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EVE UNI Mapper: Difference between revisions

From EVE University Wiki
Some more edits - personalisation, routes, tools and intelligence
After talking with a WHC community member, Morra Deovindice, I have created a Sandbox page located on my profile, and am reverting back the changes to how they were before I started editing this page. In the future I will replace it to an updated version, and the page will mostly serve as a guide, with ettiquette related things located on appropriate WHC pages.
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{{Cleanup|Needs to be updated to current Main and Wormhole Community information as well as general cleanup}}
{{Cleanup|Needs to be updated to current Main and Wormhole Community information as well as general cleanup}}
{{Work in progress|Updating the page to display correct information for Wanderer, the new UNI Mapper. Starting this 16/03/2025.|date= 22:07, 20 March 2025 (UTC)}}
 
{{Important note box |This page is being updated on a seperate Sandbox page, and is out of date.}}


{{eunispecific}}
{{eunispecific}}
{{Wormhole Links}}
{{Wormhole Links}}


'''Wanderer''' is a free and open-source wormhole mapping tool. This tool allows groups of players to share mapped wormhole connections, intel, and cosmic signature information.
'''Pathfinder''' is a free and open-source wormhole mapping tool. This tool allows groups of players to share mapped wormhole connections, intel, and cosmic signature information.


Mapping is essential to coordinate EVE University communities' scanning and exploration and is vital for [[Wormhole Community]] to ensure they have full knowledge of nearby wormholes. EVE University hosts a private Wanderer '''for members of the WHC''' and was introduced in February 2025 as a replacement for our old [https://pathfinder.eveuniversity.org/ Pathfinder] tool.
Mapping is essential to coordinate EVE University communities' scanning and exploration and is vital for [[Wormhole Community]] to ensure they have full knowledge of nearby wormholes. EVE University hosts a private Pathfinder for its members and was introduced in November 2019 as a replacement for our old [https://github.com/evewspace/eve-wspace EVE-Wspace] tool.


== Accessing the mapper ==
== Accessing the mapper ==
# Go to https://wanderer.eveuniversity.org/maps
# Go to https://pathfinder.eveuniversity.org/
# Use SSO login and login EVE Online account.
# Use SSO login and login EVE Online account.
# Select the Eve Uni General map.
# Select required map. Usually a community map, but personal or shared maps can be created.
 
If you are not a member of the WHC, you can use the public instance and create your own maps, at https://wanderer.ltd/maps


== Reading the map ==
== Reading the map ==
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* Wormhole size limit is indicated by a letter on the wormhole
* Wormhole size limit is indicated by a letter on the wormhole
* Gate Connections are straight with green cores
** Small and medium wormholes have dashed lines
* Gate Connections are straight with blue cores
* Reduced and critical mass wormholes have yellow and red cores
* Reduced and critical mass wormholes have yellow and red cores
* End-of-life (EOL) wormhole connections have purple outlines
* End-of-life (EOL) wormhole connections have purple outlines
 
* If Signature Overlay is enabled the wormhole will show its type at its ends
Clicking on the connection gives an overview of the tracked characters passing through the wormhole, and the total mass that has gone through.
* Bubbled holes have large clear circles over the end of the connection


== Managing information ==
== Managing information ==
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There are two ways to add systems.
There are two ways to add systems.


# Automatically by Wanderer as they are jumped into (only works if your character is tracked)
# Automatically by Pathfinder as they are jumped into  
# Manually create systems by right-clicking on the map
# Manually create systems by right-clicking on the map


To move a system on the map, left-click and hold the wormhole, then move your mouse.
To move a system on the map, left-click and hold while the mouse is over where the class of the wormhole (or security status of the system) is specified, and subsequently re-position the system to where you wish. Clicking and dragging on any other part of the box will attempt to create a connection to another system, and that will be visible by the underlying animation.
 
To select multiple systems, hold {{button|Shift}} while dragging your mouse.


