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| colspan=7 | | | colspan=7 | | ||
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! colspan=3 | [[File:Logo_faction_caldari_state_clean.png|64px|Caldari space]] Caldari !! style="background-color: #222222" | !! colspan=3 | [[File:logo_faction_amarr_empire_clean.png|64px|Amarr space]] Amarr | ! colspan=3 | [[File:Logo_faction_caldari_state_clean.png|64px|Caldari space]] Caldari !! rowspan="7" style="background-color: #222222" | !! colspan=3 | [[File:logo_faction_amarr_empire_clean.png|64px|Amarr space]] Amarr | ||
|- | |- | ||
! Site !! Damage types !! EWAR | ! Site !! Damage types !! EWAR !! Site !! Damage types !! EWAR | ||
|- | |- | ||
| [[Homefront operation#Suspicious_Signal|Suspicious Signal: Block the Broadcast]] || {{Damage to resist|Gallente}} || [[File:Icon_remote_sensor_dampening.png|16px]] Damps | | [[Homefront operation#Suspicious_Signal|Suspicious Signal: Block the Broadcast]] || {{Damage to resist|Gallente}} || [[File:Icon_remote_sensor_dampening.png|16px]] Damps || [[Homefront operation#Suspicious_Signal|Suspicious Signal: Secure the Intel]] || {{Damage to resist|Minmatar}} || [[File:Icon_target_painter_i.png|16px]] Paints | ||
|- | |- | ||
| [[Homefront operation#Dread_Assault|Dread Assault: Occupied Industry]] || {{Damagetype|ex|em}}<!--United Champions of Freedom --> || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/[[File:Icon_target_max.png|16px]] ECM | | [[Homefront operation#Dread_Assault|Dread Assault: Occupied Industry]] || {{Damagetype|ex|em}}<!--United Champions of Freedom --> || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/[[File:Icon_target_max.png|16px]] ECM || [[Homefront operation#Dread_Assault|Dread Assault: Blood Raider Temple]] || {{Damage to resist|Blood raiders}} || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/[[File:Icon_track_disruptor_64.png|16px]][[File:Icon_missile_guidance_computer_i.png|16px]] Weapon disruption/[[File:Icon_target_max.png|16px]] ECM | ||
|- | |- | ||
| [[Homefront operation#Raid|Raid: Black Market]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM | | [[Homefront operation#Raid|Raid: Black Market]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM || [[Homefront operation#Raid|Raid: Hall of Sacrifice]] || {{Damage to resist|Blood raiders}} || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/ [[File:Icon_track_disruptor_64.png|16px]][[File:Icon_missile_guidance_computer_i.png|16px]] Weapon disruption | ||
|- | |- | ||
| [[Homefront operation#Emergency_Aid|Emergency Aid: Convoy]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM | | [[Homefront operation#Emergency_Aid|Emergency Aid: Convoy]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM || [[Homefront operation#Emergency_Aid|Emergency Aid: Holy Mission]] || {{Damagetype|th|ex}}<!--Disciples of Purity --> || [[File:Icon_target_max.png|16px]] ECM | ||
|- | |- | ||
| [[Homefront operation#Metaliminal_Meteoroid|Metaliminal Meteoroid: Caldari Mining]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM | | [[Homefront operation#Metaliminal_Meteoroid|Metaliminal Meteoroid: Caldari Mining]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM || [[Homefront operation#Metaliminal_Meteoroid|Metaliminal Meteoroid: Amarr Mining]] || {{Damagetype|th|ex}}<!--Disciples of Purity --> || [[File:Icon_target_max.png|16px]] ECM | ||
|- style="background-color: #222222" | |- style="background-color: #222222" | ||
| colspan=7 | | | colspan=7 | | ||
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| colspan=2 | [[#Abyssal Artifact Recovery|Abyssal Artifact Recovery]] || colspan=2 | {{Damage to resist|Triglavians}} || colspan=3 | Warp Bubble - Neuts/Trackin & guid disrupt/Webs/Paints/Damps | | colspan=2 | [[#Abyssal Artifact Recovery|Abyssal Artifact Recovery]] || colspan=2 | {{Damage to resist|Triglavians}} || colspan=3 | Warp Bubble - Neuts/Trackin & guid disrupt/Webs/Paints/Damps | ||
| colspan= | | colspan="5" | | ||
|- | |- | ||
| colspan=2 | [[#Salvage Research|Salvage Research]] (3 ships) || colspan=2 | {{Damagetype|th|em}}<!-- Ashes of Turnur--> || colspan=3 | [[File:Icon_target_max.png|16px]] ECM | | colspan=2 | [[#Salvage Research|Salvage Research]] (3 ships) || colspan=2 | {{Damagetype|th|em}}<!-- Ashes of Turnur--> || colspan=3 | [[File:Icon_target_max.png|16px]] ECM | ||
| colspan= | | colspan="5" | | ||
|- | |- | ||
| colspan=2 | [[#Traffic Stop|Traffic Stop]] (3 ships) || colspan=2 |[[File:Icon_damage_em.png|16x16px|Electromagnetic damage]] EM || colspan="3" | None | | colspan=2 | [[#Traffic Stop|Traffic Stop]] (3 ships) || colspan=2 |[[File:Icon_damage_em.png|16x16px|Electromagnetic damage]] EM || colspan="3" | None | ||
| colspan= | | colspan="5" | | ||
