Described the comparison figures. Update the tables to HTML flex. |
m Move the side image to a suitable position. |
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:<math> \displaystyle \text{Chance to hit} = 0.5^{\displaystyle \left( \left( \frac{\text{Angular} \times 40,000 \text{ m}}{\text{Tracking} \times \text{Signature}} \right)^2 + \left(\frac{\max(0,\ \text{Distance} - \text{Optimal})}{\text{Falloff}} \right)^2\right)} </math> | :<math> \displaystyle \text{Chance to hit} = 0.5^{\displaystyle \left( \left( \frac{\text{Angular} \times 40,000 \text{ m}}{\text{Tracking} \times \text{Signature}} \right)^2 + \left(\frac{\max(0,\ \text{Distance} - \text{Optimal})}{\text{Falloff}} \right)^2\right)} </math> | ||
[[File:Turret tracking visualization.png|thumb|alt=The heatmap of hit chance, from a stationary 200mm Autocannon I without any ammo or skill, tracking an orbiting object at a distance of 5000 meter and 1380m/s speed, is 60.55%.|The heatmap of hit chance, from a stationary attacker, tracking an orbiting object. <br> | |||
Note that the orbiting velocity (orange arrow arc) lies within the yellow area of the heatmap, which represents mediocre hit chance.]] | |||
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This term shows that hit chance decreases the further the target is beyond optimal range. This relationship can be visualized along a 1D axis. | This term shows that hit chance decreases the further the target is beyond optimal range. This relationship can be visualized along a 1D axis. | ||
Next, consider the tracking term: | Next, consider the tracking term: | ||