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Encounter Surveillance System: Difference between revisions

From EVE University Wiki
Added mobile structure anchoring restriction
m Add references section.
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* [[Filament]]s
* [[Filament]]s


Furthermore, [[Cloaking|cloaking devices]] are disabled at an even greater range: ships cannot cloak within 150km of the warp-in beacon.<ref>https://www.eveonline.com/news/view/patch-notes-for-version-18-11</ref> And all [[mobile structures]], including mobile depots, cannot be anchored within 1000km of the beacon.<ref>https://www.eveonline.com/news/view/patch-notes-version-22-01</ref>
Furthermore, [[Cloaking|cloaking devices]] are disabled at an even greater range: ships cannot cloak within 150km of the warp-in beacon.<ref>https://www.eveonline.com/news/view/patch-notes-for-version-18-11</ref> And all [[mobile structures]], including mobile depots, cannot be anchored within 1,000km of the beacon.<ref>https://www.eveonline.com/news/view/patch-notes-version-22-01</ref>


As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an afterburner to burn the 75km distance to the field's edge. Entering an ESS therefore usually constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled. Furthermore, as the ESS grid is considered deadspace, it is not possible to warp around inside it, even after leaving the interdiction field.
As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an afterburner to burn the 75km distance to the field's edge. Entering an ESS therefore usually constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled. Furthermore, as the ESS grid is considered deadspace, it is not possible to warp around inside it, even after leaving the interdiction field.
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A PvP-fitted gang can also use the ESS system to try to provoke a fight in enemy territory, with the prospect of an ISK payout if the enemy won't engage.
A PvP-fitted gang can also use the ESS system to try to provoke a fight in enemy territory, with the prospect of an ISK payout if the enemy won't engage.
== Refrences ==
<references />


{{Structure_Links}}
{{Structure_Links}}


[[Category:Structures]]
[[Category:Structures]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]