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Player-owned starbases: Difference between revisions

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Common methods of quickly raising factional standing for this purpose are doing COSMOS missions and turning in certain tags to datacenter agents.  
Common methods of quickly raising factional standing for this purpose are doing COSMOS missions and turning in certain tags to datacenter agents.  


==Defense==  
==Defense==
===High Sec===
POSes in high sec tend to have lighter defenses, as well as configured to NOT fire upon players that are not valid targets (this excludes everyone except war targets and GCCs).
High sec systems are full of POSes, but are much safer to warp to due to the above mentioned safeguard.
 
===Low Sec===
POSes in low security systems have much more formidable defenses, due to the ability to not only attack them, but to bring in capital ships to assault them (dreadnaughts).  These POSes can also be configured to fire on any non-blue pilots (a non-blue pilot is a pilot who does not have +5 or +10 standings to the corporation that owns the tower), possibly destroying their ships (and pods given a chance).
 
===Null Sec===
POSes in 0.0 space no longer serve the purpose of sovereignty, though they are still heavily armed.  Under no circumstance should one be approached (cov-ops notwithstanding).
These structures can serve as not only a home base in a system with no outpost ("docking" stations, as seen in high/lowsec), but as industrial hubs for a nullsec corporation.  At a POS, corporations can manufacture not only sub-capital and capital ships, but also super-capital ships, the Mothership and Titan.
In wormhole space, POSes serve as a home much more than in any other space, and as such, run very heavy defenses.  Expect to be attacked when warping to one, and to lose ship and pod to its owners.
 
===Defensive Strategies===
There are many ways that POSes setup defenses, and there is no "best one".  There are, however, several well known strategies:
 
* DeathStar POS
** Named after a powerful battlestation, DeathStar POSes are all about guns and pure destructive power.
** Guns are typically anchored on all 6 compass points
*** Gun types generally include Projectiles or Lasers (no ammunition reloading)
*** Multiples of each gun (i.e., 3 guns of the same type, with only 1 online)
*** Multiple sizes of guns, usually medium and large guns (medium is battleship size, large is capital size)
** Usually as many guns as possible are onlined, with multiple backups for each type.  Nothing is more irritating to an enemy attacker than to take down one gun, only to have another one onlined again 2 minutes later.
** DeathStar POSes include very little of anything but defensive measures.  Shield hardeners can be included, as well as limited amounts of ECM.
* EWAR POS
** (Not clear on an official name)
** An EWAR POS aims to annoy the enemy into leaving (especially effective in lower class wormholes with a medium to large tower)
*** Idea: Have so much ECM that every attacking ship is simply locked down and unable to target the POS, and thus unable to attack
*** Generally not as effective against large attacking fleets (thus better in low class wormhole space), though could be useful in breaking a Logi chain and allowing defenders to score kills.
** Uni POS in Aldrat is a great example of this


==Structures==
==Structures==