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* If you set the route to a system, the next stargate on the route will show up in yellow, so you can find it easily. (If you take a different gate, the autopilot will re-route automatically.) | * If you set the route to a system, the next stargate on the route will show up in yellow, so you can find it easily. (If you take a different gate, the autopilot will re-route automatically.) | ||
* When you come through a jump gate, you're cloaked for 60 seconds, or until you move. If you jump into trouble, pause a few seconds to analyze your situation, let the panic subside, and decide what to do. | * When you come through a jump gate, you're cloaked for 60 seconds, or until you move. If you jump into trouble, pause a few seconds to analyze your situation, let the panic subside, and decide what to do. | ||
* If you have a cloaking device and in unfriendly territory you can minimize visibility by doing the following: 1. Jump through gate and pick destination to warp to. 2. Align to destination then immediately hit your cloak. Once aligned then warp off. (Some techniques use a burst of AB or MWD as well) | * If you have a cloaking device and in unfriendly territory you can minimize visibility by doing the following: 1. Jump through gate and pick destination to warp to. 2. Align to destination then immediately hit your cloak. Once aligned then warp off. (Some techniques use a burst of AB or MWD as well.) | ||
* Leave a cheap item at stations you visit frequently. This will turn your assets tab (available on the left of the screen) into a handy collection of bookmarks. | * Leave a cheap item at stations you visit frequently. This will turn your assets tab (available on the left of the screen) into a handy collection of bookmarks. | ||
* Be wary of your security status. | * Be wary of your security status. If it falls below certain levels then Faction Police may shoot you if you enter a high enough security system. E.g. Sec status -2.0 or below means you will be shot in systems with sec status 1.0-0.9. Sec status of -5 or lower means you are kill on sight to everyone. Train diplomacy to remedy this a little. | ||
* Make safespots and bookmarks everywhere you regularly go, especially in low security space. Tired of the masses of bookmarks cluttering your | * Make safespots and bookmarks everywhere you regularly go, especially in low security space. Tired of the masses of bookmarks cluttering your people&places window? Make a separate folder for them. Right click this folder heading to get a window just with your bookmarks for ultra quick navigation. | ||
* Insta- | * Insta-undock bookmarks are also perfect for getting large ships, or ships carrying very high value items, out of Jita 4-4 station without getting bumped all over the place (or scanned). | ||
* If you use a bookmark a lot, and want it near the top of the folder, edit its name and put “ #” in front of it (“space” then “hash”), this will then push it to the top of all the other bookmarks | * If you use a bookmark a lot, and want it near the top of the folder, edit its name and put “ #” in front of it (“space” then “hash”), this will then push it to the top of all the other bookmarks | ||
* An easy way to create safespot bookmarks is to run some encounter missions in the system you need bookmarks in. If missioning complex is at least 14AU away from all gates, bookmark it. | * An easy way to create safespot bookmarks is to run some encounter missions in the system you need bookmarks in. If missioning complex is at least 14AU away from all gates, bookmark it. | ||
* When traveling lowsec frequently, | * When traveling lowsec frequently, especially in a hauler, keep warp core stabilizers in your cargo to refit if needed. Remeber this wont help you with escaping Heavy Interdictor-class ships which are often used for gatecamps. | ||
* * When traveling through hostile territory ALWAYS keep local chat seperated from the other chat windows. This allows you to see pirates and wartargets appear more obviously giving you vital seconds to make decisions. | * * When traveling through hostile territory ALWAYS keep local chat seperated from the other chat windows. This allows you to see pirates and wartargets appear more obviously, giving you vital seconds to make decisions. | ||
== Salvaging == | == Salvaging == | ||
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:This works really well if the mission had multiple rooms since the warp point you can use is close by. | :This works really well if the mission had multiple rooms since the warp point you can use is close by. | ||
* Despite detailing in their description that they are for pulling in cargo containers, tractor beams '''CAN''' pull in wrecks also. Indeed, pulling in wrecks is the reason you'd want them. The description is left over from a previous release of EvE. | * Despite detailing in their description that they are for pulling in cargo containers, tractor beams '''CAN''' pull in wrecks also. Indeed, pulling in wrecks is the reason you'd want them. The description is left over from a previous release of EvE. | ||
* Remember you can also bookmark mission locations, allowing you to hand in the mission and return to the wrecks, especially if your running low on time for bonus reward. This means you'll also beable to use a microwarpdrive - which | * Remember you can also bookmark mission locations, allowing you to hand in the mission and return to the wrecks, especially if your running low on time for bonus reward. This means you'll also beable to use a microwarpdrive - which may save time. If you're salvaging a level 4 when stuff is very far apart i.e. over 30-40+km then mwd is a good idea. For anything less, you might find yourself overshooting your targets, as the mwd cycle has to complete (higher ur skill, makes this worse!^^). Make sure you bookmark every room in the mission if you wan to do it this way, as warpgates vanish when you hand in the mission. | ||
* While you are salvaging with some tractor beams, you can drag the wrecks behind you and salvage them at the same time while you travel towards another wreck that's outside tractor beam range. This speeds up salvage time somewhat. | * While you are salvaging with some tractor beams, you can drag the wrecks behind you and salvage them at the same time while you travel towards another wreck that's outside tractor beam range. This speeds up salvage time somewhat. | ||
* Use your tactical overview (left side of the HUD) to plot an efficient course through the wreck field rather than just moving to the closest wreck. | * Use your tactical overview (left side of the HUD) to plot an efficient course through the wreck field rather than just moving to the closest wreck. | ||
* If you are in a large wreck field you can jettison a can ( | * If you are in a large wreck field you can jettison a can (right-click on an object in your cargo hold and jettison) and use a tractor beam to haul it behind you. You can dump the loot into the can as you go. When done, bookmark the can's location and come back in a hauler to get it all. | ||
== Hauling == | == Hauling == | ||