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m added the information that launching or having fighters launched, breaks / prevents tether as according to https://support.eveonline.com/hc/en-us/articles/207568639-Upwell-Structure-Ship-Tethering |
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* Locking a target – will break immediately as lock starts, and won't refresh until target unlocked. | * Locking a target – will break immediately as lock starts, and won't refresh until target unlocked. | ||
* Moving outside the tethering range (see [[Tethering#Range|range]] below). | * Moving outside the tethering range (see [[Tethering#Range|range]] below). | ||
* Launching Fighters | |||
* Activating specific modules, as below: | * Activating specific modules, as below: | ||
** '''Burst Jammer''' module. | ** '''Burst Jammer''' module. | ||
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* Having an active [[Timers#Weapon Timer|weapon timer]]. | * Having an active [[Timers#Weapon Timer|weapon timer]]. | ||
* If you're '''warp disrupted''' or '''scrambled''' so that the offensive strength overcomes your defensive warp core strength (see [[warp disruption]] for more information). | * If you're '''warp disrupted''' or '''scrambled''' so that the offensive strength overcomes your defensive warp core strength (see [[warp disruption]] for more information). | ||
* Launched Fighters that were not abandoned | |||
* If you do not have docking rights at the structure. | * If you do not have docking rights at the structure. | ||
* A ship that has been ejected from and is unpiloted will not be tethered. Your pod however, will be immediately tethered. | * A ship that has been ejected from and is unpiloted will not be tethered. Your pod however, will be immediately tethered. | ||