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User:Haksmer Astontolt/Sandbox/EVE Uni Mapper: Difference between revisions

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Due to the browser based nature of Wanderer, multiple bulk imports can occasionally be needed to add all structures on D-Scan. Repeat bulk imports of the same D-Scan will add missing structures from previous imports.
Due to the browser based nature of Wanderer, multiple bulk imports can occasionally be needed to add all structures on D-Scan. Repeat bulk imports of the same D-Scan will add missing structures from previous imports.
== Keeping content updated ==
Even after systems in an area of interest have been mapped and their information added into Wanderer, it is important to keep it continuously updated.
=== Signature updates ===
System signatures should be updated every time a system is entered and frequently when undocked.
Signatures should be updated even if they have not been scanned down. Bulk imports from the in-game scan window allow for quick updates to all of a systems signatures. Existing signatures will keep all signature information with only the 'last updated' column refreshed. Expired signatures can be removed automatically if Lazy Delete is selected, and a list of the current signatures is imported in bulk. New unscanned signatures will appear as unknown in Wanderer when bulk imported allowing for quick identification of what needs to be scanned down.
=== Connection health ===
Pay attention to the lifetime of wormhole connections each time you travel through them. When you notice that the connection is approaching the end of the line due to its visual differences / descriptive text of the wormhole, go into Wanderer and mark the connection between the respective systems as "EOL". When doing this, the connection will turn purple on the map, and the connection will be automatically removed from Wanderer once a 4-hour timer expires.
When considering jumping through a wormhole that is already marked EOL, look at the last update time of the particular connection. You can do this by clicking on the connection. Doing so will open an info panel, showing the total mass transported through the wormhole so far, and the time it was marked EOL. If the time it was marked EOL is 2 to 4 hours, give additional consideration to whether you jump through and how long you decide to stay.
When verifying the EOL status of a wormhole while on grid, you should check to see if the mass criticality has changed since it was first observed and entered into Wanderer. This may be the case due to the number of players entering and exiting the wormhole, but also due to players specifically trying to [[Living in Wormhole Space#Rolling Wormholes|roll the wormhole]].


== Available tools and intelligence ==
== Available tools and intelligence ==
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Pilot tracking has its flaws; Jump cloning, getting podded, or using Filaments can be misinterpreted as wormhole connections.
Pilot tracking has its flaws; Jump cloning, getting podded, or using Filaments can be misinterpreted as wormhole connections.
== Keeping content updated ==
Even after systems in an area of interest have been mapped and their information added into Wanderer, it is important to keep it continuously updated.
=== Signature updates ===
System signatures should be updated every time a system is entered and frequently when undocked.
Signatures should be updated even if they have not been scanned down. Bulk imports from the in-game scan window allow for quick updates to all of a systems signatures. Existing signatures will keep all signature information with only the 'last updated' column refreshed. Expired signatures can be removed automatically if Lazy Delete is selected, and a list of the current signatures is imported in bulk. New unscanned signatures will appear as unknown in Wanderer when bulk imported allowing for quick identification of what needs to be scanned down.
=== Connection health ===
Pay attention to the lifetime of wormhole connections each time you travel through them. When you notice that the connection is approaching the end of the line due to its visual differences / descriptive text of the wormhole, go into Wanderer and mark the connection between the respective systems as "EOL". When doing this, the connection will turn purple on the map, and the connection will be automatically removed from Wanderer once a 4-hour timer expires.
When considering jumping through a wormhole that is already marked EOL, look at the last update time of the particular connection. You can do this by clicking on the connection. Doing so will open an info panel, showing the total mass transported through the wormhole so far, and the time it was marked EOL. If the time it was marked EOL is 2 to 4 hours, give additional consideration to whether you jump through and how long you decide to stay.
When verifying the EOL status of a wormhole while on grid, you should check to see if the mass criticality has changed since it was first observed and entered into Wanderer. This may be the case due to the number of players entering and exiting the wormhole, but also due to players specifically trying to [[Living in Wormhole Space#Rolling Wormholes|roll the wormhole]].


== Practical example ==
== Practical example ==