File:icon_wing_booster.png|16px|Wing Booster (Wing Command II or III needed depending on how many squads you have)]]&nbsp;[[File:icon_wing_commander.png|16px|Wing Commander (Wing Command II or III needed depending on how many squads you have)]]</span>
: ''Wing Commander {{co|slateblue|(wing booster)}}''
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[[File:icon_down_green.png|16px|left|link=]]'''Ongrid Squad (10)'''
: [[File:icon_squad_commander.png|16px|right|Squad Commander (Leadership V required)]]Squad Commander {{co|slateblue|(tagger)}}
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Squad Members ...
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