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Frigates: Difference between revisions

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Each stealth bomber has a damage bonus for bombs and torpedoes which do its empire's associated [[NPC damage types|damage type]].
Each stealth bomber has a damage bonus for bombs and torpedoes which do its empire's associated [[NPC damage types|damage type]].
* {{Sh|Purifier}} EM Torpedoes and bombs, Low CPU. Effective against shielded targets
* {{Sh|Purifier}}: EM Torpedoes and bombs, Low CPU. Effective against shielded targets
* {{Sh|Manticore}} Kinetic Torpedoes and Bombs. The easiest stealth bomber to fit due to high cpu.
* {{Sh|Manticore}}: Kinetic Torpedoes and Bombs. The easiest stealth bomber to fit due to high CPU.
* {{Sh|Nemesis}} Thermal Torpedoes and Bombs. There is the middle of the pack, and is a solid pick for most situations.
* {{Sh|Nemesis}}: Thermal Torpedoes and Bombs. There is the middle of the pack, and is a solid pick for most situations.
* {{Sh|Hound}} Explosive Torpedoes and Bombs. The fastest stealth bomber, it is good for quick getaways. Effective against armored targets.
* {{Sh|Hound}}: Explosive Torpedoes and Bombs. The fastest stealth bomber, it is good for quick getaways. Effective against armored targets.


=== Assault Frigates ===
=== Assault Frigates ===
Assault Frigates are no-nonsense combat frigates that offer either high durability, high damage, or both; and as they are still frigates, they are often very difficult to hit. When used as tackle ships, they do not have the same speed or range as a true Interceptor and so their tackle tends to be more death-or-glory, all-or-nothing; but their durability can shine through and they can hold their target tackled for an irritatingly long time. When used alternatively as defensive anti-support ships, or as mainline damage ships, their durability takes a backseat and their high potential damage shines, and allows them to either quickly destroy small targets or punch up with surprising force.
Assault Frigates are no-nonsense combat frigates that offer either high durability, high damage, or both; and as they are still frigates, they are often very difficult to hit. When used as tackle ships, they do not have the same speed or range as a true Interceptor and so their tackle tends to be more death-or-glory, all-or-nothing; but their durability can shine through and they can hold their target tackled for an irritatingly long time. When used alternatively as defensive anti-support ships, or as mainline damage ships, their durability takes a backseat and their high potential damage shines, and allows them to either quickly destroy small targets or punch up with surprising force.


To aid their evasion, Assault Frigates suffer less from the signature penalties of [[microwarpdrive]]s. To aid their survival, Assault Frigate benefit from full strength (75%/50%) [[T2 Resists]], and can use the Assault Damage Control module, an alternative to the regular Damage Control which provides lower passive resistances but can be activated once every 2.5 minutes to provide around 12–14 seconds of near-invulnerability.
To aid their evasion, Assault Frigates suffer less from the signature penalties of [[microwarpdrive]]s. To aid their survival, Assault Frigate benefit from full strength (75%/50%) [[T2 Resists]], and can use the Assault Damage Control module, an alternative to the regular Damage Control which provides lower passive resistances but can be activated once every 2.5 minutes to provide 12–14 seconds of near-invulnerability.


Assault Frigates are most commonly used in PvP, however in PvE contexts, assault frigates can quickly take on missions and combat sites which would normally be far too difficult for a frigate-sized ship.
Assault Frigates are most commonly used in PvP, however in PvE contexts, they can quickly take on missions and combat sites which would normally be far too difficult for a frigate-sized ship.


Both assault frigates of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter), and again are split into two sub classes, those with damage dealing bonuses, and those with tanking bonuses. (Both Caldari assault frigates have defensive bonuses; while neither Gallente assault frigate has one.) Each of the two variants also is built around a different weapons system.
Both assault frigates of each race are based on the hull of that race's primary Tech 1 combat frigate (the Punisher, Merlin, Incursus or Rifter), and again are split into two sub classes, those with damage dealing bonuses, and those with tanking bonuses. (Both Caldari assault frigates have defensive bonuses; while neither Gallente assault frigate has one.) Each of the two variants also is built around a different weapons system.