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Abyssal Deadspace: Difference between revisions

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Sivaira Chen (talk | contribs)
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[[File:Triglavian Bioadaptive Cache.jpg|thumb|200px|'''Triglavian Bioadaptive Cache''' contains the loot for each pocket.]]
[[File:Triglavian Bioadaptive Cache.jpg|thumb|200px|'''Triglavian Bioadaptive Cache''' contains the loot for each pocket.]]
[[File:Triglavian extractionNodes.jpg|thumb|200px|'''Triglavian Extraction Nodes''' also contains the loot.]]
[[File:Triglavian extractionNodes.jpg|thumb|200px|'''Triglavian Extraction Nodes''' also contains the loot.]]
Each pocket also contains a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and which, once destroyed, drops some of the loot for that pocket.
Each pocket also contains a structure called the "Triglavian Bioadaptive Cache" which has a scant 300 hit points and which, once destroyed, drops most of the loot for that pocket.


In all but the easiest (Tier 0) Abyssals, there are also "Triglavian Extraction Nodes" and "Triglavian Extraction Subnodes" which also contain additional loot.  
In all but the easiest (Tier 0) Abyssals, there are also "Triglavian Extraction Nodes" and "Triglavian Extraction SubNodes" which also contain additional loot. These extra cans are often placed far away from the conduit, have a limited loot pool (Survey Databases, Zero-Point Condensate and Crystalline Isogen-10), and sometimes will contain nothing inside of them at a random chance, so going after these should only be done if you have ample time to spare in your run.


Cache wrecks can be salvaged for Triglavian materials, though the time- and ISK-efficiency of doing this is dubious.
Cache wrecks can be salvaged for Triglavian materials, though the time- and ISK-efficiency of doing this is dubious.