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Weapons: Difference between revisions

From EVE University Wiki
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* {{sk|Spaceship Command}} : 2% improved ship agility for all ships per skill level.
* {{sk|Spaceship Command}} : 2% improved ship agility for all ships per skill level.


Because ships often have bonuses for particular kinds of weapons, the weapon skills you develop will have an impact on the kinds of ships you want to fly. It is worth the small amount of time it takes to develop a skill plan. The EVE University [[Short Skill Plan]] will give a character a very basic grounding in small and medium weapon systems, and for longer-term training the [[Pyramid Skill Plan]] might help you strategize for specialization. New players are also directed to the [[Basic Skills]] page which lists all of the skills relevant to beginning the game.
Because ships often have bonuses for particular kinds of weapons, the weapon skills you develop will have an impact on the kinds of ships you want to fly. It is worth the small amount of time it takes to develop a skill plan. The [[E-Uni CORE Skill Plans]] will give a character a basic grounding in small and medium weapon systems. New players are also directed to the [[Basic Skills]] page which lists all of the skills relevant to beginning the game.


[[Category:Combat]]
[[Category:Combat]]
[[Category:Weapons]]
[[Category:Weapons]]