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Tethering: Difference between revisions

From EVE University Wiki
Lodemai (talk | contribs)
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m added the information that launching or having fighters launched, breaks / prevents tether as according to https://support.eveonline.com/hc/en-us/articles/207568639-Upwell-Structure-Ship-Tethering
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* Locking a target – will break immediately as lock starts, and won't refresh until target unlocked.
* Locking a target – will break immediately as lock starts, and won't refresh until target unlocked.
* Moving outside the tethering range (see [[Tethering#Range|range]] below).
* Moving outside the tethering range (see [[Tethering#Range|range]] below).
* Launching Fighters
* Activating specific modules, as below:
* Activating specific modules, as below:
** '''Burst Jammer''' module.
** '''Burst Jammer''' module.
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* Having an active [[Timers#Weapon Timer|weapon timer]].
* Having an active [[Timers#Weapon Timer|weapon timer]].
* If you're '''warp disrupted''' or '''scrambled''' so that the offensive strength overcomes your defensive warp core strength (see [[warp disruption]] for more information).
* If you're '''warp disrupted''' or '''scrambled''' so that the offensive strength overcomes your defensive warp core strength (see [[warp disruption]] for more information).
* Launched Fighters that were not abandoned
* If you do not have docking rights at the structure.
* If you do not have docking rights at the structure.
* A ship that has been ejected from and is unpiloted will not be tethered. Your pod however, will be immediately tethered.
* A ship that has been ejected from and is unpiloted will not be tethered. Your pod however, will be immediately tethered.