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'''Ancient Wreckage''' | '''Ancient Wreckage''' | ||
The Bonus Room is dedicated to Archaeology, so you need an Analyzer module. Two Kind of NPC: "Local Poacher" in frigates and "Treasure Hunter" in cruisers. They are forming two packs of rats clustered around some debris and the cans. The respawn rate is incredibly low, you are basically targeted and shot by rats the whole time. Drones are your best friends in here, but keep an eye on them and recall them if they are targeted. The wrecks of the ships don't tend to drop interesting loot beside the | The Bonus Room is dedicated to Archaeology, so you need an Analyzer module. Two Kind of NPC: "Local Poacher" in frigates and "Treasure Hunter" in cruisers. They are forming two packs of rats clustered around some debris and the cans. The respawn rate is incredibly low, you are basically targeted and shot by rats the whole time. Drones are your best friends in here, but keep an eye on them and recall them if they are targeted. The wrecks of the ships don't tend to drop interesting loot beside the Slices but they drop all about the constellation anyway. Don't bother with them. | ||
<table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | <table width='90%' border='0' cellspacing='3' cellpadding='1' style='margin:20px; margin-top:5px; empty-cells:hide;' > | ||
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<th align='center' width='50%'> NPC, Deadspace Structure, Container</th> | <th align='center' width='50%'> NPC, Deadspace Structure, Container</th> | ||
<th align='center' width='50%'> Loot</th> | <th align='center' width='50%'> Loot</th> | ||
</tr> | |||
<tr style='color:white;'> | |||
<td align='left' valign='top'>NPC: Treasure Hunter</td> | |||
<td align='left' valign='top'>Spy ID Slice</td> | |||
</tr> | |||
<tr style='color:white;'> | |||
<td align='left' valign='top'>NPC: Local Poacher</td> | |||
<td align='left' valign='top'>Punk ID Slice</td> | |||
</tr> | </tr> | ||
<tr style='color:white;'> | <tr style='color:white;'> | ||