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m isk to ISK. |
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{| style="border: 1px solid #333333; background-color:#350000; color: white;" | {| style="border: 1px solid #333333; background-color:#350000; color: white;" | ||
| [[image:Icon_warning.png|56px|link=]] | | [[image:Icon_warning.png|56px|link=]] | ||
| The site has a "lockdown" mechanic that activates upon failing any hack within the site ''even once'', or triggering any of the various traps within. This will activate the hostile | | The site has a "lockdown" mechanic that activates upon failing any hack within the site ''even once'', or triggering any of the various traps within. This will activate the hostile sentries inside the site which will quickly and easily destroy unprepared explorers. The site will not immediately despawn after lockdown is activated and the lockdown status is visible from the acceleration gate at initial warp-in, so avoid entering the site if the display shows that lockdown has been activated. | ||
|} | |} | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Hackable|8|Drifter Collection|note=Medium difficulty, need Relic Analyzer|cargo=Observatory Spectrography, resonance keys, Gleaned Correspondance, Fragmented Observations, other autosell items}} | {{NPCTableRow|Hackable|8|Drifter Collection|note=Medium difficulty, need Relic Analyzer|cargo=Observatory Spectrography, resonance keys, Gleaned Correspondance, Fragmented Observations, other autosell items of varying sell value}} | ||
|} | |} | ||
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The hazards are classified as Large Collidable Structures on your overview. Make sure this setting is visible to avoid wandering into a trap by accident. | The hazards are classified as Large Collidable Structures on your overview. Make sure this setting is visible to avoid wandering into a trap by accident. | ||
The '''Patient Eradicator''' sentries make up most of the site danger and deal a combined total in excess of 600 DPS omni damage upon being activated by Lockdown. They have extremely high tracking speed in line with frigate-sized guns so attempting to speed-tank them is not possible. | |||
{{NPCTableHead|Hazards}} | {{NPCTableHead|Hazards}} | ||
{{NPCTableRow|Sentry|2-3|Patient Jailer|note=Deploys Interdiction probes when lockdown is triggered, if it hasn't been disabled.}} | {{NPCTableRow|Sentry|2-3|Patient Jailer|note=Deploys Interdiction probes when lockdown is triggered, if it hasn't been disabled.}} | ||
{{NPCTableRow|Sentry|8|Patient Eradicator|note=96 DPS Omni damage per sentry when lockdown is triggered, if it hasn't been disabled.}} | {{NPCTableRow|Sentry|8|Patient Eradicator|note=96 DPS Omni damage per sentry when lockdown is triggered, if it hasn't been disabled.}} | ||
{{NPCTableRow|Structure|10|Steadfast Martyr/Witness|note=Proximity mines. Clearly defined trigger radius that activates lockdown if any ship gets too close.}} | {{NPCTableRow|Structure|10|Steadfast Martyr/Witness|note=Proximity mines. Clearly defined trigger radius that activates lockdown if any ship gets too close.}} | ||
{{NPCTableRow|Structure|1|Watchful Authority|note=Proximity mine. Has a larger area of effect radius vs. Steadfast structures.}} | {{NPCTableRow|Structure|1|Watchful Authority|note=Proximity mine that activates lockdown. Has a significantly larger area of effect radius vs. Steadfast structures.}} | ||
|} | |} | ||