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|{{co|wheat|Shield Extender}} || mid || style="text-align: center;" | - || Capacity || increases Signature Radius | |{{co|wheat|Shield Extender}} || mid || style="text-align: center;" | - || Capacity || increases Signature Radius | ||
|- | |- | ||
|{{co|wheat|Power Diagnostic System}} || low || style="text-align: center;" | | |{{co|wheat|Power Diagnostic System}} || low || style="text-align: center;" | - || Recharge Rate<br> Capacity || small benefit | ||
|- | |- | ||
|{{co|wheat|Shield Power Relay}} || low || style="text-align: center;" | - || Recharge Rate || reduces capacitor recharge rate | |{{co|wheat|Shield Power Relay}} || low || style="text-align: center;" | - || Recharge Rate || reduces capacitor recharge rate | ||
|- | |- | ||
|{{co|wheat|Shield Flux Coil}} || low || style="text-align: center;" | - || Recharge Rate || lowers capacity | |{{co|wheat|Shield Flux Coil}} || low || style="text-align: center;" | - || Recharge Rate || lowers shield capacity | ||
|- | |- | ||
|{{co|wheat|Shield Recharger}} || mid || style="text-align: center;" | - || Recharge Rate || small benefit | |{{co|wheat|Shield Recharger}} || mid || style="text-align: center;" | - || Recharge Rate || small benefit | ||
|- | |- | ||
|{{co|wheat|Damage Control}} || low || style="text-align: center;" | | |{{co|wheat|Damage Control}} || low || style="text-align: center;" | - || Resistances || limit of one per ship | ||
|- | |- | ||
|{{co|wheat|Shield Resistance Amplifier}} || mid || style="text-align: center;" | | |{{co|wheat|Shield Resistance Amplifier}} || mid || style="text-align: center;" | - || Resistance || stacking penalty | ||
|- | |- | ||
|{{co|wheat|Shield Hardener}} || mid || style="text-align: center;" | small || | |{{co|wheat|Shield Hardener}} || mid || style="text-align: center;" | small || Resistance(s) || stacking penalty | ||
|- | |- | ||
|{{co|wheat|Core Defense Field Purger}} || rig || style="text-align: center;" | - || Recharge Rate || increases Signature Radius | |{{co|wheat|Core Defense Field Purger}} || rig || style="text-align: center;" | - || Recharge Rate || increases Signature Radius | ||
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|{{co|wheat|Core Defense Field Extender}} || rig || style="text-align: center;" | - || Capacity || increases Signature Radius | |{{co|wheat|Core Defense Field Extender}} || rig || style="text-align: center;" | - || Capacity || increases Signature Radius | ||
|- | |- | ||
|{{co|wheat| | |{{co|wheat|Shield Reinforcer}} || rig || style="text-align: center;" | - || Resistance || increases Signature Radius, stacking penalty | ||
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With that in mind, although Shield Power Relays reduce capacitor recharge rate, they have no stacking penalties, and they are the most powerful modules in terms of increasing shield regeneration. | With that in mind, although Shield Power Relays reduce capacitor recharge rate, they have no stacking penalties, and they are the most powerful modules in terms of increasing shield regeneration. | ||
Shield Extenders increase the capacity of the shield | Shield Extenders increase the capacity of the shield and, because recharge ''time'' is a constant, this in turn increases the recharge rate. These modules have a Signature Radius penalty associated with them, and they impact the power grid, but they have no stacking penalties, and their benefits outweigh these costs. In addition, it is often possible to "upsize" Shield Extenders—putting Large Shield Extenders on a Cruiser, or Medium Extenders on a Frigate, for example. This increased buffer will allow the ship to survive for longer even if incoming DPS is higher than the recharge. | ||
Finally, Defense Field Purger rigs are almost always more effective than Defense Field Extender rigs in a passive shield fit. The | Finally, Defense Field Purger rigs are almost always more effective than Defense Field Extender rigs in a passive shield fit. The Extender increases shield capacity (thereby increasing its relative recharge rate), but the Purger directly decreases total shield recharge time by enough to make a difference (albeit having a larger penalty to Signature Radius). | ||
{{Color box | {{Color box | ||
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* Base recharge time: 1400 sec | * Base recharge time: 1400 sec | ||
* Average regeneration rate = 4250 / 1400 = 3.0 hp/s | * Average regeneration rate = 4250 / 1400 = 3.0 hp/s | ||
* Base peak regen rate = 2.5 | * Base peak regen rate = 2.5 × 3.0 = 7.5 hp/s | ||
* Note that the Hurricane's shields are weakest for EM, followed by Thermal, damage. | * Note that the Hurricane's shields are weakest for EM, followed by Thermal, damage. | ||