More actions
m →Complexes and i-Hubs: updated numbers of people get paid out and name of the complex, points paid out are still the same |
Updated information about restricted docking access in enemy command operations and rearguard systems and the ways to recover assets in such situation |
||
| Line 534: | Line 534: | ||
The second of these restrict your movement through high-sec systems controlled by the enemy faction. If you enter one of these systems, you will get a text warning on your screen; if you don't leave the system promptly, you will be attacked by NPC faction navy ships. These ships are more powerful the higher the [[Security Rating|security rating]] of the system you are in, and will use [[electronic warfare]] against you (such as [[Capacitor warfare|neuts/nos]] and [[web]]s). They will not point you, but they will web you, meaning if you warp off immediately it requires a very slow ship to be caught. They also do not scram, so if you are caught, you can still MJD to escape. Unlike CONCORD, it's certainly feasible to survive encounters with them and with specifics fitting to sustain the NPC DPS it's even possible to "camp" in enemy space to catch opposing militia players - but they make travel through enemy-held high-sec a hassle at the least). The in-game star map (or a third-party site like [https://evemaps.dotlan.net/map Dotlan]) can help you to plan safe routes. | The second of these restrict your movement through high-sec systems controlled by the enemy faction. If you enter one of these systems, you will get a text warning on your screen; if you don't leave the system promptly, you will be attacked by NPC faction navy ships. These ships are more powerful the higher the [[Security Rating|security rating]] of the system you are in, and will use [[electronic warfare]] against you (such as [[Capacitor warfare|neuts/nos]] and [[web]]s). They will not point you, but they will web you, meaning if you warp off immediately it requires a very slow ship to be caught. They also do not scram, so if you are caught, you can still MJD to escape. Unlike CONCORD, it's certainly feasible to survive encounters with them and with specifics fitting to sustain the NPC DPS it's even possible to "camp" in enemy space to catch opposing militia players - but they make travel through enemy-held high-sec a hassle at the least). The in-game star map (or a third-party site like [https://evemaps.dotlan.net/map Dotlan]) can help you to plan safe routes. | ||
Additionally, you cannot dock with a ship in stations | Additionally, you cannot dock or undock with a ship in both NPC stations and player-owned structures in the enemy controlled Command Ops or Rearguard systems (but you can dock at enemy NPC stations in all other parts of space). You can only dock or undock in a capsule. This means that if you have items or ships such a location, you cannot access them until your faction makes it a Frontline system (you can create a [[contract]] to a neutral player, alt, or hauling service to get your items out, or temporarily leave the militia to regain access to your assets). | ||
== Leaving Factional Warfare == | == Leaving Factional Warfare == | ||