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User:Ellis Ofsol/Draft:Homefront Operation: Difference between revisions

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=== Dread Assault===
=== Dread Assault===
{{Main|Dread Assault}}
{{Main|Dread Assault}}
[[File:Dread_Assault-_Cartel_Racket_Augoror.jpg|left|thumb|Augoror capping the dread.]]
[[File:Dread_Assault-_Cartel_Racket_Augoror.jpg|left|thumb|Dread Assault: Cartel Racket]]
This 5 man fleet homefront is found throughout [[System security|high-security]] Empire space.  There are [[Homefront operation#Homefront types in different Empires|regional differences]] in the site’s enemies, damage types and [[EWAR]].
(TODO)Dread Assault is a five-pilot Homefront operation scattered across high-security Empire space, with enemy types, damage profiles, and EWAR varying by region.


The Dread Assault aims to fill the capacitor of a friendly Dreadnought to full 3 times (30,000 cap each time). After each time there is a 90 second period while the Dreadnought attacks a structure and is not ready to receive cap (Siege mode).
The mission centers on keeping a friendly Dreadnought powered. Pilots must charge its capacitor three times, each to 30,000 units. After each charge, the Dread enters Siege mode for 90 seconds, unable to accept more capacitor. Enemy ships swarm the Dread, draining its power, so a chain of T1 logistics cruisers with medium remote capacitor transmitters is essential, while DPS ships help control the neut pressure and protect the fleet.


Enemy ships will neut the Dreadnought, so it is advised to bring T1 logistics cruisers fitted with 3–4 medium remote capacitor transmitters and maintain a cap chain between them ([[Osprey]] and [[Augoror]] are recommended). Additional DPS ships can help reduce neut pressure and improve overall chances of success.
Success rewards each pilot with over 15 million ISK, plus additional bounties from enemy kills, making teamwork, timing, and careful capacitor management critical to completing the assault.


Upon arrival, the site will contain a fleet of approximately 18 ships consisting of frigates, destroyers, cruisers, and battlecruisers. These ships concentrate their fire on a single capsuleer at a time, beginning with the first to enter the site, and will occasionally switch targets as a group. An exception is the ''Corruptor''-prefix ships, which prioritize attacking any deployed drones but will revert to the current primary capsuleer if no drones are present.
Completing Dread Assault sites provides a raw ISK payout based on the standard 5-man fleet distribution, awarding each pilot 15,486,410 ISK, excluding additional bounties from destroyed NPCs.<gallery>
File:Homefront Dread Assault- Response Valravn.jpg|Response Valvarn Dreadnought
File:Dread Assault- Cartel Racket Opportunities.jpg|Dread Assault: Mission Parameters
</gallery>
=== Emergency Aid ===
=== Emergency Aid ===
{{Main|Emergency Aid}}
{{Main|Emergency Aid}}
Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats spawning.
(TODO) Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats spawning.
 
 


This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like [[Osprey]]s or [[Auguror]]s work well.<gallery>
This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like [[Osprey]]s or [[Auguror]]s work well.<gallery>
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=== Abyssal Artifact Recovery ===
=== Abyssal Artifact Recovery ===
{{Main|Abyssal Artifact Recovery}}
{{Main|Abyssal Artifact Recovery}}
[[File:Abyssal Artifact Recovery.jpg|left|thumb|Abyssal Artifact Overview: Miner]]
[[File:Abyssal Artifact Recovery.jpg|left|thumb|Abyssal Artifact Recovery]]
The Abyssal Artifact Recovery site unfolds in stages, beginning with a short setup before waves of asteroids and hostile fleets appear. Each wave is a race against time: clear every asteroid before the timer runs out, while holding off enemies that grow stronger and more numerous with each tier.
The Abyssal Artifact Recovery site unfolds in stages, beginning with a short setup before waves of asteroids and hostile fleets appear. Each wave is a race against time: clear every asteroid before the timer runs out, while holding off enemies that grow stronger and more numerous with each tier.


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=== Salvage Research ===
=== Salvage Research ===
{{Main|Salvage Research}}
{{Main|Salvage Research}}
[[File:Algos flying Salvage Research.jpg|left|thumb|Salvage Research: Algos Salvaging]]
[[File:Algos flying Salvage Research.jpg|left|thumb|Salvage Research]]
Salvage Research plunges a three-pilot fleet into a tense field of wrecks scattered across Empire space. Within twenty minutes, every piece of valuable data must be recovered from thirty shattered ships, each one a silent remnant of past battles.   
Salvage Research plunges a three-pilot fleet into a tense field of wrecks scattered across Empire space. Within twenty minutes, every piece of valuable data must be recovered from thirty shattered ships, each one a silent remnant of past battles.