|- | |- | ||
| colspan=2 | [[#Stabilize Rift|Stabilize Rift]] (3 ships) || colspan=2 | {{Damage to resist|Sleepers}} || colspan=3 | Neuts; Enemies Cap Transfer Arrays | | colspan=2 | [[#Stabilize Rift|Stabilize Rift]] (3 ships) || colspan=2 | {{Damage to resist|Sleepers}} || colspan=3 | Neuts; Enemies Cap Transfer Arrays | ||
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A chain of T1 logistics cruisers equipped with remote capacitor transmitters is essential to sustain the Dread, while damage-dealing ships are required to break neut pressure and clear the field. | A chain of T1 logistics cruisers equipped with remote capacitor transmitters is essential to sustain the Dread, while damage-dealing ships are required to break neut pressure and clear the field. | ||
=== Emergency Aid === | === Emergency Aid === | ||
{{Main|Emergency Aid}} | {{Main|Emergency Aid}} | ||
[[File:Emergency Aid- Convoy - Friendly Under Fire.jpg|thumb | [[File:Emergency Aid- Convoy - Friendly Under Fire.jpg|thumb|Emergency Aid: Convoy]] | ||
Emergency Aid tasks you with keeping a friendly asset alive for 10 minutes. Your fleet may provide either shield boosts or armor repairs. Hostile ships will remain on grid throughout the engagement, but destroying them only summons reinforcements, making firepower secondary to survival. | Emergency Aid tasks you with keeping a friendly asset alive for 10 minutes. Your fleet may provide either shield boosts or armor repairs. Hostile ships will remain on grid throughout the engagement, but destroying them only summons reinforcements, making firepower secondary to survival. | ||
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=== Raid === | === Raid === | ||
{{Main|Raid}} | {{Main|Raid}} | ||
[[File:Raid- Deserters Hideout.jpg | [[File:Raid- Deserters Hideout.jpg|thumb|Raid: Deserters Hideout]] | ||
The mission centers on intercepting enemy haulers as they arrive. A new one appears quickly after you land on the site, but each will attempt to escape. If one gets away, you’ll need to wait for another to show up. | The mission centers on intercepting enemy haulers as they arrive. A new one appears quickly after you land on the site, but each will attempt to escape. If one gets away, you’ll need to wait for another to show up. | ||
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=== Abyssal Artifact Recovery === | === Abyssal Artifact Recovery === | ||
{{Main|Abyssal Artifact Recovery}} | {{Main|Abyssal Artifact Recovery}} | ||
[[File:Abyssal Artifact Recovery.jpg | [[File:Abyssal Artifact Recovery.jpg|thumb|Abyssal Artifact Recovery]] | ||
The Abyssal Artifact Recovery site unfolds in stages, beginning with a short setup before waves of asteroids and hostile fleets appear. Each wave is a race against time: clear every asteroid before the timer runs out, while holding off enemies that grow stronger and more numerous with each tier. | The Abyssal Artifact Recovery site unfolds in stages, beginning with a short setup before waves of asteroids and hostile fleets appear. Each wave is a race against time: clear every asteroid before the timer runs out, while holding off enemies that grow stronger and more numerous with each tier. | ||
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=== Salvage Research === | === Salvage Research === | ||
{{Main|Salvage Research}} | {{Main|Salvage Research}} | ||
* Size: 3 pilots | |||
[[File:Salvage Research- Algos Salvage.jpg|left|thumb|Salvage Research]] | [[File:Salvage Research- Algos Salvage.jpg|left|thumb|Salvage Research]] | ||
Salvage Research plunges a fleet into a tense field of wrecks scattered across Empire space. Within twenty minutes, every piece of valuable data must be recovered from thirty shattered ships. | Salvage Research plunges a fleet into a tense field of wrecks scattered across Empire space. Within twenty minutes, every piece of valuable data must be recovered from thirty shattered ships. | ||
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=== Stabilize Rift === | === Stabilize Rift === | ||
{{Main|Stabilize Rift}} | {{Main|Stabilize Rift}} | ||
[[File:Stabilize Rift- Dragoon.png | [[File:Stabilize Rift- Dragoon.png|thumb|Stabalize Rift]] | ||
The Stabilize Rift requires your fleet to prevent the Sleepers from collapsing an active abyssal rift. The enemy has anchored five Destabilizing Arrays, which must be drained of capacitor and held below 20% simultaneously to break the destabilization cycle. | The Stabilize Rift requires your fleet to prevent the Sleepers from collapsing an active abyssal rift. The enemy has anchored five Destabilizing Arrays, which must be drained of capacitor and held below 20% simultaneously to break the destabilization cycle. | ||