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Abyssal Artifact Recovery: updated pictures and links.
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After an initial set-up peroid of 90 seconds, asteroids from beyond the rift will appear and a timer will begin. The site will progress through a total of 9 waves divided into three tiers. The enemy fleet compositions will become more difficult and the wave timers become shorter with each tier.[[File:Abyssal Artifact Recover Overview.jpg|left|thumb|Abyssal Artifact Recovery Site Overview]]
After an initial set-up peroid of 90 seconds, asteroids from beyond the rift will appear and a timer will begin. The site will progress through a total of 9 waves divided into three tiers. The enemy fleet compositions will become more difficult and the wave timers become shorter with each tier.[[File:Abyssal Artifact Recover Overview.jpg|left|thumb|Abyssal Artifact Recovery Site Overview]]
During each wave, a random Abyssal [[Abyssal Deadspace#Weather Effects|Weather]] effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore, each with a mass of 4 m3, for a total of 96 m3. The presence of these asteroids causes an anti-warp [[Tackling#Warp disruption fields|bubble]] until all 12 are depleted.  
During each wave, a random Abyssal [[Abyssal Deadspace#Weather Effects|Weather]] effect will begin and 12 asteroids will spawn in fixed locations. Each asteroid contains 24 ore ([[:File:Admixti mutanite description.jpg|Admixti Mutanite]]), each with a mass of 4 m3, for a total of 96 m3. The presence of these asteroids causes an anti-warp [[Tackling#Warp disruption fields|bubble]] until all 12 are depleted.  


Along with the asteroids, each wave will also spawn an enemy fleet which will be one of three factions: [[Drifters]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. These fleets have random compositions that may include logistics, capacitor neutralizers, and other [[EWAR]]. Enemies will remain until destroyed, so a minimum threshold of [[DPS]] is needed to prevent being overrun.
Along with the asteroids, each wave will also spawn an enemy fleet which will be one of three factions: [[Drifters]], [[Rogue Drones]], or [[Triglavian Collective|Triglavians]]. These fleets have random compositions that may include logistics, capacitor neutralizers, and other [[EWAR]]. Enemies will remain until destroyed, so a minimum threshold of [[DPS]] is needed to prevent being overrun.


The success of each wave is determined by the depletion of the asteroids. If any remain at the end of the wave timer, the site will fail. Note that the warp bubble will still remain until all asteroids have been mined out. Successfully completing a wave will result in a payout at the end of that wave's timer, based on the tier of difficulty.
The success of each wave is determined by the depletion of the asteroids. If any remain at the end of the wave timer, the site will fail. Note that the warp bubble will still remain until all asteroids have been mined out. Successfully completing a wave will result in a payout at the end of that wave's timer, based on the tier of difficulty.
Each of the 5 pilots in the fleet receive a total payout of 65,422,260 ISK for completing all 9 waves. This amount does not include any Triglavian Artifacts ([[:File:Unaligned Dekaisogen description.jpg|Unaligned Dekaisogen]], [[:File:Fluctuating Entropic Regulator.jpg|Fluctuating Entropic Regulator]]) found in hidden Faulty Triglavian Caches. These caches may appear when an asteroid is depleted—destroy them quickly, as they have a limited lifespan.
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
|+Payout: 5x pilots
|+Payout: 5x pilots
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| style="text-align: right;"| 9,165,440
| style="text-align: right;"| 9,165,440
|}
|}
Each of the 5 pilots in the fleet receive a total payout of 65,422,260 ISK for completing all 9 waves. This amount does not include any Triglavian Artifacts found in hidden Faulty Triglavian Caches. These caches may appear when an asteroid is depleted—destroy them quickly, as they have a limited lifespan.
After the 9th and final wave, a 60‑second evacuation timer begins. Once it expires, a Drifter response fleet ([[:File:Tyrannos Basileus.jpg|Tyrannos Basileus]]) will arrive in overwhelming force. Your vessel has no chance of withstanding the Basileus battleships attacks.<gallery>
 
File:Tyrannos Basileus.jpg|Tyrannos Basileus Battleship
After the 9th and final wave, a 60‑second evacuation timer begins. Once it expires, a Drifter response fleet will arrive in overwhelming force.
File:Admixti mutanite description.jpg|Admixti Mutanite
File:Unaligned Dekaisogen description.jpg|Unaligned Dekaisogen
File:Fluctuating Entropic Regulator.jpg|Fluctuating Entropic Regulator
</gallery>


=== Salvage Research ===
=== Salvage Research ===