More actions
m Pocket, rather than grid |
Added mobile structure anchoring restriction |
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* [[Filament]]s | * [[Filament]]s | ||
Furthermore, [[Cloaking|cloaking devices]] are disabled at an even greater range: ships cannot cloak within 150km of the warp-in beacon.<ref>https://www.eveonline.com/news/view/patch-notes-for-version-18-11</ref> | Furthermore, [[Cloaking|cloaking devices]] are disabled at an even greater range: ships cannot cloak within 150km of the warp-in beacon.<ref>https://www.eveonline.com/news/view/patch-notes-for-version-18-11</ref> And all [[mobile structures]], including mobile depots, cannot be anchored within 1000km of the beacon.<ref>https://www.eveonline.com/news/view/patch-notes-version-22-01</ref> | ||
As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an afterburner to burn the 75km distance to the field's edge. Entering an ESS therefore usually constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled. Furthermore, as the ESS grid is considered deadspace, it is not possible to warp around inside it, even after leaving the interdiction field. | As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an afterburner to burn the 75km distance to the field's edge. Entering an ESS therefore usually constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled. Furthermore, as the ESS grid is considered deadspace, it is not possible to warp around inside it, even after leaving the interdiction field. | ||