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The primary form of defense for a POS is its force field (or shield bubble). If you are inside the shield bubble, you cannot be targeted or damaged, nor can you target/damage anyone outside it. You can either enter the bubble based on standings or be given the starbase password to slip through the shield. Even if your POS access is based on access, you must set a password on the tower. The bubble will exist until the tower is destroyed (shield and structure of the control tower) or taken offline. | The primary form of defense for a POS is its force field (or shield bubble). If you are inside the shield bubble, you cannot be targeted or damaged, nor can you target/damage anyone outside it. You can either enter the bubble based on standings or be given the starbase password to slip through the shield. Even if your POS access is based on access, you must set a password on the tower. The bubble will exist until the tower is destroyed (shield and structure of the control tower) or taken offline. | ||
There are two caveats to the invulnerability when you are inside the POS shield however. The first is that someone who is inside with you may decide to bump you out of the shield radius. The second is that the shield radius tends to warp and wobble, slowly moving inward and outward a few hundred meters. | There are two caveats to the invulnerability when you are inside the POS shield however. The first is that someone who is inside with you may decide to bump you out of the shield radius. The second is that the shield radius tends to warp and wobble, slowly moving inward and outward a few hundred meters. Therefore you should always stay at least 3-5 kilometers inside the bubble and not hang near the edges. Anyone else inside the bubble should be instructed to not move their ship around as it can bump pilots away from the tower. Use of the "keep at range" functionality of the selected item window may be useful for short AFKs to keep you within range of the tower or arrays. | ||
All towers have shield, armor and structure like normal ships, but during the initial phase of combat only the shield | All towers have shield, armor and structure like normal ships, but during the initial phase of combat only the shield comes into play. In addition, each tower as a set of basic shield resists that vary according to the race/faction of the tower. One of the resists will be 50%, one will be 25%, and the other two resists will be at zero. You should add shield hardeners to shore up your weaker resists. | ||
As a general rule of thumb, "array" structures are mounted inside the POS bubble while "battery" structures are mounted outside the POS bubble. If the module targets enemy ships then it must be outside the POS bubble. This is enforced by the game when you attempt to anchor the structure at the POS location. Batteries should be evenly spaced around the POS bubble in order to avoid dead spots or weaknesses in coverage. In general, "battery" structures will need to be at least 5km away from the edge of the POS shield bubble. See the section on [[POS Warfare#Offense|offense]] for more discussion on this. | As a general rule of thumb, "array" structures are mounted inside the POS bubble while "battery" structures are mounted outside the POS bubble. If the module targets enemy ships then it must be outside the POS bubble. This is enforced by the game when you attempt to anchor the structure at the POS location. Batteries should be evenly spaced around the POS bubble in order to avoid dead spots or weaknesses in coverage. In general, "battery" structures will need to be at least 5km away from the edge of the POS shield bubble. See the section on [[POS Warfare#Offense|offense]] for more discussion on this. | ||