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Ghost Sites: Difference between revisions

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Sivaira Chen (talk | contribs)
mNo edit summary
Sivaira Chen (talk | contribs)
Staying cloaked for too long to wait out rats caused top can to despawn. Added notes on the final 30 second timer to make it less confusing.
 
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{{Note box
{{Note box
|In each high/low security site there is a 5th container placed above and to the center of the 4 original ones, directly above the warp-in point. In lowsec it consistently drops 1x Electro-Neural Signaller and nothing else. In high-sec it is always empty. Furthermore, it does not get destroyed by rats and will remain after they leave. This makes it a viable and lucrative strategy, if exploring in a frigate, hack 1 or 2 of the other cans and then move at least 40 km away. Wait until the rats leave, and then come back and hack the top can. Keep in mind the can despawns when you leave the grid.  
|In each high/low security site there is a 5th container placed above and to the center of the 4 original ones, directly above the warp-in point. In lowsec it consistently drops 1x Electro-Neural Signaller and nothing else. In high-sec it is always empty. Furthermore, it does not get destroyed by rats and will remain after they leave. This makes it a viable and lucrative strategy, if exploring in a frigate, hack 1 or 2 of the other cans and then move at least 40 km away. Wait until the rats leave, and then come back and hack the top can. Keep in mind the can despawns when you leave the grid or stay cloaked for too long.  
|width= 90%
|width= 90%
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[[File:GhostSite3.jpg|thumb|400px|A Ghost Site just as rats jump in]]
[[File:GhostSite3.jpg|thumb|400px|A Ghost Site just as rats jump in]]


After the timer expires (irrespective of how many containers you have hacked), rats (based on the local pirate population) will show up to destroy the cans and defend the site. Thirty seconds after they warp in, the rats will instantly detonate every canister in the site, even those that have already been successfully hacked.
After the hidden timer expires (irrespective of how many containers you have hacked), rats (based on the local pirate population) will show up to destroy the cans and defend the site. Thirty seconds after they warp in, the rats will instantly detonate every canister in the site, even those that have already been successfully hacked. The 30-second countdown will be visible on your NeoCom Opportunities window and the rats will warp in following a short delay after the timer first appears.


These rats have no bounties nor any known drops, but they do a considerable amount of damage (based on the system's security status) that can reach 2000+ raw damage. Most of them do not use warp disruptors, although there is one type of each rat that will warp-disrupt you (confirmed in high sec, null sec & wormhole). As there is usually one of those warp-disrupting rats in any site, you're generally stuck there for the duration.
These rats have no bounties nor any known drops, but they do a considerable amount of damage (based on the system's security status) that can reach 2000+ raw damage. Most of them do not use warp disruptors, although there is one type of each rat that will warp-disrupt you (confirmed in high sec, null sec & wormhole). As there is usually one of those warp-disrupting rats in any site, you're generally stuck there for the duration.
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==== Key Changes ====
==== Key Changes ====
* '''Timer consistency''': Ghost Site timers are now more predictable. A guaranteed '''30‑second delay that is shown as a timer on the left''' occurs before site defenses (explosions and NPC spawns) are triggered, allowing a more reliable window to hack containers and warp out.
* '''Timer consistency''': Ghost Site timers are now more predictable. A guaranteed '''30‑second delay that is shown as a timer on the left''' occurs before the container explosions are triggered, allowing a more reliable window to hack containers and warp out. '''Do note that the rats will spawn at the START of the visible timer.'''
* '''Adjusted rewards''': Loot tables have been rebalanced so that higher‑risk sites yield proportionally better rewards.
* '''Adjusted rewards''': Loot tables have been rebalanced so that higher‑risk sites yield proportionally better rewards.
* '''Reduced cargo volume''': Capital Control Components (e.g. '''Life Support Backup Units''' and '''Power Couplings''') now have lower volume, easing transport in exploration frigates.
* '''Reduced cargo volume''': Capital Control Components (e.g. '''Life Support Backup Units''' and '''Power Couplings''') now have lower volume, easing transport in exploration frigates.