=== Adding Connections ===
=== Adding Connections ===
After a system has had another system added to it with a wormhole connection this can be linked to a signature in that system. Simply click the "leads to " attribute on the WH signature and select the corresponding system once the new system is present. Setting this will automatically add mass and size limit info on the connection if the wormhole was not K162.
After a system has had another system added to it with a wormhole connection this can be linked to a signature in that system. Simply click the "leads to " attribute on the WH signature and select the corresponding system once the new system is present. Setting this will automatically add mass and size limit info on the connection if the wormhole was not K162.


This will only work if the two systems are already connected.
Wormhole connection health should be subsequently verified and set by right-clicking the wormhole connection. This way you can set the mass criticality and end of the lifetime of the connection. EOL connections are automatically deleted 4h 15m after the status is set. The "preserve mass" option is for informing other map users to not waste the mass of this wormhole.
 
Wormhole connection health should be subsequently verified and set by right-clicking the wormhole connection. This way you can set the mass criticality and end of the lifetime of the connection. EOL connections are automatically deleted 4h 15m after the status is set. The "save mass" option is for informing other map users to not waste the mass of this wormhole.


=== Adding Signatures ===
=== Adding Signatures ===
First, make sure the correct system selected in Wanderer. Signatures can be added imported in bulk or individually. It is recommended to import them in bulk as it is much faster and easier to keep the system up-to-date. Pasting signatures directly into the signatures window will update signatures immediately. Use the signature reader to check updates before applying them.
First, make sure the correct system selected in Pathfinder. Signatures can be added imported in bulk or individually. It is recommended to import them in bulk as it is much faster and easier to keep the system up-to-date. Pasting signatures directly into the signatures window will update signatures immediately. Use the signature reader to check updates before applying them.


To quickly bulk import signatures:
To quickly bulk import signatures:


* Make sure the correct system is selected in Wanderer
* Make sure the correct system is selected in Pathfinder
* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature pane
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature pane
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Using the signature reader:
Using the signature reader:


* Make sure the correct system is selected in Wanderer
* Make sure the correct system is selected in Pathfinder
* Open the signature reader from the top right of the signatures pane
* Open the signature reader from the top right of the signatures pane
* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature reader
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature reader
* New signatures are highlighted in green, updated signatures in yellow, and expired signatures are not highlighted
* Selecting "Lazy Delete" from the top left of the reader will highlight expired signatures to be deleted in red
* Press "Update Signatures" to process all signature updates
To add a single signature manually:
* Make sure you have the correct system selected
* Click the "+" button in the top right corner of the signatures panel
* Add the full Signature ID (ex. ABC-123 with hyphen) shown in the signatures list
* Add signature group, type, and description
* Press the "+" button on this row of information


If a signature already existed in the system, the "Last Updated" timer will reset when the signature is updated. A signature that was not copied (i.e. it has expired) will not have its timer updated.
If a signature already existed in the system, the "Last Updated" timer will reset when the signature is updated. A signature that was not copied (i.e. it has expired) will not have its timer updated.


Pressing ({{button|CTRL}} + {{button|Z}} allows for rolling back to a previous record of signatures. Useful if a signature is accidentally deleted or the wrong system's signatures are imported. You can also use the red undo button. However, you can only do this in the first 10 seconds of making the edit.
The "Undo" icon above the list of signatures allows for rolling back to a previous record of signatures. Useful if a signature is accidentally deleted or the wrong system's signatures are imported.


Preexisting signatures can also be edited or deleted in the signatures panel. Simply double click the signature, change the attributes you want to, and then press Save.
Preexisting signatures can also be edited or deleted in the signatures panel. Simply click the attribute you want to change.


=== Adding Structures ===
=== Adding Structures ===
Structures can be added to a Wanderer widget by bulk importing from D-Scan. The widget is disabled by default, and you can enable it by going to Map Settings > Widgets. You can then update the structure information by clicking on the edit button. You can change the status of the structure, the owner, and add notes. Only Upwell Structures should be added. If a POS is notable (i.e. has a warp-in trap) it should be noted in the system description, opened by double clicking the system on the map.
Structures can be added to Pathfinder in two ways: manually one at a time or bulk imported from D-Scan. Importing via D-Scan allows for existing structure intel to be updated. Only Upwell Structures should be added. If a POS is notable (i.e. has a warp-in trap) it should be noted in the system panel notes.
 
