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There are 6 homefronts designed for 5 pilots and 3 homefronts designed for 3 pilots. Each one has its own scenario, group setup, and strategy. At the entrance, the acceleration gate only lets in certain types of ships depending on the mission. | There are 6 homefronts designed for 5 pilots and 3 homefronts designed for 3 pilots. Each one has its own scenario, group setup, and strategy. At the entrance, the acceleration gate only lets in certain types of ships depending on the mission. | ||
== Goal == | == Goal == | ||
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== Homefront types in different Empires == | == Homefront types in different Empires == | ||
The enemies, narrative, and specific goals of a site are dependent on which empire's space it is found within. Some sites introduce hostiles hailing from new traitorous corporations, splintering away from their empire. | |||
The following table provides an overview of the encountered EWAR and the primary | The following table provides an overview of the encountered EWAR and the primary / secondary hostile damage types pilots should resist. | ||
{| class="wikitable" | {| class="wikitable" | ||
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File:Probe Scanner- Homefront Anomalies.png|Probe Scanner > Homefront Anomalies | File:Probe Scanner- Homefront Anomalies.png|Probe Scanner > Homefront Anomalies | ||
</gallery> | </gallery> | ||
== Payout == | == Payout == | ||
The amount of the payout depends on the number of participants who have interacted with the site. Interacting with the site might consist of dealing at least 1000 damage to any enemy, repairing at least 1000 shield or armor (it counts even if the target has full hp) or other interactions depending on the objective | The amount of the ISK payout depends on the number of participants who have interacted with the site. Interacting with the site might consist of dealing at least 1000 damage to any enemy, repairing at least 1000 shield or armor (it counts even if the target has full hp) or other interactions depending on the objective. | ||
The max number of people who can receive a payout is twice the ideal fleet size: 10 people for 5-person sites and 6 people for 3-person sites. | |||
[[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(5-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players| | Payout amount for [[Emergency Aid]], [[Dread Assault]], [[Raid]] and [[Metaliminal Meteoroid]] peaks at 5 people, giving 15,486,410 ISK. The payout amount for [[Salvage Research]], [[Traffic Stop]] and [[Stabilize Rift]] peaks at 3 people, giving 11,025,000 ISK. | ||
[[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(3-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 11,025,000 ISK at 3 players| | {{Note|Abyssal Artifact Recovery payout peaks at 5 people but follows a different, wave-based payout structure that is not reflected in these graphs.}} | ||
[[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(5-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players|center|thumb|500x500px|Homefront: 5 pilot operation ISK payout]] | |||
[[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(3-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 11,025,000 ISK at 3 players|center|thumb|500x500px|Homefront: 3 pilot operation ISK payout]] | |||
== Spawn Mechanics == | == Spawn Mechanics == | ||