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UniWiki:Patch Notes/Patch Notes - Version 23.02: Difference between revisions

From EVE University Wiki
Update patch notes for 2026-02-18.1, 2026-02-19.1, 2026-02-20.1, 2026-02-23.1 and 2026-02-24.1. Transform and Clean-up.
Add patch notes for 2026-02-26.1. Transform and Clean-up.
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🤝 - Indicates a change inspired by the player's feedback or suggestions.
🤝 - Indicates a change inspired by the player's feedback or suggestions.
: Empty patch note sections had defect fixes only.
: Empty patch note sections had defect fixes only.
== Patch Notes for 2026-02-25.1 ==
==== Features & Changes ====
===== Career Agents =====
* {{PatchNoteStatus|tbd|The final mission for each career agent, i.e. Making Mountains of Molehills (10 of 10) has had the faction standing bonus changed when completing the mission to no longer trigger derived standings, just like epic arcs. This will mean players will no longer lose standings to empire factions when completing the career agent missions.
** It should be noted that players who have already started or previously talked to a specific career agent will still get the derived standing standings from their final mission.}}
''We are primarily making this change to help new players to better enlist in Factional Warfare. For example, if you started out as Minmatar, played through the career agents, and then made friends who want to join Amarr FW or you want to enlist with Amarr for their military campaign, you aren't locked out because you happened to complete the career agents for Minmatar.''
''Unlike other storyline missions, the career agent missions did not warn you that the mission would have an important impact on your standings.''
===== Faction Warfare =====
* {{PatchNoteStatus|tbd|All Level 1 Faction Warfare Missions have been updated:
** New NPCs have been added to replace the previous ones. Players will no longer lose faction standings for killing them and these NPCs now care about faction allegiance.
** Mission objective structures that needed to be killed to complete some Level 1 FW missions have had standing penalties removed from them.
** Structures, which were non-essential for completing the mission, have been replaced with non-interactable objects.
** All Level 1 missions with acceleration gates have had their ship restrictions changed to FW Small Navy restrictions. They will now spawn a FW Small Navy beacon into space as well, rather than a defunct beacon that lied to players about the ship restrictions.}}
''In 2012 we removed all the standing penalties from the NPCs that spawned in the capture sites, and in the Uprising expansion, the new content such as Battlefields, Supply Depots and Rendezvous Points purposely did not include standing penalties. We are now starting to remove the standing penalties from FW missions. Our plan is to slowly roll this out for other FW Mission agent levels. This will eventually mean that FW missions will no longer cause any standing penalties and combined with the changes to promotions we have already made, there will no longer be any way to lose standings taking part in factional warfare gameplay outside of friendly fire against friendly militia members.''
''This should make the missions much more attractive as a source of generating tags needed for LP store offers and standings for players who are enlisted in FW, giving more purpose to the missions as well.''


== Patch Notes for 2026-02-24.1 ==
== Patch Notes for 2026-02-24.1 ==