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Customs Interdiction (2 of 2): Difference between revisions

From EVE University Wiki
Am-khu (talk | contribs)
m Removed cargo form transport as the freed workers are auto-added to your hold on destruction. Added note that when hauler is destroyed, workers go into your hold.
Am-khu (talk | contribs)
m Undo revision 223105 by Am-khu (talk) Caused some formatting errors so I undid change.
Tag: Undo
Line 22: Line 22:
* No aggro on warp-in.
* No aggro on warp-in.
{{NPCTableHead|Group 1, 7.5km}}
{{NPCTableHead|Group 1, 7.5km}}
{{NPCTableRow|Industrial|1|Blood Raider Transport|trigger=Spawns Reinforcement After Attacking}}
{{NPCTableRow|Industrial|1|Blood Raider Transport|trigger=Spawns Reinforcement After Attacking
|cargo=Freed Workers(1.0m3)}}
|}
|}
When the Transport is destroyed, the Freed Worker's are put into your hold.


{{NPCTableHead|Reinforcement, 35km after Hitting The Transport Ship}}
{{NPCTableHead|Reinforcement, 35km after Hitting The Transport Ship}}

Revision as of 20:50, 25 May 2025

Main article: Customs Interdiction
Level 2
Type Encounter
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship suggestion Cruiser


Blitz: Destroy Transport ship, loot Freed workers(1.0m3), warp out.


Single Pocket

  • No aggro on warp-in.
Group 1, 7.5km
WD EWAR L


Hauler 1 x Industrial Blood Raider Transport Spawns Reinforcement After Attacking Freed Workers(1.0m3)


Reinforcement, 35km after Hitting The Transport Ship
WD EWAR L


Frigate 5 x Frigate Blood Raider Frigate

Note:

  • Structures drop no loot