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Superior Sleeper Cache: Difference between revisions

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Change colors for better readability on light mode. Image table format to flex box. remove unneeded <br>. <br /> (xml) to <br> (html).
Sivaira Chen (talk | contribs)
Solar Flares do EM damage. Mine room warp-in damage may not be accurate anymore ?? ran 3 mine rooms, tripped mines all 3 times and took no damage
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'''Phase 3:''' Mine Room<br>
'''Phase 3:''' Mine Room<br>
13. Hack the Remote Reroute Unit. (If the hack failed, do not take the closest rift, as it will instead take you to the middle of the turret room which activates all of the turrets resulting in instant death for frigates)<br>
13. Hack the Remote Reroute Unit. (If the hack failed, do not take the closest rift, as it will instead take you to the middle of the turret room which activates all of the turrets resulting in instant death for frigates. Retry the hack until you succeed as it does not appear to cause any further penalty from additional failed hacks.)<br>
14. Take the Rift nearby to head back to the Rift near the Solray Observational Unit. Take the rift near that object (the Infrared Alignment Unit container is nearby). You may incur some damage upon entering but it should be manageable.<br>
14. Take the Rift nearby to head back to the Rift near the Solray Observational Unit. Take the rift near that object (the Infrared Alignment Unit container is nearby). You may incur some damage upon entering but it should be manageable.<br>
15. Move around a bit in the same direction slowly (no MWD) until a Remote Defense Grid Unit spawns. Hack it.<br>
15. Move around a bit in the same direction slowly (no MWD) until a Remote Defense Grid Unit spawns. Hack it.<br>
16. If successful, hack the nearby Storage Depots. (Mine killzone radius is 10km)<br>
16. If successful, hack the nearby Storage Depots. (Mine killzone radius is 10km). Avoid using MWD as the signature radius bloom will cause you to trigger the mines from further outside their normal activation range and kill you.<br>
17. Align back to the Solray Room - visible in the distance - and burn the Microwarpdrive or Micro Jump Drive; alternatively, warp out and back in immediately. Continue on to Phase 4.<br>
17. Align back to the Solray Room - visible in the distance - and burn the Microwarpdrive or Micro Jump Drive; alternatively, warp out and back in immediately. Continue on to Phase 4.<br>


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:: <span style="color:red">FAILURE:</span> No penalty.  
:: <span style="color:red">FAILURE:</span> No penalty.  


With 50% resistances to all damage types, the damage cloud deals ~15 damage per second. A ship able to repair more than 30 Effective Hit Points (EHP) per second indefinitely is completely sustainable.  
With 50% resistances to all damage types, the damage cloud deals ~15 damage per second. A ship able to repair more than 30 Effective Hit Points (EHP) per second indefinitely is completely sustainable. It should be noted that the cloud does primarily EM damage, so beefing your EM resists may be more effective than omnitanking.


Afterward, refit back to the generic site running fit with a Microwarpdrive and both Analyzers.
Afterward, refit back to the generic site running fit with a Microwarpdrive and both Analyzers.
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: '''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''
: '''CAN DIFFICULTY: 7/10 DATA <span style="color:red">[RED HACK]</span>'''
:: <span style="color:green">SUCCESS:</span> The Rift is recalibrated to point towards the Mine Room.
:: <span style="color:green">SUCCESS:</span> The Rift is recalibrated to point towards the Mine Room.
:: <span style="color:red">FAILURE:</span> The Rift closest to the Redirect Unit is recalibrated to point towards the center of Sentries on Duty. Upon arrival, you will trip all ten proximity turrets and additionally be aggressed by the six starting turrets. This will destroy frigates, non-archive fitted T3Cs, and other fragile ships. Hacking the Redirect Unit successfully will recalibrate the rifts again, resolving this threat.
:: <span style="color:red">FAILURE:</span> The Rift closest to the Redirect Unit is recalibrated to point towards the center of Sentries on Duty. Upon arrival, you will trip all ten proximity turrets and additionally be aggressed by the six starting turrets. This will destroy frigates, non-archive fitted T3Cs, and other fragile ships. Hacking the Redirect Unit successfully will recalibrate the rifts again, resolving this threat. Any further hack failures do not appear to incur any additional penalty.


A successful hack changes the direction of the Rift near the Solray Observational Unit to point towards the Mine Room instead of near the Radio Alignment Unit. Take the nearby Rift to head back to the main area, then take the rift near the Observational Unit into the Mine Room itself.  
A successful hack changes the direction of the Rift near the Solray Observational Unit to point towards the Mine Room instead of near the Radio Alignment Unit. Take the nearby Rift to head back to the main area, then take the rift near the Observational Unit into the Mine Room itself.  


Expect to sustain ~800 damage upon landing or shortly thereafter from a hidden mine. Upon landing, you should see a Remote Defense Grid Unit. ''Do not'' activate a Microwarpdrive if you have one equipped. The Remote Defense Grid Unit is approximately 7km off the beacon; some slow manual piloting may be required:
Expect to sustain ~800 damage upon landing or shortly thereafter from a hidden mine. (This may not be true anymore, ran Mine Room 3 times circa. 2025-2026, triggered mines upon landing and took no damage.) Upon landing, you should see a Remote Defense Grid Unit. ''Do not'' activate a Microwarpdrive if you have one equipped. The Remote Defense Grid Unit is approximately 7km off the beacon; some slow manual piloting may be required:


: '''CAN DIFFICULTY: 10/10 DATA <span style="color:red">[RED HACK]</span>'''
: '''CAN DIFFICULTY: 10/10 DATA <span style="color:red">[RED HACK]</span>'''