Difference between revisions of "Voice procedure"

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[http://en.wikipedia.org/wiki/Voice_procedure '''Voice procedure'''] is the generic term for the discipline used in situations such as military, aviation or maritime radio traffic. It can be usefully applied to voice communications via the in-game voice system or TeamSpeak.
 
 
Voice procedure is the generic term for the discipline used in situations such as military, aviation or maritime radio traffic. It can be usefully applied to voice communications via the in-game voice system or TeamSpeak.
 
  
 
== General principles ==
 
== General principles ==
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Anyone in the Fleet, at any time, who spots a red flashy, is targetted or comes under fire must immediately make a contact report. If others are broadcasting the pilot may broadcast ''Check, check!'' and all other traffic will immediately cease.
 
Anyone in the Fleet, at any time, who spots a red flashy, is targetted or comes under fire must immediately make a contact report. If others are broadcasting the pilot may broadcast ''Check, check!'' and all other traffic will immediately cease.
  
If in a hot contact and you have minimal time, the first contact report need only be in the form ''<Transmitting Pilot>, <Contact, Wait>''. So our scout from the section above, having jumped through the Eygfe gate and being immediately targetted, might say in Fleet: ''Check, check! Hawkeye, contact, wait''. All other traffic must stop and nobody will transmit until further information is received. As soon as possible, the pilot in contact must give the FC and Fleet as a whole more information, including: <Transmitting Pilot>, <contact>, <location>, <details of target (activity, pilot name, ship class)>, <own actions>.
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If in a hot contact and you have minimal time, the first contact report need only be in the form ''<Transmitting Pilot>, <Contact, Wait>''. So our scout from the section above, having jumped through the Eygfe gate and being immediately targetted, might say in Fleet: ''Check, check! Hawkeye, contact, wait''. All other traffic must stop and nobody will transmit until further information is received. As soon as possible, the pilot in contact must give the FC and Fleet as a whole more information, including: ''<Transmitting Pilot>, <contact>, <location>, <details of target (activity, pilot name, ship class)>, <own actions>.''
  
 
An example of a full contact report would therefore be: ''Fleet, Hawkeye: Contact at Aldrat gate in Eygfe. War target Biffo targetted me with his Rifter. Have warped off to safe spot.''
 
An example of a full contact report would therefore be: ''Fleet, Hawkeye: Contact at Aldrat gate in Eygfe. War target Biffo targetted me with his Rifter. Have warped off to safe spot.''
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== Frequently used FC commands ==
 
== Frequently used FC commands ==
  
Examples here - eg Jump, jump, jump; Hold on contact etc....
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Fleet commanders and others may use [http://en.wikipedia.org/wiki/Procedure_word procedure words] (known as prowords) which are short words or phrases used in a standardised way to communicate a fuller meaning. Some prowords (''roger; over'') will be familiar from so-called real life: others (''jump, jump, jump; hold on contact'') will only be heard in Eve. Examples of both types are given below:
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Examples to follow here
  
 
== The phonetic alphabet ==
 
== The phonetic alphabet ==
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In the case of unusual names (eg for systems or pilots) it may be necessary to spell out a word. The table below shows the internationally agreed [http://en.wikipedia.org/wiki/NATO_phonetic_alphabet phonetic alphabet] which may be useful. Words are spelled out letter by letter, so for example Eygfe is spelled out ''Echo, Yankee, Golf, Foxtrot, Echo'' (and not ''E-Echo, Y-Yankee, G-Golf'' etc...)
  
 
(Temporary formatting)
 
(Temporary formatting)
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|align=center| [[Z]] ||'''Zulu''' ||'''ZOO''' LOO|| {{IPA|ˈzuːluː}}
 
|align=center| [[Z]] ||'''Zulu''' ||'''ZOO''' LOO|| {{IPA|ˈzuːluː}}
 
|}
 
|}
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(Add table for numbers here)
  
 
[[Category:Guides]]
 
[[Category:Guides]]
 
[[Category:Fleets]]
 
[[Category:Fleets]]
 
[[Category:WikiCompo]]
 
[[Category:WikiCompo]]

Revision as of 22:43, 4 December 2009

Voice procedure is the generic term for the discipline used in situations such as military, aviation or maritime radio traffic. It can be usefully applied to voice communications via the in-game voice system or TeamSpeak.

General principles

The guidelines below apply to formal E-Uni fleets in wartime or in high intensity situations such as low-sec rampages. They need not be adhered to by peacetime missioning fleets in high-sec although they will probably help!

1) Apart from the exceptions below, only the Fleet Commander (FC) is allowed to speak while the fleet is live. (Note that on TS all fleet members should have a live, non-muted microphone in case they do need to urgently transmit and to prevent spais listening in on one channel and rebroadcasting on another.) After the fleet is docked up at the end of the mission the FC may give permission for free talk.

2) The main exception is that anyone spotting a target, being targetted or scanned or coming under fire should break radio silence to report the fact (see detailed procedure below).

