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Colony management: Difference between revisions

From EVE University Wiki
Jokine (talk | contribs)
m Took out "On top of that, you can load your goodies into a Secure Cargo Container to make doubly sure that anyone scanning your cargo hold cannot see what you're carrying." as that is false.
Barren Planet (P2 Production): add a P1 barren planet example
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A P1 planet like this with (3) BIFs running 24x7 generates 2880 units per day or 1094.4 m3/day.  Which means you'll fill the Launchpad in about 9 days.
A P1 planet like this with (3) BIFs running 24x7 generates 2880 units per day or 1094.4 m3/day.  Which means you'll fill the Launchpad in about 9 days.
==Barren Planet (P1 Production)==
[[File:PI-BarrenP1MiningColony.jpg]]<br />
An example of P1 production using a pair of BIFs (Basic Industrial Facilities) along with a single ECU (Extractor Control Unit).  The ECU is currently connected to 10 extractor heads, and the raw materials are routed into the Launchpad for temporary storage.  Both BIFs are also connected with a links to the central Launchpad.  From the Launchpad, there are two routes that feed raw material into the BIFs.  The BIFs then route the finished P1 material back to the Laucnhpad.  The CC (Command Center) does '''not''' have to be linked to any of the other buildings.
In a buffered setup where the ECU feeds into the Launchpad (or other storage building), you will not lose any raw materials if the BIFs cannot keep up with the extractors.  As long as the field produces more then the BIFs can convert, a small surplus of raw material will build up in the storage location.  Later on, when field production drops, the BIFs will catch back up and convert that surplus.
Note that you will probably have to upgrade the link between the ECU and the Launchpad in order to handle the raw output from the ECU.


==Barren Planet (P2 Production)==
==Barren Planet (P2 Production)==