To add a structure manually:
* Make sure the correct system is selected in Pathfinder
* Click the "+" button in the top right of the structures panel
* Add the Name and Owner exactly as they appear in-game
* Select the structure type
* Add Owner to the notes section if not able to select in Owner search
* Save the structure


To bulk import structures:
To bulk import structures:
* Make sure the correct system is selected in Wanderer
* Make sure the correct system is selected in Pathfinder
* Click the "D-Scan Reader" icon in the top right of the structures panel
* Click the "D-Scan Reader" icon in the top right of the structures panel
* Copy everything ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game D-Scan window
* Copy everything ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game D-Scan window
* Paste ({{button|CTRL}} + {{button|V}}) into the Structures widget, or press the blue ''add structure info'' button
* Paste ({{button|CTRL}} + {{button|V}}) into the D-Scan reader
* Press "Update Intel" to update structure intel


Due to the browser based nature of Wanderer, multiple bulk imports can occasionally be needed to add all structures on D-Scan. Repeat bulk imports of the same D-Scan will add missing structures from previous imports.
Due to the browser based nature of Pathfinder, multiple bulk imports can occasionally be needed to add all structures on D-Scan. Repeat bulk imports of the same D-Scan will add missing structures from previous imports.


== Keeping content updated ==
== Keeping content updated ==


Even after systems in an area of interest have been mapped and their information added into Wanderer, it is important to keep it continuously updated.
Even after systems in an area of interest have been mapped and their information added into Pathfinder, it is important to keep it continuously updated.


=== Signature updates ===
=== Signature updates ===
System signatures should be updated every time a system is entered and frequently when undocked.  
System signatures should be updated every time a system is entered and frequently when undocked.  


Signatures should be updated even if they have not been scanned down. Bulk imports from the in-game scan window allow for quick updates to all of a systems signatures. Existing signatures will keep all signature information with only the 'last updated' column refreshed. Expired signatures can be removed automatically if Lazy Delete is selected, and a list of the current signatures is imported in bulk. New unscanned signatures will appear as unknown in Wanderer when bulk imported allowing for quick identification of what needs to be scanned down.  
Signatures should be updated even if they have not been scanned down. Bulk imports from the in-game scan window allow for quick updates to all of a systems signatures. Existing signatures will keep all signature information with only the 'last updated' column refreshed. Expired signatures can be removed automatically if Lazy Delete is selected. New unscanned signatures will appear as unknown in Pathfinder when bulk imported allowing for quick identification of what needs to be scanned down.  


=== Connection health ===
=== Connection health ===


Pay attention to the lifetime of wormhole connections each time you travel through them. When you notice that the connection is approaching the end of the line due to its visual differences / descriptive text of the wormhole, go into Wanderer and mark the connection between the respective systems as "EOL". When doing this, the connection will turn purple on the map, and the connection will be automatically removed from Wanderer once a 4-hour timer expires.
Pay attention to the lifetime of wormhole connections each time you travel through them. When you notice that the connection is approaching the end of the line due to its visual differences / descriptive text of the wormhole, go into Pathfinder and mark the connection between the respective systems as "EOL". When doing this, the connection will turn purple on the map, and the connection will be automatically removed from Pathfinder once a 4-hour timer expires.


When considering jumping through a wormhole that is already marked EOL, look at the last update time of the particular connection. You can do this by clicking on the connection. Doing so will open an info panel, showing the total mass transported through the wormhole so far, and the time it was marked EOL. If the time it was marked EOL is 2 to 4 hours, give additional consideration to whether you jump through and how long you decide to stay.
When considering jumping through a wormhole that is already marked EOL, look at the last update time of the particular connection. You can do this by hovering your mouse over the "ship" icon in the top right corner of the map grid. When you do this, tooltips will appear over every wormhole connection, which will tell you when the connection was first created (the first line) and when the connection was last updated (the second line). If the last update time is 2 to 4 hours of a connection already marked EOL, give additional consideration to whether you jump through and how long you decide to stay. This information can also be seen by hovering over the hourglass next to the ship icon.