3) Apart from contact reports as in (2) above, all communications in Fleet channel by anyone other than the FC should normally be typed into Fleet chat.

4) The FC, Wing Commander/s, Scout/s and (possibly) Squad Commanders will have a separate Command channel set up which will not normally be heard by the rest of the Fleet. (Occasionally for training purposes, a single channel is used so that Fleet members can hear the Command discussions.

5) All transmissions use the absolute shortest form, eliminate all unnecessary words and last the briefest possible time.

Syntax for voice messages

Voice messages are sent in the form <Receiving Channel>,<Transmitting Pilot>:<Message>. For example if Hawkeye is the +1 scout for a Uni fleet, he might report to the Command channel in the form: Command, Hawkeye: Eygfe gate in Aldrat is clear. The reason for saying the channel name is that the FC, scouts and so on are listening to two channels. They need to know which channel a message is coming in on in order to be able to respond appropriately.

By convention the FC does not usually need to announce his or her identity as most of the time s/he is the only person speaking. A typical message from the FC might therefore be: Fleet: Align to Eygfe gate. There is normally no need for anyone to reply over voice with a Roger, Copy or Wilco - if the FC wants to check you have heard and understood s/he will ask at the end of the transmission ... do you copy?

Occasionally the FC might want to pass instructions to an individual or to a subgroup of the Fleet. They will normally do this in Fleet channel, for example: Squad 1: Warp to Fredagod gate and establish defensive gatecamp. Although everyone in Fleet hears this, the Squad 1 prefix makes it clear that only a portion of the fleet is to comply.

Contact reports

Anyone in the Fleet, at any time, who spots a red flashy, is targetted or comes under fire must immediately make a contact report. If others are broadcasting the pilot may broadcast Check, check! and all other traffic will immediately cease.

If in a hot contact and you have minimal time, the first contact report need only be in the form <Transmitting Pilot>, <Contact, Wait>. So our scout from the section above, having jumped through the Eygfe gate and being immediately targetted, might say in Fleet: Check, check! Hawkeye, contact, wait. All other traffic must stop and nobody will transmit until further information is received. As soon as possible, the pilot in contact must give the FC and Fleet as a whole more information, including: <Transmitting Pilot>, <contact>, <location>, <details of target (activity, pilot name, ship class)>, <own actions>.

An example of a full contact report would therefore be: Fleet, Hawkeye: Contact at Aldrat gate in Eygfe. War target Biffo targetted me with his Rifter. Have warped off to safe spot.

Frequently used FC commands

Fleet commanders and others may use procedure words (known as prowords) which are short words or phrases used in a standardised way to communicate a fuller meaning. Some prowords (roger; over) will be familiar from so-called real life: others (jump, jump, jump; hold on contact) will only be heard in Eve. Examples of both types are given below:

Examples to follow here

The phonetic alphabet

In the case of unusual names (eg for systems or pilots) it may be necessary to spell out a word. The table below shows the internationally agreed phonetic alphabet which may be useful. Words are spelled out letter by letter, so for example Eygfe is spelled out Echo, Yankee, Golf, Foxtrot, Echo (and not E-Echo, Y-Yankee, G-Golf etc...)

(Temporary formatting)

Letter Code word Pronunciation IPA from ICAO (see below)
A Alfa (ICAO, ITU, IMO, FAA)
Alpha (ANSI)
AL FAH Template:IPA
B Bravo BRAH VOH Template:IPA
C Charlie CHAR LEE  or
SHAR LEE
Template:IPA  or
Template:IPA
D Delta DELL TAH Template:IPA
E Echo ECK OH Template:IPA
F Foxtrot FOKS TROT Template:IPA
G Golf GOLF Template:IPA [sic]
H Hotel HO TELL (ICAO)
HOH TELL (ITU, IMO, FAA)
Template:IPA
I India IN DEE AH Template:IPA
J Juliett (ICAO, ITU, IMO, FAA)
Juliet (ANSI)
JEW LEE ETT Template:IPA
K Kilo KEY LOH Template:IPA
L Lima LEE MAH Template:IPA
M Mike MIKE Template:IPA
N November NO VEM BER Template:IPA
O Oscar OSS CAH Template:IPA
P Papa PAH PAH Template:IPA
Q Quebec KEH BECK
R Romeo ROW ME OH Template:IPA
S Sierra SEE AIR RAH (ICAO, ITU, IMO)
SEE AIR AH (FAA)
Template:IPA
T Tango TANG GO Template:IPA [sic]
U Uniform YOU NEE FORM  or
OO NEE FORM
Template:IPA  or
Template:IPA [sic]
V Victor VIK TAH Template:IPA
W Whiskey WISS KEY Template:IPA
X X-ray or
Xray
ECKS RAY (ICAO, ITU)
ECKS RAY (IMO, FAA)
Template:IPA
Y Yankee YANG KEY Template:IPA [sic]
Z Zulu ZOO LOO Template:IPA

(Add table for numbers here)