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In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of the reward, but they gather all jetcanned ore and sell it. | In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of the reward, but they gather all jetcanned ore and sell it. | ||
=== Abyssal Artifact Recovery === | === Abyssal Artifact Recovery (AAR) === | ||
[[File:Abyssal Artifact Recovery.jpg|alt=Abyssal Artifact Recovery Miner|thumb|Abyssal Artifact Recovery Miner]] | [[File:Abyssal Artifact Recovery.jpg|alt=Abyssal Artifact Recovery Miner|thumb|Abyssal Artifact Recovery Miner]] | ||
Abyssal Artifact Recovery | Abyssal Artifact Recovery is a Homefront Operation site found throughout [[System security|high-security]] Empire space. It is unique among the Homefront lineup in that there are no regional differences to the site's enemies or layout. | ||
Aside from the standard tank and fitting skills, this site will require proficiency in mining, drones, repair, and capacitor transfer | Aside from the standard tank and fitting skills, this site will require proficiency in mining, drones, repair, and capacitor transfer. | ||
The site will progress through three tiers | After an initial set-up peroid of 90 seconds, asteroids from beyond the rift will appear and a timer will begin. | ||
[[File:Abyssal Artifact Recover Overview.jpg|left|thumb|Site Overview]] | |||
The site will progress through a total of 9 waves divided into three tiers. The enemy fleet compositions will become more difficult and the wave timers become shorter with each tier.[[File:Abyssal Artifact Recover Overview.jpg|left|thumb|Site Overview]] | |||
During each wave, a random Abyssal [[Abyssal Deadspace#Weather Effects|Weather]] effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore, each with a mass of 4 m3, for a total of 96 m3. The presence of these asteroids causes an anti-warp [[Tackling#Warp disruption fields|bubble]] until all 12 are depleted. | During each wave, a random Abyssal [[Abyssal Deadspace#Weather Effects|Weather]] effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore, each with a mass of 4 m3, for a total of 96 m3. The presence of these asteroids causes an anti-warp [[Tackling#Warp disruption fields|bubble]] until all 12 are depleted. | ||
Along with the asteroids, each wave will also spawn an enemy fleet which will be one of three factions: [[Drifters]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. These fleets have random compositions that may include logistics, capacitor neutralizers, and other EWAR. Enemies will remain until destroyed, so a minimum threshold of DPS is needed to prevent being overrun. | Along with the asteroids, each wave will also spawn an enemy fleet which will be one of three factions: [[Drifters]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. These fleets have random compositions that may include logistics, capacitor neutralizers, and other [[EWAR]]. Enemies will remain until destroyed, so a minimum threshold of [[EVE Lexicon#DPS|DPS]] is needed to prevent being overrun. | ||
The success of each wave is determined by the depletion of the asteroids. If any remain at the end of the wave timer, the site will fail. Note that the warp bubble will still remain until all asteroids have been mined out. | The success of each wave is determined by the depletion of the asteroids. If any remain at the end of the wave timer, the site will fail. Note that the warp bubble will still remain until all asteroids have been mined out. | ||
Successfully completing a wave will result in a payout at the end of that wave's timer, based on the tier of difficulty | Successfully completing a wave will result in a payout at the end of that wave's timer, based on the tier of difficulty. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|+ | |+Payout: 5x capsuleers | ||
|- style="background-color: var(--background-color-warning-subtle);" | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Tier | ! Tier | ||
| Line 151: | Line 152: | ||
| style="text-align: right;"| 9,165,440 | | style="text-align: right;"| 9,165,440 | ||
|} | |} | ||
Each of the 5 capsuleers in the fleet receives a total payout of 65,422,260 ISK for completing all 9 waves. This amount does not include any Triglavian Artifacts found in hidden Faulty Triglavian Caches. These caches may appear when an asteroid is depleted—destroy them quickly, as they have a limited lifespan. | |||
After the 9th and final wave, a 60‑second evacuation timer begins. Once it expires, a Drifter response fleet will arrive in overwhelming force. | |||
=== Salvage Research === | === Salvage Research === | ||