When verifying the EOL status of a wormhole while on grid, you should check to see if the mass criticality has changed since it was first observed and entered into Wanderer. This may be the case due to the number of players entering and exiting the wormhole, but also due to players specifically trying to [[Living in Wormhole Space#Rolling Wormholes|roll the wormhole]].
When verifying the EOL status of a wormhole while on grid, you should check to see if the mass criticality has changed since it was first observed and entered into Pathfinder. This may be the case due to the number of players entering and exiting the wormhole, but also due to players specifically trying to [[Living in Wormhole Space#Rolling Wormholes|roll the wormhole]].


== Available tools and intelligence ==
== Available tools and intelligence ==


One of the core features of Wanderer is that it provides a variety of intelligence about the local environment in a readily available manner. More specifically, when inspecting any given system, you are provided with the number of Ship & Pod kills. There are also links to [https://evemaps.dotlan.net/ DOTLAN] and [https://anoik.is/ Anoikis] located in the widget containing the system name and security status. Likewise, a truncated version of the killboard showcasing recent ship/pod kills for that system is displayed alongside the other widgets.
One of the core features of Pathfinder is that it provides a variety of intelligence about the local environment in a readily available manner. More specifically, when inspecting any given system, you are provided with basic information such as the number of Jumps, Ship & Pod kills, and NPC kills. There are also links to [https://evemaps.dotlan.net/ DOTLAN] and [https://eveeye.com/ EVE Eye] located below the map directly to the specific system. Likewise, a truncated version of the killboard showcasing the five ship skills for that system is displayed alongside the other panels.
 
The current status of Thera connections is pulled in as a separate panel and used as an important input for the systems of interest in the route panel. As players update the systems on the map, and as Thera connections come and go, the route panel will be continuously updated showing the most effective ways to those destinations. You can manually refresh the routes with the refresh button in the top right corner.
 
Lastly, the current structures and stations that exist in the system are displayed as panels as well, providing a quick way to understand who might be living in the system or at least has a stake in others' presence.


You can also use the routes widget, and set Thera as a destination to find the fastest routes leading there. Even if you do not have a direct connection to Thera, as long as you have a connection to a Thera connected system, a route will be displayed. (See below.)
== Shortcuts ==
* {{button|Space}} + mouse allows dragging the map.
* Holding {{button|CTRL}} allows you to select multiple systems or connections on the map.


== Personalizing ==
== Personalizing ==
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You can change certain aspects of how information is presented or handled on the mapper. These settings will only apply to you.
You can change certain aspects of how information is presented or handled on the mapper. These settings will only apply to you.


The map setting can be changed by clicking the "settings" button on the bottom right corner of Wanderer. This opens a menu with the following options:
The map setting can be changed by clicking the "map" button on the top right corner of Pathfinder. This opens sidebar with the following options:
* Common - Has the "Show Minimap" setting
* Settings - Only available for the map maintainer.
* Systems - Highlight certain system types, auto-select splashed
* Grid snapping - Snaps systems into the grid when you move them.
* Connections - Thicker connections, delete connections to linked signatures
* Magnetizing - Causes systems to push at each other to prevent them from overlapping.
* Signatures - Link signature on splash, show unsplashed signatures
* Signatures - Shows signature info of the wormhole connections on the map.
* User Interface - Compact bar menu, background pattern, soft background
* Compact - Hide/show pilot names on the map.
* Widgets - Able to select which widgets you want to see
* Themes - Change the theme to Pathfinder or Default.


The widgets can be rearranged by dragging them from the top, or resized by dragging their corners.
The panels below the map can be rearranged by dragging them from their corners.


== Routes ==
In addition, the mapper can look up the shortest routes to your favourite locations from a selected system. Use Routes/settings to add and save these connections (see screenshot).
 
In addition, the mapper can look up the shortest routes to your favourite locations from a selected system. Use the Routes widget to add and save routes to specific maps.


[[File:Mapper-Routes-settings-screenshot.png|400px|Mapper screenshot]]
[[File:Mapper-Routes-settings-screenshot.png|400px|Mapper screenshot]]
{{Color box|Note: Page has mostly been edited up until this point. There are still many changes to make across the entire page.|color= #144f1d}}


== Creating maps ==
== Creating maps ==